Bachelor Programs in Computer Arts

Compare 68 Bachelor Programs in Computer Arts

Computer Arts

Many students who are interested in digital art pursue a Bachelor in Computer Arts. Talented individuals see the incredible growth of the use of computer arts in entertainment and advertising and want to bring their skills into the modern age.

What is a Bachelor in Computer Arts? A computer arts program educates students in all aspects of digital media generation, including digital object creation, sound design, and animation. In addition, students are taught the possibilities of computer-based media in the realms of fine art, theme exploration, and cultural awareness.

Although computer arts students often find a new freedom in using digital tools over physical tools (no more cleaning paint brushes), they soon learn that every aspect of computer arts has several major software packages to master. A formal educational program helps give students a way to conquer the formidable learning curve for these software tools. It demonstrates to prospective employers that graduates have a breadth and depth in those digital tools chosen and used by that particular studio or firm.

Costs for a computer arts program vary widely by institution. Students can expect to pay tuition and miscellaneous fees. Many choose to purchase their own home systems with a laptop and software, particularly if they desire to complete their coursework online. If they do so, they should get a gaming-level computer with a high-bandwidth internet connection. Media files are often very large and resource-intensive. The computer arts program usually lasts three to five years.

Computer arts experts have a wide range of opportunities in which to express their art. They can work for a studio and produce movies or video games. They can work in the media department of an advertising firm and work in commercials, product demonstrations, or how-to videos. Some graduates choose an independent route and explore their art in ways that are no longer limited by physical tools or distribution limits.

There are numerous institutions of computer art available across the globe. Many programs can be completed online. Search for your program below and contact directly the admission office of the school of your choice by filling in the lead form.

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Bachelor in International Game Architecture and Design

NHTV Breda University of Applied Sciences
Campus Full time 3 years September 2017 Netherlands Breda

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer... [+]

Bachelor in International Game Architecture and Design

This programme is taught in English and prepares you for a career in the games industry. In 4 years’ time, you will become a visual artist, programmer, designer, producer of AAA Games or indie game developer.Ambitious, practical and highly skilled

Can you create a unique selling point for a game concept? What is required to design and build the 3D art for 'Skyrim'? How do you control enemy AI behaviour?

After your graduation in Breda, you create the magic of new games as an ambitious, practical and highly skilled game developer!

Your career?

As a graduate you will be equipped to enter positions such as:... [-]


Bachelor of Science in Media Design

NewSchool of Architecture and Design
Campus Full time July 2017 USA San Diego

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [+]

Use your creativity and imagination to bring ideas to life. If you have pictured yourself working in graphic design, advertising, web production, film, animation, television or gaming, this could be the right program for you. You will explore the principles, technology, practical applications, and methodologies that can help you produce creative graphic design solutions. You will also learn the language of web design and begin to create a variety of interactive content for web and mobile devices. [-]

Computer Animation

Duoc UC
Campus Full time 4 years February 2017 Chile Santiago

Graduates in Computer Animation are trained to work in television, film video and multimedia production, audiovisual post production facilities, audiovisual departments of companies, technical services and creative audiovisual production animation (modeling, animation, rigging, render, compositing and visual effects), advertising agencies, design agencies, web and video games companies. [+]

Bachelors in Computer Arts. School of Communication In these days, we are highly communicated and connected to one another through different platforms: media, social networks and mobile devices linking us 24 hours a day to people across the globe. The Duoc UC School of Communication imparts a wide range of studies that will transform students into highly trained professionals that can understand and implement communications in their different languages and forms of expression. Computer Animation Graduates in Computer Animation are trained to work in television, film video and multimedia production, audiovisual post production facilities, audiovisual departments of companies, technical services and creative audiovisual production animation (modeling, animation, rigging, render, compositing and visual effects), advertising agencies, design agencies, web and video games companies. They can also work as an independent consultant or contractor for any of these aforementioned areas. Professional Title: Computer Animator. How to apply First, check that your home university or polytechnic institute has an ongoing exchange agreement with Duoc UC. Thoroughly research your prospective courses. Most of our programs are in Spanish; therefore make sure you have sufficient proficiency in this language for your classes. We do offer a free 44 hour Spanish course for all non-native Spanish speakers, but in order to successfully complete your courses we advise at least an intermediate Spanish level. For non-Spanish speakers, Duoc UC also offers the Tourism and Hospitality Program, fully taught in English Required documents Download and fill in the application form Transcripts Letter of motivation Copy of your passport Enrollment certificate Nomination letter from home institution Once you have all the documentation, please have the coordinator of international relations at your home institution send a digital version to Maria Jimenez mjimenezt@duoc.cl Please bear in mind that after receiving your documentation it can take up to a month for us to process it and send you an answer, due the large amount of documentation we receive during the admission periods. Application deadlines 15 August– 15 October*: application for the first semester, March – July term 15 February – 15 April*: application for the second semester, August – December term *We advise students with Chinese nationality to apply as soon as the application period begins since the visa procedure can take up to six months. Acceptance letter A month after the application period ends, students will be informed via e-mail whether they have been accepted or not. In the case of being accepted, a hard copy of the acceptance letter will be sent to the International Student Officer of the student’s home institution. [-]

