Bachelor Programs in Game Design

Compare 27 Bachelor Programs in Game Design

Game Design

Many students who decide to pursue a Bachelor in Game Design embark upon coursework concentrating on techniques to take a game from concept through to completion. Holding a degree in this area provides a competitive edge in this extremely demanding field.

What is a Bachelor in Game Design? It is a program that equips students with essential knowledge, such as production techniques. Participants will also learn about the basic building blocks of game design and the tools used to translate the ideas to the screen. These approaches may include global themes affecting every segment of society to drive innovation and change in story development, gameplay, and production needs of the electronics industry. Students select options from an extensive array of processes that address aesthetics and immersion, design tools, prototyping, social implications, usability, testing, and play balancing.

There are numerous reasons why a student may choose to pursue a Bachelor in Game Design. Courses teach a variety of concepts, including cultural and societal impacts of electronic gaming, by evaluating the sociological, psychological, and anthropological effects of game design. Students can choose to take software development, computer platform technologies, object-oriented analysis and design, and network and telecommunication management classes.

Costs differ depending on the school. The program lasts between three and four years. It is important that you research thoroughly the program of your choice to make sure that it fits with your goals.

Graduates are in high demand for a number of increasingly competitive positions, such as specialized programmers, lead and content designers, game mechanics designers, artificial intelligence programmers, network programmers, and graphics programmers. Students will develop a strong creative, technical, and analytical foundation by interacting with peers, faculty, and industry professionals through intensive learning experiences.

Options are available at a variety of international universities. Online programs are an ideal choice for those individuals who live in remote areas worldwide with limited access to a facility. Web-based options cater to those who need a flexible schedule. Search for your program below and contact directly the admission office of the school of your choice by filling in the lead form.

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Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus Full time 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus Full time 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

Bachelor of Information Technology

James Cook University Singapore
Campus Full time Part time 2 - 4 years March 2017 Singapore

Electronic games and animation are now an integral part of the enormous global entertainment industry and career opportunities can take you around the world. Imagine being at the cutting edge of enterprises where your decisions and ideas are seen by millions of gaming enthusiasts and movie-goers. [+]

Bachelors in Game Design. This course brings together the knowledge and skills that are essential for professional IT careers along with subjects in interactive visualisation, games, big data and data mining, interactive 2D/3D graphics and web technologies, mobile technologies, programming and design thinking, and programming. Bachelor of Information Technology graduates will be able to: Demonstrate essential knowledge for a career in technology related professions and practice; Synthesise industry standard and underlying principles and concepts for decision making; Critically evaluate data & resources in the context or relevant academic literature; Apply critical thinking to address IT related issues; Demonstrate the ability to work collaboratively This course is accredited by the Australian Computer Society (ACS). Graduates are eligible to apply to join the ACS. As an IT student, you will be entitled to memberships with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Subjects Fundamentals of Problem Solving and Programming Internet Fundamentals Design Thinking Programming I Games for Business and Gamification Web Design and Development Information Processing and Management Database Modelling Collective Intelligence & Social Networks Programming II Information Visualisation Design Thinking and Creative IT Industries e-Strategic Management Content Management Systems Data Mining Information Security Design Thinking and Project Management Mobile Computing Professional Internship or Multi-Disciplinary Projects or Independent Project PLUS a minor or elective subjects offered (Students may choose a minor: 'Computer Science and Networking' or 'Human Computer Interaction and Games Design' and electives to complete the course requirements). Career Outcomes Graduates will have the expertise to pursue exciting careers as project manager, network administrator and designer, system analyst, software developer, application developer, IT researcher, IT manager, system administrator, multimedia developer, game designer/tester/reviewer, simulation designer, enterprise architect, consultant, story boarder, web designer, and mobile app developer. Tuition Fees Domestic* S$48,741 International S$50,154 *Fees apply to all Singapore residents (Singapore Citizens, Permanent Residents and all pass holders excluding Student's Pass).Note: All course fees include prevailing 7% Goods and Services Tax (GST) [-]

Bachelor of Arts in Game Design

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Arts in Game Design prepares graduates to be modern game designers, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and [+]

