Part time Bachelor Degree in Visual Arts in Australia

Compare Part time Bachelor Programs in Visual Arts in Australia 2017

Visual Arts

A bachelor's degree is awarded at the successful completion of an undergraduate academic program. It is often the first degree a student received in his or her academic career. It typically takes four years of full-time study to earn a bachelor’s degree.

Australia is an island country and continent of the southern hemisphere, in the SW Pacific, a member state of the Commonwealth.

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Bachelor of Interactive Technologies

SAE Institute Australia
Campus 2 years June 2017 Australia Brisbane

The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. [+]

Best Part time Bachelors in Visual Arts in Australia. The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. Students will be taught a mixture of contemporary design and project management processes, tools for building and articulating design ideas such as 3D printing, human computer interaction, agile project management, mechatronics and web & mobile programming. Throughout the duration of the program, students will be expected to work with their peers, faculty and industry mentors to build physical prototypes from day one of the program to solve a range of diverse problems. This program is about creating design literate graduates for emerging creative industries. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to programming Introduction to scripting 3D printing and prototyping Industrial design and computer aided design Rapid prototyping and agile project management Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; Studio 1 Studio 1 examines the core technical aspects of using computer technologies as the nucleus for processing and controlling a range of input and output devices. These core technical skills will be demonstrated in a range of practical contexts, culminating in real-world physical prototypes. A range of programming languages and software applications will facilitate the interconnectivity of input and output devices that form the basis of real-world physical prototypes. The ability to assimilate and interface a broad set of hardware and software is key to practices in interactive technologies. Studio 2 Studio 2 takes prototyping in industrial design to the next step - publicly facing, reusable and durable installations. By creating publicly facing installations and/or interactive products, students will be able to explore the process of collecting data and evaluating metrics to inform review of their creative solutions. Studio 3 Studio 3 is an exploration of ubiquitous computing which places mobility, design elegance and ultimately human need at the forefront of the design process. Experimentation and engagement with credible futurist materials drives the product development process. The goal of Studio 3 is to create a practical and durable product which ultimately improves the quality of life for a specific target demographic. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating the Bachelor of Interactive Technologies, you will have developed real-world experience of 3D printing and product design by interconnecting software with hardware electronic devices that manipulate control data for the operation of these 3D products, which target the Internet of Everything as a market. [-]

Bachelor of Film

SAE Institute Australia
Campus 2 years June 2017 Australia Byron Bay

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. [+]

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. Soft skills are invaluable attributes for students and are taught through the organising of film productions at the student level. Communication, scheduling, and organisational skills are the core of the Studio Units delivered in Stage II alongside the foundational skills learnt. Creation of high quality short films with high production values lead students through this combined technical and people oriented delivery giving them the springboard to all areas of filmmaking. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to cinematography and film production Post-production principles and techniques Storytelling for contemporary media Critical thinking for creative media Screen design Film studies Overview of industry Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Production Both film specialisations have a strong common set of subjects covering the broad base the film industry requires. The Production specialisation focuses on targeting producing and directing skills specifically to this stream, strengthening the ‘big picture’ skill-set of graduates. 2. Post Production The Post Production specialisation adds more specific compositing and software curriculum elements to the common core subjects of this degree. Visual Effects are used in many more films than most people realise and these techniques are studied in this specialisation using industry standard software. Some of these high level softwares were traditionally very expensive and required major hardware installations in order to use. These are now much easier for students to access, increasing creative possibilities within the realm of all future filmmakers. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Our graduates finish with skill-sets covering not only the foundational areas of traditional filmmaking, but wider concepts of the future of film distribution and viewing standards. Not only do our graduates finish with a working showreel presenting their skills but also their individual creative directions. Students also graduate with an understanding of how to navigate the future of film and media as it adapts and evolves with the changing times. [-]

Bachelor of Animation

SAE Institute Australia
Campus 2 years June 2017 Australia Brisbane

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]

Best Part time Bachelors in Visual Arts in Australia. Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. Developing a solid understanding of these areas provides students with a solid foundation and context for further study before exploring in detail the specialist areas. During your time at SAE you will learn on industry standard software such as Maya, Autodesk 3D MAX and the Adobe Creative Suite. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Storytelling for contemporary media Principles of design Fundamentals of drawing Foundations of 3D graphics Principles of animation Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 1. 3D Modelling In 3D Modelling, students will examine modelling techniques, terminology and methods. Students will develop and implement 3D production pipelines to create such things as environments, vehicles, creatures and characters. Students will need to research industry best practices and keep up to date with current trends in CGI production. This specialisation will further explore texturing and shading, lighting and rendering. 2. Character Animation In the Character Animation specialisation, students will focus on the principles of character animation such as posing, motion studies, body mechanics, facial animation and much more. Students will also learn to develop effective and user friendly animation rigs that serves as a means to control and animate a character, similar to the controls of a puppet. 3. Visual Effects In the Visual Effects specialisation, students will explore the areas of modelling, texturing, lighting, rendering and compositing with an emphasis on incorporating assets into a range of digital media. Students can investigate topics such as matchmoving, particle systems, dynamic simulations and colour grading. By the end of the course, students will be able to composite a range of disparate elements into a cohesive final product. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will be proficient in Maya, Autodesk 3D MAX and the Adobe Creative Suite and will have built a portfolio to demonstrate your skills in your chosen specialisation including the ability to produce collaborative creative films, interactive media titles and more. You will have real-world skills, having worked in a simulated environment making the transition from study to workplace seamless. [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Games Development

SAE Institute Australia
Campus 2 years June 2017 Australia Sydney

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

Best Part time Bachelors in Visual Arts in Australia. Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Part time 3 years January 2017 Australia Adelaide