Bachelor In Graphic Design And Multimedia Animation

LCI Monterrey
Campus Full time 3 years May 2017 Mexico Monterrey

The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative ways [+]

9 tetramestres (3 years) SEP RVOE: AL-VI198 / 2010 The new graphic design focuses on the development of effective communication through the study and practice of design. LCI we focus on educating our students in creative design methods with technology to meet the social and commercial needs of the future. Our students work for design firms; starting their own businesses or continue their studies for additional titles. Our graphic design students fail to reach the second year, the ability to actively work in the real world, taking his time in the study 50% and 50% working actively applying their knowledge, thus achieving the third year professional work experience. Curriculum Typography Professional Photography Creativity and innovation Digital retouching Video Digital illustration Packaging Design 3D animation 2D animation Multimedia Sound editing and production Design company Web Applications Prérequis High school diploma or high school | School Sign (s) rentrée September | January | May [-]

Game Design and Development (Professional Higher Education)

Estonian Entrepreneurship University Of Applied Sciences (EUAS)
Campus Full time 3 years September 2017 Estonia Tallinn

Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. [+]

Bachelors in Computer Arts. Game Design and Development Focus on user experience design, player psychology and games as a business Three-year program, professional higher education degree Game-building and portfolio from Year One Game Design and Development is a curriculum designed to provide skills for both starting up a mobile or PC indie games company as well as working as a gamification specialist in various fields. Though the curriculum allows for specialisation in game graphics or games software development, main emphasis is on gameplay, game mechanics and monetisation model design. Our partners in both curriculum development and student instruction are games companies from around the world, both well-established veterans such as Creative Mobile or Pyrodactyl Games as well as agile fast-growers like Interactive Fate or Reval Entertainment. Graduates will be awarded a Diploma of Higher Education in Applied Sciences. Graduates are eligible to begin master's studies at EUAS or other universities in the European Union. [-]

Bachelor of 3D Animation and Visual Effects

University of Lower Silesia
Campus Full time October 2017 Poland Wrocław

The programme is devoted to three steps of a process of a movie production: pre-production, production and post-production. Curriculum includes full range detailed courses like: 3D modelling, character animation, particles effects, matte painting or motion design. [+]

Study the B.A. Program: 3D Animation and Visual Effects for Film and Games (Undergraduate Level) Join the creative team of our students! Practically oriented curriculum Internships under the wings of developers of worldwide recognizable games and animations (Techland, Thunderbull Ent., DashDot Creations, Ten Square Games, Juice, Picadillla) Up to date equipment and software Vibrant community of professionals and researchers Rapidly developing Wroclaw with tones of working opportunities in creative industries Start-up culture, professional events, international atmosphere Erasmus semester programmes and up to one year internships in the animation, VFX and game design oriented Universities and studios from all over European countries. We offer a unique 3 years B.A. Programme in 3d Animation and Visual Effects for Film and Games (over 2000 academic hours).The curriculum reflects 3 stages of game and movie production pipelines: preproduction, production and postproduction. It also takes into account the specificity of animation and VFX for games and for movies. The core 3d graphics, animation and digital postproduction courses are enriched by attractive programming, art and interactive communication classes that provide fundamentals of graphic and interactive design, game engines, history of visual media, games and animation, etc. The programme prepares for following occupations: 3D Character Animator Concept artist Modeler 3d generalist Matte Painter 3D Tracking Artist Rotoscope Artist Lighting/Rendering Artist Effect Animator Compositor Mocap specialist Example courses 3D Character Animator Introduction to artificial intelligence Concept Arts and Storyboards Motion capture workshop VFX for film VFX for games Aerial photography and cinematography Admissions: Admission starts March 15th and ends July 10th. Tuition: 2000 Euro per academic year Click here for more information about University of Lower Silesia and enrolment. [-]