The Bachelor of Arts in Game Design prepares graduates to be modern game designers, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and able to create an experience that is greater than the sum of its parts. The field of digital entertainment has moved from an era where designers were self-taught and learned on the job, to one where even entry-level designers are expected to be well-trained with proven design skills, along with an understanding of technology, art, audio, narrative, and psychology. Designing digital entertainment is ultimately about breathing life into every aspect of what would otherwise be lifeless code and static pixels on a screen. Designers must continually place themselves in the heads and hearts of their players, shaping every action, every response, the ebb-and-flow of the game's intensity, and then skillfully blend the mechanical, spatial, narrative, visual, and aural aspects of the entire experience. ADMISSIONS INFORMATION Students applying to the Bachelor of Arts in Game Design program must be well-rounded and passionate about game design (both digital and non-digital), including level design, system design, and behavior design. This program is ideal for students with a strong foundation in writing, art, music, history, and psychology, but candidates will also find it useful to complete mathematics courses through pre-calculus prior to attending DigiPen. TOPICS COVERED Students in the BA in Game Design program will focus on the following subjects: - Game design and development, including game history, game analysis, game mechanics, game dynamics, game aesthetics, 2D and 3D level design, character design, design documentation, and play-testing. - Foundational topics such as drawing, modeling, animation, film, and music, as well as academic subjects like mathematics, physics, and computer science. - Humanities and social sciences courses such as psychology, economics, writing, and communication. CAREER OUTLOOK Graduates of the BA in Game Design program will be prepared to pursue a number of entry- and intermediate-level roles in the video game industry, including: - Game Designer - Level Designer - System Designer - Encounter Designer - Technical Designer [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus Full time 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Games Development

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane Melbourne Sydney Perth + 3 more

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

BACHELOR 2-D VIDEO GAMES

LISAA Paris
Campus Full time 3 - 4 years September 2017 France Paris

This course prepares students to become experts in 2-D video game design. Over the course of two years, students will tackle all aspects of game media: game play, level design, 2-D modelling and animation. [+]

Bachelors in Game Design. This course prepares students to become experts in 2-D video game design. Over the course of two years, students will tackle all aspects of game media: game play, level design, 2-D modelling and animation. With expert equipment at the forefront of digital technology, and a teaching staff of video games professionals, LISAA is ranked as the second private school in Paris for video games by professionals in the field (L’Étudiant, 2015). STATE-REGISTERED QUALIFICATION The 2-D video games course takes place over three years or two years following a foundation year in art and design. The qualification in Digital Design and Development – Video Games option is listed on level 2 (France), 6 (EU), NSF 323m of the French Register of Professional Certifications (RNCP), decree published 12/08/2013 in the official journal of 27th August 2013. Students can join in at the beginning of every year (1st, 2nd or 3rd year). Advantages of the Course Work placements at partner companies like Ubisoft, constituting a significant career accelerator Classes centred around real projects: as part of the advanced course, students undertake three projects. They must position these, develop the visual and screenplay plans and produce playable prototypes A professional judging panel which aids student recruitment upon graduation Careers The qualification in Digital Design and Development - 2-D Video Games option prepares students for careers in 2-D Video Games. 2D Animator Background artist Character Designer / Artist Concept artist Game designer 2-D / 3-D Graphic designer Level designer Modeler / Mapper Writer Video games tester / QA tester UI Artist Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of the professions in animation and video games. Students can join in at the beginning of every year (1st, 2nd or 3rd year). [-]

Media and Computer Games

Vilnius Business College
Campus Full time 3 years October 2017 Lithuania Vilnius

To develop specialists who are able to perform the following tasks: to create, test and debug applications using modern programming tools and technologies, apply web services and develop media entertainment, who are able to design, develop interactive games for computers and smart devices etc. [+]

Tuition language: English.

Programme objective

To develop specialists who are able to perform the following tasks: to create, test and debug applications using modern programming tools and technologies, apply web services and develop media entertainment, who are able to design, develop interactive games for computers and smart devices etc.

