Bachelor's Degree in Computer Arts in Asia

See Bachelor Programs in Computer Arts in Asia 2016/2017

Computer Arts

A bachelor’s degree is a post-secondary degree awarded after completed 120 credits. It usually takes eight semesters to complete a Bachelor’s degree. While completing an undergraduate course, candidates have to study general courses and chose a major specific subject. A Bachelor’s degree can also be called a baccalaureate in certain countries.

Students who complete a part of their degree in Asia are growing in numbers. Currently, the second and the third biggest economies are in Asia. Without limitation, students have described their time in Asia as the best experience of their lives. Today, three of the four most populated countries of the world are in Asia: China, India, and Indonesia.

View all Bachelor Programs in Computer Arts in Asia 2016/2017

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Bachelor of Information Technology

James Cook University Singapore
Campus Full time Part time 2 - 4 years November 2016 Singapore

Electronic games and animation are now an integral part of the enormous global entertainment industry and career opportunities can take you around the world. Imagine being at the cutting edge of enterprises where your decisions and ideas are seen by millions of gaming enthusiasts and movie-goers. [+]

Bachelors in Computer Arts in Asia 2016/2017. This course brings together the knowledge and skills that are essential for professional IT careers along with subjects in interactive visualisation, games, big data and data mining, interactive 2D/3D graphics and web technologies, mobile technologies, programming and design thinking, and programming. Bachelor of Information Technology graduates will be able to: Demonstrate essential knowledge for a career in technology related professions and practice; Synthesise industry standard and underlying principles and concepts for decision making; Critically evaluate data & resources in the context or relevant academic literature; Apply critical thinking to address IT related issues; Demonstrate the ability to work collaboratively This course is accredited by the Australian Computer Society (ACS). Graduates are eligible to apply to join the ACS. As an IT student, you will be entitled to memberships with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Subjects Fundamentals of Problem Solving and Programming Internet Fundamentals Design Thinking Programming I Games for Business and Gamification Web Design and Development Information Processing and Management Database Modelling Collective Intelligence & Social Networks Programming II Information Visualisation Design Thinking and Creative IT Industries e-Strategic Management Content Management Systems Data Mining Information Security Design Thinking and Project Management Mobile Computing Professional Internship or Multi-Disciplinary Projects or Independent Project PLUS a minor or elective subjects offered (Students may choose a minor: 'Computer Science and Networking' or 'Human Computer Interaction and Games Design' and electives to complete the course requirements). Career Outcomes Graduates will have the expertise to pursue exciting careers as project manager, network administrator and designer, system analyst, software developer, application developer, IT researcher, IT manager, system administrator, multimedia developer, game designer/tester/reviewer, simulation designer, enterprise architect, consultant, story boarder, web designer, and mobile app developer. Tuition Fees Domestic* S$48,741 International S$50,154 *Fees apply to all Singapore residents (Singapore Citizens, Permanent Residents and all pass holders excluding Student's Pass).Note: All course fees include prevailing 7% Goods and Services Tax (GST) [-]

Bachelor of Information Technology (Graphics & Multimedia) (Hons)

​Universiti Tenaga Nasional (UNITEN)
Campus Full time 3 years February 2017 Malaysia Penang Selangor + 1 more

The Department of Graphics and Multimedia offers full-time undergraduate programmes leading to the award of Bachelor of Information Technology (Graphics and Multimedia)(Hons).​ [+]

DEPARTMENT OF GRAPHICS & MULTIMEDIA The Department of Graphics and Multimedia offers full-time undergraduate programmes leading to the award of Bachelor of Information Technology (Graphics and Multimedia)(Hons).​ 1. Year 1 introduces the underlying technologies of Computer Systems, explores Problem Solving Methodologies, Basic Drawing Methods, Multimedia Technologies, Computer Modeling & Creativity, Structured programming, Data communication & Computer networking and Discrete structures. 2. During the 2nd year, and in addition to core Information Technology modules, the study will concentrate on Object Oriented Programming, Computer Graphics, Database, Multimedia Systems Design, Computer Vision & Image Processing, Artificial Intelligence and Technical Elective courses such as Game Design, Audio Video Technologies, Computer Animation, Virtual Reality, AI & Game Aesthetics and Digital Photography, followed by an industrial placement (Special semester). 3. In the 3rd year (Final Year), the study will concentrate on Fundamental of Software Engineering, Web programming, Multimedia Systems Interface Design, Fundamental of Information Systems, Ethics & IT Professional Practices and Technology Entrepreneurship. 4. In addition to the above students may take an in-depth look at aspects of Game Design, Computer Animation, Audio Video Technologies, Virtual Reality, AI & Game Aesthetics and Digital Photography as elective subjects. Students will also undertake an individual project investigating an application of graphics or multimedia technology. 5. The combination of all the modules above will help students gain a solid understanding of the hardware and software aspects of capturing, storing and manipulating sound and images in a digital form. Students will explore the techniques involved in producing their own creative digital media. Digital image editing and manipulation, together with video editing and distribution are also examined. Students who have successfully completed the undergraduate programme may consider pursuing the postgraduate programmes which include the Master of Information Technology and Doctor of Philosophy by research in the areas of Multimedia. VISION To be a premier department in generating graphics and multimedia professionals. MISSION We are committed to delivering cutting-edge technologies in graphics and multimedia through teaching, research and consultancy.​​ CAREER PROSPECT Graduates from this programme​ have the flexibility to choose to be in various career paths in ICT e.g. Computer Scientist, System Analyst, Programmer, Software Engineer, Web Master, Web Designer, Network Administrator, System Designer, Project Manager, Lecturer, Database Designer and Administrator to name the few. ​ Academic Advising​ Each student will be assigned an academic advisor who will assist the student in his/her academic studies. This includes advice on plan of study such as the selection of courses for the coming semester as well as the student's academic performance. The assigned College advisers are available throughout the academic year for consultation and advising.​​ [-]