Bachelor in Visual Communication

Edna Manley College of the Visual and Performing Arts
Campus Full time 4 years September 2017 Jamaica Kingston

Visual Communication provides design programmes that encourage the development of creativity, as well as technological, and intellectual skills to enable students to become future designers and visionaries. [+]

Bachelor in Visual Communication

Visual Communication provides design programmes that encourage the development of creativity, as well as technological, and intellectual skills to enable students to become future designers and visionaries. Students may choose to specialize in illustration, graphic design or digital design

ADMISSIONS CRITERIA:

Minimum FIVE (5) CXC subjects with grades 1 to 3 (grade 3 after 1998) or minimum FIVE (5) G.C.E. ‘O’ Level with grades A to C. Be at least 17 years old at the time of admission. English Language at the CXC/G.C.E. Level (or equivalent) is compulsory for all applicants. Visual Arts at the CXC/ G.C.E. Level (or equivalent) is advantageous to applicants. PORTFOLIO: Applicants are required to submit a portfolio of original work for evaluation. The portfolio should consist of not less than fifteen (15) pieces of recent artwork, i.e., drawings done from observation, including landscape, still life, self-portrait or figure drawing. Slides or photographs are accepted from overseas applicants. ENGLISH LANGUAGE REQUIREMENT: Applicants whose native language is not English must take the Test of English as a Foreign Language (TOEFL). Applicants can register for the TOEFL examinations at www.ets.org/toefl. [-]

Bachelor of Interactive Technologies

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane

The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. [+]

The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. Students will be taught a mixture of contemporary design and project management processes, tools for building and articulating design ideas such as 3D printing, human computer interaction, agile project management, mechatronics and web & mobile programming. Throughout the duration of the program, students will be expected to work with their peers, faculty and industry mentors to build physical prototypes from day one of the program to solve a range of diverse problems. This program is about creating design literate graduates for emerging creative industries. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to programming Introduction to scripting 3D printing and prototyping Industrial design and computer aided design Rapid prototyping and agile project management Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; Studio 1 Studio 1 examines the core technical aspects of using computer technologies as the nucleus for processing and controlling a range of input and output devices. These core technical skills will be demonstrated in a range of practical contexts, culminating in real-world physical prototypes. A range of programming languages and software applications will facilitate the interconnectivity of input and output devices that form the basis of real-world physical prototypes. The ability to assimilate and interface a broad set of hardware and software is key to practices in interactive technologies. Studio 2 Studio 2 takes prototyping in industrial design to the next step - publicly facing, reusable and durable installations. By creating publicly facing installations and/or interactive products, students will be able to explore the process of collecting data and evaluating metrics to inform review of their creative solutions. Studio 3 Studio 3 is an exploration of ubiquitous computing which places mobility, design elegance and ultimately human need at the forefront of the design process. Experimentation and engagement with credible futurist materials drives the product development process. The goal of Studio 3 is to create a practical and durable product which ultimately improves the quality of life for a specific target demographic. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating the Bachelor of Interactive Technologies, you will have developed real-world experience of 3D printing and product design by interconnecting software with hardware electronic devices that manipulate control data for the operation of these 3D products, which target the Internet of Everything as a market. [-]

Film Career Specializing In Film Direction

FX ANIMATION Barcelona 3D School
Campus Full time 4 years October 2017 Spain Barcelona

We teach cinema and technology at your service without losing its purest essence: THE ART OF STORYTELLING. [+]