What you will be taught

information technology applications, programming basics, computer graphics and animation, computer design basics, 3D graphics and animation, object-oriented programming, content management systems, computer games and the development of the technology, audio visual technology, interactive media components, smart devices and other multimedia. Develop games with Unity3D engine.... [-]


Bachelor Degree: Career Specializing In Design And Art 3d Video Game

FX ANIMATION Barcelona 3D School
Campus Full time 40 months October 2017 Spain Barcelona

It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. [+]

Bachelors in Game Design. Next call: October 2015 - REGISTRATION OPEN Duration: 3 academic years + 4 months Final Project Places: 12 Headquarters: Barcelona Description and purpose Train future graphic artists in design and creation of video games, to work both nationally and internationally. Train future artists specializing enVideojuegos 3D graphics to work both nationally and internationally. It targets young people who want to make video games and their future profession students from ESO, Bachiller and training cycles that wish to apply for a work position in the field of 3D video games. The student will develop both technically and personally to successfully meet any game production creating learning environments, character design, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all material for use in 3D real-time graphics engine. Creating your demo reel and your own level of 3D game also allows you to access other areas of 3D production. Requirements  Computer user level and knowledge of the Windows environment. Seminars and master classes Seminars included in the race: CGI history Sound Editing, assembly and formats Color Theory Audiovisual language Practice shooting on the set of chroma HDRI capture Recording Mocap Drawing Undertakes: New forms of financing Legal, labor and tax advice How to get customers and loyalty Business Marketing Business plan (Workshop) How to tackle your first job Marketing staff Negotiation Techniques Autoventa and competences Demo reel Understanding Your payroll Job Interview (Workshop) Career prospects - 3D Graphic Artist - Modeler characters and environments - Texturizer for video games, 3D real-time applications and augmented reality. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D graphics of the game industry . [-]

Bachelor in Computer Science in Real-Time Interactive Simulation

DigiPen - Europe
Campus Full time 4 years September 2017 Spain Bilbao

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. [+]

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. Those who successfully complete the BS in Computer Science in Real-Time Interactive Simulation program will have gained the knowledge and skills to produce highly complex software systems at a professional level. Admissions Information The ideal candidate for the BSCS program will have strong math, science, and problem-solving abilities and have completed math through pre-calculus prior to attending DigiPen; additional courses in computer science and physics are recommended. Currently accepting applications for Fall 2015. Topics Covered Students in the BS in Computer Science in Real-Time Interactive Simulation program will learn how to: Program a variety of simulations and games, including text based, two-dimensional, and three-dimensional games. Draft game design and technical design documents to aid in the scheduling and organizational aspects of game production. Implement efficient graphical user interfaces (GUIs), including the management of windows, menus, and dialog boxes. Create robust artificial intelligence algorithms to serve as the cognitive processes for computer controlled game objects. Apply concepts such as computer networks, TCP/IP, and internet programming to a multiplayer video game environment. Career Outlook Graduates of the BS in Computer Science in Real-Time Interactive Simulation degree program are ready to pursue a variety of entry- and intermediate-level positions in the areas of software engineering in general and video game development in particular, including: Software Architect Quality Assurance Engineer Gameplay Programmer Engine and Tools Programmer Artificial Intelligence Programmer [-]

Bachelor of Science in Mobile Game Design - Online

Digital Media Arts College
Online Full time September 2017 USA USA Online

DMAC is one of the few places in the nation where you can earn a Bachelor of Science (BS) in Mobile Game Design. Just as impressive, we also give you the opportunity to earn your degree completely online through our e-learning program. [+]

Bachelors in Game Design. DMAC is one of the few places in the nation where you can earn a Bachelor of Science (BS) in Mobile Game Design. Just as impressive, we also give you the opportunity to earn your degree completely online through our e-learning program. Through the course of your studies, you’ll gain knowledge and skills that can help you excel in mobile gaming and beyond. This same skillset can be used in business training applications, medical simulations, virtual tours, and more. By the time you’ve earned your BS in Mobile Game Design, you’ll have an impressive degree and a powerful portfolio that will help you stand above the competition. Learn these essential skills: Graphic Design User Interface Design Game Engine Software 3D Animation User Experience Scripting & Programming Languages [-]

Bachelor of Computer Science (Graphics & Multimedia Software)

Universiti Teknologi Malaysia
Campus Full time 4 years January 2017 Malaysia Johor Bahru

The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. [+]