Bachelor of Computer Science (Graphics & Multimedia Software)

Universiti Teknologi Malaysia
Campus Full time 4 years January 2017 Malaysia Johor Bahru

The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. [+]

Bachelors in Computer Arts in Asia 2016/2017. The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. The above mentioned and comprehensive programme provides a thorough treatment in the field of computer graphics, multimedia as well as in simulation and virtual reality. In line with the objective of providing highly trained workforce in computer graphics and multimedia engineers, short courses in various related fields and applications are also offered periodically. Course Duration The program will be conducted full time in 4 years. Programme Educational Objectives (PEO) The programme is designed: To produce graduates who are able to use sound computational principles and techniques in solving real worldproblems across different application areas. To produce graduates who are capable of applying efficient and effective scientific approach and tools in designingand building high quality computer programs. To produce graduates who are able to plan, analyze, design, implement, evaluate, maintain and manage enterprisewide computer graphics and multimedia system with optimized performance and integrity of its applications. To produce graduates who are able to communicate effectively across different range of contexts and audiences. To produce graduates who are able to independently conduct lifelong learning and adapt readily to changing situations. To produce graduates who are able to demonstrate consistent professional ethics with high integrity. Programme Structures and Features, Curriculum and Award Requirements The programme is offered in full-time mode based on a two (2) Semester Academic Year with several courses being delivered and assessed in each semester. Assessment: 30-50% examination, 50-70% course work. YEAR 1 (Semester I) Technology & Information System Discrete Structure Programming Technique I Digital Logic Malaysia Dynamic Arts, Customs & Beliefs of Malaysians(International Students) Islamic & Asian Civilisation (TITAS) Bahasa Melayu untuk Komunikasi (International Students) YEAR 1 (Semester II) Mathematics for Computer Graphics Programming Technique II Network Communications Probability & Statistical Data Analysis Academic English Skills Science, Technology and Human YEAR 2 (Semester I) Database System Analysis and Design Data Structure and Algorithm Computer Organisation and Architecture Human Computer Interaction Advanced Academic English Skills YEAR 2 (Semester II) Web Programming Object Oriented Programming Software Engineering Operating Systems Co-curriculum Elective Courses – Choose 1 (3 Credits) Fundamental of Computer Graphics Database Programming YEAR 3 (Semester I) Theory of Computer Science Innovation & Creativity Subcluster Choose 1 from 2 electives Elective Courses-Choose 4 (13 Credits) Application Development Artificial Intelligence Geometric Modeling Real-time Computer Graphics Netcentric Computing YEAR 3 (Semester II) Graphics and Multimedia Software Project 1 Technopreneurship Seminar Fundamental of Technopreneurship English for Professional Purpose Elective Courses – Choose 3 (9 Credits) Multimedia Data Processing Windows Programming Data Visualisation Fundamental of Image Processing Multimedia Networking YEAR 4 (Semester I) Industrial Training (HW) Industial Training Report YEAR 4 (Semester II) Graphics and Multimedia Software Elective Foreign Language Elective Courses – Choose 3 (9 Credits) Computer Games Development Advanced Computer Graphics Multimedia Web Programming Introduction to Speech Recognition Award requirements: To graduate, students MUST: Achieve a total of 128 credit hours with minimum of CPA of 2.0. Pass industrial training (equivalent to 12 credit hours), which 4 credits will be graded & 8 credits as HW status; Complete the Computer Graphics and Multimedia Project. Career Prospects Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Developer, Content Creative Creator, Games Programmer, Assistant Project Manager, Academician and Researcher. [-]