Bachelors in Computer Arts. Start: 06/02/2017 Small groups: 12 students Who is targeted: young from 18 years who want to train and work as professionals in the film and audiovisual industry. Material included: Laptop latest generation ready for video editing and postproduction. Black Magic camera (or higher) Employment Opportunities as Filmmaker: set up his own production company, freelance versatile, able to work in any production, assistant director, managing low-budget productions nationwide. job opportunities as Film Director: film director on short and feature films, TV director, drama series, documentaries, animated films, visual effects and video games, management of high-budget productions nationally and internationally. * Study differentiates us in small groups (max. 12 people) * develop students as individuals and as technicians * We apply the latest technologies applied to film * Practical guidance and to the working world * International Projection * Access specialties * Job * tutored projects * Training from scratch or advanced level * Material included * international Environment * Agreements with companies * Consulting before, during and after training * Support * training course post business [-]

Bachelor of Science in Animation

The Los Angeles Film School
Campus Full time 36 months September 2017 USA Hollywood

From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques, and technology that professional animators use to turn their dreams into reality. [+]

From visual effects in movies to the graphics in video games, animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life. Our career-focused and accredited Bachelor of Science in Animation degree program is designed to teach you the art, techniques and technology that professional animators use to turn their dreams into reality. Program Description & Objectives (Visual Effects Concentration) The Bachelor of Science in Animation with a concentration in Visual Effects is designed to provide students with the 2D and 3D animation knowledge and skills needed to qualify for entry-level industry positions, including scene builders, character designers, technical directors, motion animators, visual effects animators, lighters and renderers. From storyboarding, sketching and modeling to character animation, special effects and final compositing; this degree program takes students through the entire production pipeline. The program starts by familiarizing students with the art concepts behind animation; drawing and other traditional forms of expression that are essential parts of getting art onto the computer. Students are then exposed to the basic principles behind computer-generated models, characters, animation and visual effects. By using the same hardware and software as professional animation studios, the skills needed for immediate success on the job are developed. In addition to technical proficiency and creative development, the curriculum helps students develop the critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Description & Objectives (Game Art Concentration) The Bachelor of Science in Animation with a concentration in Game Art is designed to provide students the knowledge and understanding of 3-D modeling, materials and textures, engine integration and animation needed to qualify for such entry-level positions in the game industry as prop artists, environment artists, character artists and animators. In addition to the degree program’s strong 3-D computer-graphics focus, students will build other skills in peripheral media and complete digital courses that will enhance their opportunities in related fields. The curriculum does more than just develop technical proficiency and creative skills; it also teaches critical-thinking, problem-solving and analytical skills that contribute to sustaining a long and productive professional career in the entertainment and media industry. Program Requirements The Bachelor of Science in Animation with a concentration in Visual Effects and the Bachelor of Science in Animation with a concentration in Game Art are 120 credit hours and 36 months in length. Students must successfully complete all required coursework with a minimum cumulative grade point average of 2.0. [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus Full time 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor in Animation

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. [+]

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. We view animation initially as a means of communication. Animators have stories to tell. Animation is thus a means and not an end in itself. This is the reason that the faculty devotes much attention to applicability and concept development on top of acquiring craftsmanship and skills. Animations are found in films, adult and children television series, games, interactive applications and apps, commercials, simulations and information films. Even the appearance is hugely diverse, ranging from traditional 2D animation in classic cartoons and 3D computer technology to stop motion and digital cut outs. We focus on the strongly growing market with its wide diversity of applications on all sorts of platforms, from interactive applications to commercials, whose demand for the translation of large amounts of data into easy to ‘read’ images is radically increasing. The first two years of the study programme mostly consists of basic skills development. You will learn several different techniques, principles and theory, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasises collaboration, practical assignments, compiling a portfolio and an internship. You can also do an exchange in a city such as London, Berlin, Boston or Tokyo and build the foundation for your future as a professional animator. Creating Pioneers Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Interactive Digital Studies

University Of Northern Iowa
Campus Full time September 2017 USA Cedar Falls

A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. [+]