The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. The above mentioned and comprehensive programme provides a thorough treatment in the field of computer graphics, multimedia as well as in simulation and virtual reality. In line with the objective of providing highly trained workforce in computer graphics and multimedia engineers, short courses in various related fields and applications are also offered periodically. Course Duration The program will be conducted full time in 4 years. Programme Educational Objectives (PEO) The programme is designed: To produce graduates who are able to use sound computational principles and techniques in solving real worldproblems across different application areas. To produce graduates who are capable of applying efficient and effective scientific approach and tools in designingand building high quality computer programs. To produce graduates who are able to plan, analyze, design, implement, evaluate, maintain and manage enterprisewide computer graphics and multimedia system with optimized performance and integrity of its applications. To produce graduates who are able to communicate effectively across different range of contexts and audiences. To produce graduates who are able to independently conduct lifelong learning and adapt readily to changing situations. To produce graduates who are able to demonstrate consistent professional ethics with high integrity. Programme Structures and Features, Curriculum and Award Requirements The programme is offered in full-time mode based on a two (2) Semester Academic Year with several courses being delivered and assessed in each semester. Assessment: 30-50% examination, 50-70% course work. YEAR 1 (Semester I) Technology & Information System Discrete Structure Programming Technique I Digital Logic Malaysia Dynamic Arts, Customs & Beliefs of Malaysians(International Students) Islamic & Asian Civilisation (TITAS) Bahasa Melayu untuk Komunikasi (International Students) YEAR 1 (Semester II) Mathematics for Computer Graphics Programming Technique II Network Communications Probability & Statistical Data Analysis Academic English Skills Science, Technology and Human YEAR 2 (Semester I) Database System Analysis and Design Data Structure and Algorithm Computer Organisation and Architecture Human Computer Interaction Advanced Academic English Skills YEAR 2 (Semester II) Web Programming Object Oriented Programming Software Engineering Operating Systems Co-curriculum Elective Courses – Choose 1 (3 Credits) Fundamental of Computer Graphics Database Programming YEAR 3 (Semester I) Theory of Computer Science Innovation & Creativity Subcluster Choose 1 from 2 electives Elective Courses-Choose 4 (13 Credits) Application Development Artificial Intelligence Geometric Modeling Real-time Computer Graphics Netcentric Computing YEAR 3 (Semester II) Graphics and Multimedia Software Project 1 Technopreneurship Seminar Fundamental of Technopreneurship English for Professional Purpose Elective Courses – Choose 3 (9 Credits) Multimedia Data Processing Windows Programming Data Visualisation Fundamental of Image Processing Multimedia Networking YEAR 4 (Semester I) Industrial Training (HW) Industial Training Report YEAR 4 (Semester II) Graphics and Multimedia Software Elective Foreign Language Elective Courses – Choose 3 (9 Credits) Computer Games Development Advanced Computer Graphics Multimedia Web Programming Introduction to Speech Recognition Award requirements: To graduate, students MUST: Achieve a total of 128 credit hours with minimum of CPA of 2.0. Pass industrial training (equivalent to 12 credit hours), which 4 credits will be graded & 8 credits as HW status; Complete the Computer Graphics and Multimedia Project. Career Prospects Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Developer, Content Creative Creator, Games Programmer, Assistant Project Manager, Academician and Researcher. [-]

Official Degree In Video Game Design And Development

ESNE - Escuela Universitaria de Diseño, Inovación y Tecnología
Campus Full time 4 years September 2017 Spain Madrid

ESNE has been a pioneer in offering to the world of video games scientific and academic status required it, creating the first University Degree in Video Game Design and Development of Spain, and is the only national institution with several generations of graduates in this area. [+]

