A bachelor’s degree is a post-secondary degree awarded after completed 120 credits. It usually takes eight semesters to complete a Bachelor’s degree. While completing an undergraduate course, candidates have to study general courses and chose a major specific subject. A Bachelor’s degree can also be called a baccalaureate in certain countries.
Australia education is mainly the responsibility of the government. The government fully funds the public university education while it partially funds the private university education. Australia being an English-spoken country, most of students from countries whose english is the first language often loves studying in this country
Melbourne city has provided Australia with top quality universities and college. The university of Melbourne that was ranked fourth worldwide in 2008 is located in this city. It is also home to Monash University, La Trobe University and many others.
Request Information Bachelor Degrees in Computer Arts in Melbourne in Australia 2016/2017
Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]
Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]
The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]
In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics... [+]
In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics. These skills are geared towards the final project which begins with the formation of teams, the generation of ideas and a thorough work-up of the games design process. In the final trimester of studio development, teams spend time producing their game concept in a process designed to emulate a real-world game production. With lecturers acting as Executive Producers, students incorporate knowledge developed thus far to produce a fully-interactive game world. These worlds may be suited for use as either a prototype of a possible larger production, or a complete smaller-scale independent games project. Finally, students are supported in developing their games art show reels and skills for finding suitable employment as they transition into the professional workplace. What Career will this Course prepare me for?... [-]
Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital... [+]
Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital, and from the roughly conceptual to the polished and professional. Students are also introduced to the visual language of filmmaking and explore the magic of effects and systems such as motion capture, one of the techniques used in some of the most recent blockbuster films. The 3D Animation unit delves deeper into the acting and storytelling aspects of the art. Students are required to develop their own interpretation on assigned themes, bringing their characters to life with emotion and personality. Material developed in class is included in the students’ professional show reel. In the final stage of study, further sophisticated skill areas are explored, including character rigging and motion (or performance) capture. This leads into a final project, which begins with an intensive pre-production subject where students form teams to generate ideas and workshop the design process together. Under the supervision of their lecturers, students go into full studio production mode. They are required to complete and ‘executive produce’ their final team project through the execution of a high quality 3D animated film that may also involve co-operation and collaboration with students from other courses. Finally, students are supported in developing show reels and are provided with techniques for seeking employment and moving into the professional workplace. What Career will this course prepare me for? JMC Academy Students are given extensive and practical exposure to a diverse range of skills, information and related industries to ensure they are able to identify and pursue employment in relevant professional fields. A strong portfolio of work, which the JMC Academy will help you to develop, is an essential part of securing a job in 3D Animation. Animators can find employment in:... [-]
This program looks at animation in all its forms beyond the animated character, from different outputs including screen, projection, digital and more... [+]
Bachelor of Design (Animation and Interactive Media)
This is the top animation program in Victoria, where you’ll become a specialist in digital media and design including:animation (2D and 3D) digital video motion graphics special effects interactive media sound design.
This program looks at animation in all its forms beyond the animated character, from different outputs including screen, projection, digital and more. Presented in a creative and supportive environment, the program focuses on intellectual investigation and conceptual development.Program graduates demonstrate aesthetic and intellectual maturity and strong technical abilities within design, media and art disciplines.Students and staff enjoy wide national and international acknowledgement and exhibit in festivals and conferences such as Siggraph, MIAF, LIAF, MILIA and Annecy.Through a successful historic culture of animation at RMIT all staff are practising artists, designers and industry practitioners. They are experienced educators actively engaged in research in their areas of expertise.... [-]
Undertaking the Bachelor of Computer Science (Games, Graphics and Digital Media ), you will target your skill set towards the exciting world of interactive... [+]
Bachelor of Computer Science (Games, graphics and digital media)
This program develops a skill set that spans from theoretical and algorithmic foundations to cutting-edge developments in computing. As a graduate of this program, you will be knowledgeable and creative; have excellent programming skills; be capable of designing, implementing and maintaining complex software systems; and be able to readily adapt to new advances in the rapidly changing information technology environment and /or continue towards a research degree.This program provides an extensive treatment of systems infrastructure, software methods and technologies, and application technologies from a more theoretical aspect. In addition, as computer scientists are expected to have some understanding of all aspects of computing, some treatment of computer hardware and organisational issues will also be provided. This program concentrates on developing capabilities in theory, principles, and innovation of these topics.This program aims to help you develop the information technology industry knowledge and skills that are essential to be employed as a competent software developer, with potential to move into a leadership role. Undertaking the Bachelor of Computer Science (Games, Graphics and Digital Media ), you will target your skill set towards the exciting world of interactive media, digital media, imaging and animation and 3D Graphics.One of the options in this program is a capstone programming project in the final (third) year of the program. This 24-credit-point project usually runs over two semesters and provides you experience under supervision in the development lifecycle of a substantial piece of software - integrating practice and theory. ... [-]
The Bachelor of Fine Arts (Animation) is focused on practical screen production with an emphasis on screenwriting, direction and editing. The program is characterised by regular opportunities to gain practical and collaborative skills through developing your own short productions. [+]
Bachelor of Fine Arts (Animation)The Bachelor of Fine Arts (Animation) is focused on practical screen production with an emphasis on screenwriting, direction and editing. The program is characterised by regular opportunities to gain practical and collaborative skills through developing your own short productions.Students also undertake Critical Studies subjects that introduce them to the practice of critical self-reflection in the context of wider contemporary arts practices, and have the opportunity choose electives from other specialisations across the Victorian College of the Arts, and the University of Melbourne.Graduates of the Film School have been keenly sought after to produce animated works for television series, short films and feature-length animations; with many applying their animation skills to video art and installation, website, games and educational programs.Duration:... [-]