Bachelors in Computer Arts. A new innovative program, Interactive Digital Studies (IDS) is about creatively addressing the future. Students in IDS gain an arsenal of digital skills, a firm understanding of digital culture and theory, and a means for responding to our digital world. Most significantly, the program is a central meeting place for enabling collaboration among the many digitally oriented classes and professors at UNI. The Interactive Digital Studies (IDS) major is interdisciplinary in nature and is under the jurisdiction of the Department of Communication Studies. The Interactive Digital Studies major requires a minimum of 120 total hours to graduate. This total includes Liberal Arts Core requirements and the following specified major requirements, plus electives to complete the minimum of 120 hours. The Interactive Digital Studies major does not limit the double-counting of credit hours from the Liberal Arts Core. However, no double counting of credit hours is allowed between the different emphases of the Interactive Digital Studies major. Students who are taking Interactive Digital Studies as a second major must take course emphasis areas that do not significantly overlap with the coursework of the first degree program. According to university requirements, students in a second major program must earn "not less than 32 hours of credit beyond the hours required for the degree the student chooses to declare as the first degree." Similarly, for students taking Interactive Digital Studies as a minor, we recommend that the course emphasis area for the minor does not significantly overlap with the coursework of the major degree program. The .ids Major The .ids major is a customizable program of study that can be personalized to your own interests. It consists of three foundation courses, any two digital “bundles” of your choice, and a practicum. The .ids Minor The .ids minor is a great tech-fueled addition to any specialized major program of study. It consists of three foundation courses and one “bundle” of study. The .ids Foundation First our students take foundation classes in the “3 C’s”: Communication, Context, and Culture. COMMUNICATION Interactive Digital Communication (COMM 2555) gives you a solid foundation in creative digital production skills and creative problem solving that you’ll need for all your other .ids classes. This is where you will learn Photoshop to manipulate digital images, Dreamweaver and WordPress to master the design and coding of websites, and After Effects to get a taste of motion graphics and animation. But it’s not just a skills class - You’ll also learn about visual design, writing, and graphic design history to give you powerful visual communication strategies to amplify your ability to articulate and communicate big ideas. CONTEXT Mass Communication and Society (COMM COR 1010) acknowledges that every media industry has been drastically impacted by the Internet and the digital turn. It combines discussions about the media, history and culture, and focuses on how both media industries and audiences create our shared entertainment and information culture. The core ideas of this course are that a diverse media is essential to democracy, culture is an ongoing and cyclical process, and media convergence is the future of mass communication. CULTURE Digital Culture and Communication (COMM 4544/5544) gets you to begin thinking seriously about how the Web connects us, and what kinds of digital innovations are shaping our future. You will learn about the Internet as a positive, social networked sphere with a thriving creative commons, but you will also begin to see the dark side of our hyper-connected world: a digital culture plagued with questions about copyright, government and corporate controls, and issues about privacy and unethical digital citizenship. You will also begin to consider how a life increasingly connected to digital tools is affecting our daily lives. [-]

Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London Oxford Liverpool Glasgow + 3 more

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Bachelor of Arts in Game Design

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Arts in Game Design prepares graduates to be modern game designers, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and [+]

Bachelors in Computer Arts. The Bachelor of Arts in Game Design prepares graduates to be modern game designers, capable of working in large teams, communicating and collaborating with other designers, artists, and engineers, and able to create an experience that is greater than the sum of its parts. The field of digital entertainment has moved from an era where designers were self-taught and learned on the job, to one where even entry-level designers are expected to be well-trained with proven design skills, along with an understanding of technology, art, audio, narrative, and psychology. Designing digital entertainment is ultimately about breathing life into every aspect of what would otherwise be lifeless code and static pixels on a screen. Designers must continually place themselves in the heads and hearts of their players, shaping every action, every response, the ebb-and-flow of the game's intensity, and then skillfully blend the mechanical, spatial, narrative, visual, and aural aspects of the entire experience. ADMISSIONS INFORMATION Students applying to the Bachelor of Arts in Game Design program must be well-rounded and passionate about game design (both digital and non-digital), including level design, system design, and behavior design. This program is ideal for students with a strong foundation in writing, art, music, history, and psychology, but candidates will also find it useful to complete mathematics courses through pre-calculus prior to attending DigiPen. TOPICS COVERED Students in the BA in Game Design program will focus on the following subjects: - Game design and development, including game history, game analysis, game mechanics, game dynamics, game aesthetics, 2D and 3D level design, character design, design documentation, and play-testing. - Foundational topics such as drawing, modeling, animation, film, and music, as well as academic subjects like mathematics, physics, and computer science. - Humanities and social sciences courses such as psychology, economics, writing, and communication. CAREER OUTLOOK Graduates of the BA in Game Design program will be prepared to pursue a number of entry- and intermediate-level roles in the video game industry, including: - Game Designer - Level Designer - System Designer - Encounter Designer - Technical Designer [-]