Bachelors in Game Design. ESNE has been a pioneer in offering to the world of video games scientific and academic status required it, creating the first University Degree in Video Game Design and Development of Spain, and is the only national institution with several generations of graduates in this area. Work today in video games goes beyond the development of cultural products for entertainment and leisure. The game developer is presented as a professional able to provide creative solutions for sectors as diverse as health, education, architecture or engineering. University Degree in Video Game Design and Development of ESNE born with the fundamental premise of training professionals to contribute to the growth of the sector. Therefore, students ESNE start from day to acquire and apply the know-how of computer and art design tools, to be able to carry out all kinds of applications for computers, mobile devices, consoles or Internet, both within the scope of the game and outside it, thus multiplying the possible job opportunities. The experience and track record of ESNE has the endorsement of the industry that works closely (Sony, Microsoft or Electronic Arts, are some of the companies in which our students work), and an explicit recognition, embodied in the procurement by of our students of prestigious awards such as the Sony PlayStation Awards or the Laus Awards. University study Degree in Design and Game Development in ESNE is the first step to introduce the student in an expanding sector with a high rate of employability. The video game industry is the main leisure segment exceeding the figures of music and film. According to the report prestigious Global Entertainment and Media Outlook: 2012-2016, prepared by the consulting firm Price Waterhouse Coopers, the video game market will grow worldwide, providing volumes of turnover of 100,000 million in 2016. A revised curriculum and updated every year, a teacher team of experts and professionals active practices in the most important companies in the sector and class work posed to become commercial projects, form a student who just mastering the tools most leading the market with a portfolio of real projects, and have different builds up in your work experiences. In short, the professional industry needs. Competencies Course 1 General competencies: The student will have an overview of the gaming industry and understand the process of creation. It will be able to understand the nature and qualities of media and materials artistic, technical and digital drawing. It will develop an understanding of visual language and evaluate and adapt the graphic for further development. You will have basic knowledge about the use and programming of computers and computer related basic aspects, such as the principles of managing databases, networks and communications, and management of various operating environments. Specific Skills: It will be able to conceptualize and evaluate the human-machine products, systems, applications and services in the field of game interaction. You can work and exploit their creative ideas and be able to demonstrate use with drawing techniques and processes (artistic, technical and digital). You may file a series of concepts, subjects and techniques through a series of jobs that must demonstrate originality and innovation and apply this knowledge in the creation of formal elements to provoke a personal / emotional response. You have the ability to understand the basic principles of networking and communications, and know how to apply the functioning and organization of Internet, technologies and protocols of next generation networks, component models, middleware and services. It will include the software development process and manage the basic principles of programming in their different paradigms. You will have the capacity to design, manage and evaluate database management systems (DBMS). 2nd Course General competencies: The student will have the ability to work with a team in the generation and development of ideas, and know planning and designing presentations and communications ideas effectively. You can approach the realization of multimedia projects audiovisual communication, graphic design and 2D and 3D productions from a theoretical and technical perspective. You will have a specific domain of specific areas of design and game development such as Web video games. You will learn methods, techniques, programs specific use, norms and standards, and will be able to use the knowledge base acquired with specific elements of game development. Specific Skills: Understand the process of design and development of a video game as a multidisciplinary project in which various professionals involved, and will be able to raise the project in terms of teamwork. You can develop and conceptualize game projects, and be able to translate these ideas graphically and in writing in a structured way, ordeanada and understandable. It will be able to prototype a system from a design. You can address the process of creating a 3D modeling and design in the field of video game and know the functioning of specific development tools for such use. It will handle mathematical concepts and fundamental physics, and know to apply them in the process of game development, both in the context of 2D and 3D design and animation, as in programming. Have the ability to create and exploitation of virtual environments, and for the creation, management and distribution of multimedia content. You can develop games and Web applications using professional design tools. Understand what time is suitable to use a programming paradigm or another and know to apply it correctly in the development of a video game through the development elements that handle (frameworks, development kits, etc.). 3rd Course General competencies: It will manage specific methods and techniques of game design. It will be able to perform specific tasks in pre-production and artistic conceptualization. You can address planning and managing a multimedia project understood as a compendium of various disciplines, knowing representing each of its aspects. You will have a specific domain specific areas of game development. You will use software applications effectively and creatively to present a series of graphic works and demonstrate an effective understanding of the concept of animation in 2D and 3D way. Identify which software is most appropriate in each given situation Specific Skills: You know how to handle the basic techniques of modeling games and be able to abstract its approach, choosing the most suitable for implementing game logic technique. Also you can design smart players at different levels. You can manage and plan comprehensively manage software projects and design methodologies and tools for planning and modeling. You have the ability to understand the game in a context when you know its design and choose the most appropriate strategy for its creation taking into account all the factors involved in the process. It will be able to design, plan and carry out production virtual characters and scenarios, through all its phases, from the creation of the first sketches of character to achieve complex animated sequences. It will be able to identify the hardware limitations of the architecture of mobile devices to take them into account when making the development of the game, You will learn various development platforms and will have acquired programming skills to implement software running on mobile devices. You can handle the basic principles of sound production in the field of video game and dominate professional tools related to the environment. You will have the capacity to understand and apply ethical responsibility, legislation and professional ethics of the activity that enable them to exercise their professional activity within the regulatory framework. It will be able to understand the foundation and management of diverse environments, platforms and operating in the field of video game systems. 4th course General competencies: It will be able to understand the development process of the game in all its magnitude and may face its design, structuring and planning. Will be capable of applying the acquired knowledge and solve problems in new or unfamiliar environments within broader and multidisciplinary contexts, being able to integrate this knowledge. It will be able to develop the work required for a project in the area of ​​design and development of video games, where conceptual, formal and technical aspects work, developing specific documentation needed. Specific Skills: You will be able to direct, plan and supervise multidisciplinary teams and production tasks. You can carry out artistic and creative tasks which include, inter alia, design and modeling of characters, scenes and props, 3D animation and digital postproduction. It will be able to secure, manage, audit and certify the quality of the developments made, complying with current legislation and ensuring quality of service. It will be capable of applying development methods to model, design and develop applications, intelligent systems and knowledge-based systems. You will learn various professional middleware tools, graphics engines, physics engines and plugins, and know use in professional development. International University within the European Higher Education Area (EHEA), participates in the Lifelong Learning Programme - Erasmus (Lifelong Learning Programme - Erasmus). Within this program they have signed agreements with the best European universities. The credit recognition procedure is governed by the rules of the program, and is based on academic signing agreements linking three parts: the two institutions involved and the student. Credit recognition is automatic, as all participants in the program institutions use ECTS as an academic reference. Erasmus is the action to higher education Socrates II program. It aims to improve the quality and strengthen the European dimension of higher education by encouraging transnational cooperation between universities, promoting European mobility and improving the transparency and full academic recognition of studies and qualifications throughout the Union. It includes a variety of activities: Exchanges of students and teachers. Joint Curriculum Development (Curriculum Development). International Intensive programs. Thematic networks between departments and faculties across Europe. Language Courses (EILC). European Credit Transfer System (ECTS). Training and career Professional outings Career opportunities University Degree in Design and Game Development are: Design / Production Video Producer Audiovisual and Transmedia Producer Video Game Writer Gamification Consultant Videogame designer Levels User Experience Designer Multiplatform Systems Designer Analytical Systems Designer Economies designer Freemium Systems Designer Monetization Art and Animation Character designer and Scenarios illustrator Character Setup and Rigger Animator Mocap technician Designer, modeler and animator 2D / 3D User Interface Designer Organic modeler Art director Designer Textures Development Video Game Developer Programmer Artificial Intelligence Mobile Application Programmer Simulation Scheduler Physical Systems Programmer Functional analyst Designer Software Design Applications Analyst Robotics and Digital Control Apps Developer Systems Developer and HTML5 Apps Developer Database Systems Serious developer Gamming Professional practices The curriculum of the University Degree in Video Game Design and Development includes 15 credits of professional practice scheduled in the third year. Some of the companies with which there are agreements practices: 12 Penguins Cartoons SL ENTERTAINMENT STUDIO 89 BITS DC VIOLETAVILA ALRA HISPANIA SL ALTIVASOFT SL ANIMA PROYECT ARTIFACT AUDIOVISUAL PRODUCTIONS SLU ATESOS ActionAid BADLAND GAMES BEEBRITE SL BETAFIX SERVICES SL BIG MONSTER STUDIO SL Bitoon GAMES BIZEU CONSULTING SLU BKOOL SL BRB INTERNATIONAL Buongiorno SA CDC franchiser ESTATE SA (RE / MAX) CIRCLE OF CREATORS CHAOTIC KINGDOMS COLLEGE OF LOYOLA SAN IGNACIO CREA, ARTESANA ASSOCIATION OF THE REGION OF MURCIA CREARYS CONNECTION SL CremaGames SL cubicus CUPRA STUDIOS SL TRAINING COURSES AUDIOVISUALES CYCLE INFORMATION TECHNOLOGY DYNAMIC SUPPORT SERVICES SL ECAM (School of Cinema and Audiovisual MADRID) EVIL MIND ENTERTAINMENT SL Filmayer AUDIOVISUAL PRODUCTIONS FLAS ENTERTAINMENT SCREENS FORTYFOUR SPAIN FX INTERACTIVE G4M3 STUDIOS GAMERANEST GLOBAL INFOMEDIA SL (FREEDOM FACTORY) GLOW ANIMATION GLOBO MEDIA GROUP SAU SCP HELM ILION ANIMATION STUDIOS ILLUSORIUM IMAGINARTE GAMES SL PITIUSAS IMPRESSIONS IMMERSIVE INTERACTIVE SL INARI Learning & Technology INTERMEDIATE COMMUNICATION LAB CAVE APPS SL LEVA GAMES, SL SMART LITTLE PLANET MadeinSpain GAMES SL INTERACTIVE MAGICBOX TECHNOLOGY MADE EASY SL (Freedom Factory) MEDIA RENT IBÉRICA, SL (Barquero Audiovisual) MI5 ARCHITECTS MIOPIA VISUALS MITICA TECHNOLOGY MOBARTEC ENGINEERING SL MONKEY-TOONS SL MYSTICMONO SL ONE DIGITAL CONSULTING ENTERTAINMENT PARTNERS PIMAR ADVISERS SL PLAYGIGA SL PriceWaterhouseCoopers SL RATALAIKA ROYAL PROFIT HEALTH ON NET Sezion DIGITAL SL SINCROLAB SMILE AND LEARN STAGE CLEAR STUDIES TAGSONOMY SL TECHNOLOGIC SPORT COMPANY SL THREE STONES P & D (KNIGHT MODELS) Timeless Games Inc. Ubiqua INSTANT RESPONSE SL POLYTECHNIC UNIVERSITY OF MADRID VIRTUAL TOYS SL WildBit STUDIOS WILLY BUSINESS SL XKISIT YOC SPAIN ZINKIA ENTERTAINMENT SA [-]

Bachelor of Computer Science (Games, graphics and digital media)

RMIT University
Campus Full time 3 years January 2017 Australia Melbourne

Undertaking the Bachelor of Computer Science (Games, Graphics and Digital Media ), you will target your skill set towards the exciting world of interactive... [+]

Bachelor of Computer Science (Games, graphics and digital media)

This program develops a skill set that spans from theoretical and algorithmic foundations to cutting-edge developments in computing. As a graduate of this program, you will be knowledgeable and creative; have excellent programming skills; be capable of designing, implementing and maintaining complex software systems; and be able to readily adapt to new advances in the rapidly changing information technology environment and /or continue towards a research degree.This program provides an extensive treatment of systems infrastructure, software methods and technologies, and application technologies from a more theoretical aspect. In addition, as computer scientists are expected to have some understanding of all aspects of computing, some treatment of computer hardware and organisational issues will also be provided. This program concentrates on developing capabilities in theory, principles, and innovation of these topics.This program aims to help you develop the information technology industry knowledge and skills that are essential to be employed as a competent software developer, with potential to move into a leadership role. Undertaking the Bachelor of Computer Science (Games, Graphics and Digital Media ), you will target your skill set towards the exciting world of interactive media, digital media, imaging and animation and 3D Graphics.One of the options in this program is a capstone programming project in the final (third) year of the program. This 24-credit-point project usually runs over two semesters and provides you experience under supervision in the development lifecycle of a substantial piece of software - integrating practice and theory. ... [-]


Bachelor in Computer Science

Transylvania University
Campus Full time September 2017 USA Lexington

Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? [+]

Bachelors in Game Design. Do you like computers? Do your friends and family ask you to help them with their technology? Have you been called a geek? If you answered "yes" to any or all of these questions, then a computer science major could be right for you. But wait a minute. Do you cringe at the thought of spending the next 40 years as a programmer? Not to worry! Computer science is about more than programming. It’s also about learning to get the computer to be the best tool for whatever task you need done. And with computers becoming ever more important tools in business and industry, this is a perfect time to take a closer look at computer science. What can I do with a computer science major? Transylvania's computer science major includes a concentration from any liberal arts discipline on campus. All computer science students who want work experience in the field have such opportunities. Possibilities include internships at national firms such as IBM, Perot Systems, and Lexmark. Transylvania students have also participated in several outside research projects, including a National Science Foundation program with NASA. Possible career options: Game designer Systems analyst Hardware engineer Information processing specialist Software engineer Product marketing manager Professor Quality assurance engineer Reliability engineer Test engineer Computer animator Network administrator Network manager Web developer Robotic engineer Virtual reality modeler Schools our graduates have attended: Carnegie Melon University Georgia Institute of Technology Princeton University University of Illinois University of North Carolina–Chapel Hill Positions our graduates have held: System administrator, Ford Motor Company Programmer/analyst, Microsoft Database specialist, Ashland Inc. Group program manager, RealNetworks, Seattle Director of cancer research, University of Kentucky Lead architect, Intel Corporation Senior vice president, Sony Corporation Opportunities in the major: Local internships with national firms Annual programming competition Association for Computing Machinery [-]