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

Bachelor of Media Design in Motion Design

Media Design School
Campus 3 years March 2017 Australia Adelaide

Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. [+]

Best Part time Bachelors in Visual Arts in Australia. Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. Specialise in Motion Design and we'll teach you key technical skills such as 2D and 3D animation, visual effects, composition, image manipulation and text choreography, so that you have the experience and evidence of working to a variety of client briefs. Careers & Industry Design comes to life as you develop motion graphics for commercials, title sequences, music videos and television. The course includes 2D and 3D animation, visual effects, composition, image manipulation and text choreography. Graduates enter the industry with a portfolio that showcases their ability to answer client briefs, collaborate across multiple disciplines and experience working in production. Motion Designers can go on to work in: Television; Advertising; Production houses; Corporate event companies; or as a freelancer Course Outline Year 1 An introduction to theory, professional practice and broad principles that allow you to respond effectively to briefs. You are also immersed in the studio to develop practical and ideation skills. Majors are introduced through theory and studio components. Year 2 Build on knowledge gained in the first year with an emphasis on the production of innovative video and motion graphic campaigns for TV commercials, music videos and logo animation. Acquiring the essential skills in communication, pitching, and collaboration are a critical part of the year. Students are also armed with strategies and methods to develop their own line of inquiry. Year 3 The final year covers essential business methods, research methods and project management before an interdisciplinary group project challenges you to synthesise your knowledge and skills as part of a creative team. You will also embark on a half-year, practice-based investigation of motion graphics. Study in Adelaide Media Design School has partnered with Torrens University Australia to offer a selection of our award winning programmes in Australia. Torrens University Australia, the first comprehensive Australian university to be opened in more than 20 years, will be offering Media Design School's courses in two exciting locations: Sydney, New South Wales and Adelaide, South Australia. These degrees will be of particular interest to students who want to obtain their qualification in a shorter period of time, as Torrens University Australia offers students the opportunity to complete their degrees at an accelerated pace in two years, not three. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Media Design course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Science in Media Design will give students the creative and technical skills needed to enter the gaming industry. [-]

Bachelor of Fine Art (Honours)

National Art School
Campus 1 year July 2017 Australia Sydney

The Bachelor of Fine Art (Honours) is a full-time studio-based degree delivered over one academic year of 26 weeks. It is designed for students [+]

The Bachelor of Fine Art (Honours) is a full-time studio-based degree delivered over one academic year of 26 weeks. It is designed for students who have completed a three year BFA degree or equivalent, and offers the opportunity to focus and further develop their individual studio practice. The program introduces students to a studio research environment by developing their ability and autonomy as emerging professional practitioners in the visual arts. The BFA (Hons) comprises three inter-related subject streams: a Studio Major (nominated from the disciplines of Ceramics, Drawing, Painting, Photography, Printmaking or Sculpture), supported by a weekly Studio Seminar program, and Art History and Theory lecture series. The course is delivered on campus, where students are provided with dedicated studio facilities. BFA (Hons) students have the opportunity to extend their abilities in the following areas: - Technical and conceptual skills - Aesthetic and critical judgement - Historical, contemporary and theoretical contexts relevant to individual art practice - Studio practice and management of materials Admission Requirements Entry to the BFA(Hons) is assessed by consideration of the following: 1). Previous study; applicants need to provide evidence of: - an Australian or New Zealand tertiary qualification in Fine Art, or overseas equivalent; - completion of a Major in the intended BFA(Hons) specialisation; - a credit average in a Fine Art degree with excellence in the third year of a Studio Major. Applicants wishing to undertake a Drawing Major are considered for admission on the basis of: - a credit average in a Fine Art degree with excellence in Drawing in the third year of undergraduate study; or - where a separate Drawing mark was not awarded excellence in a studio major and a substantial portfolio of drawings. 2). A 300-word proposal for an Honours Studio Project. 3). Interview that will include discussion of the Honours Studio Project Proposal. 4). Supporting evidence portfolio of approximately 12 current or relevant art works in digital form on CD formatted with jpeg files, readable for both Mac and PC. Fees - Domestic students: $7,000 per year ($6,500 with Bursary for continuing NAS Students) - International students: $28,500 per year (Enrolments Commencing 2014) [-]

Bachelor of Fine Art

National Art School
Campus 3 years July 2017 Australia Sydney

The Bachelor of Fine Art is a three-year full-time program delivered over 30 weeks per year: Fee-Help Available. This studio-based program involves [+]

Best Part time Bachelors in Visual Arts in Australia. The Bachelor of Fine Art is a three-year full-time program delivered over 30 weeks per year: Fee-Help Available. This studio-based program involves a comprehensive investigation of studio practices and theoretical reflection supported by individual tutorials, peer discussion and reviews. Studio disciplines offered at this level include Ceramics, Painting, Photography, Printmaking or Sculpture. Drawing and Art History & Theory are core subjects that underpin the studio-based study throughout all three years of the course. The BFA program is designed to develop the creative independence, knowledge, and experience required in each student for a career as a professional artist, and to develop the academic rigour required of further education at postgraduate level. Year 1 The first year of the program introduces students to a broad range of studio disciplines that provide a basis for the development of individual studio specialisation. In semester one, students are introduced to the foundational processes, techniques and knowledge of art making through study in each of the five studio disciplines offered at the School. In the following semester students complete three studio electives chosen from these five studio disciplines which will form the basis of their on-going studies. The program includes a thorough introduction to the core subjects of Art History/Theory and Drawing. Year 2 In Second Year students undertake a Studio Major in Ceramics, Painting, Photography, Printmaking or Sculpture. The program is directed and structured to consolidate and develop skills introduced in First Year. The year is project based, and provides opportunities for students to engage in the development of individual work practices. Students continue their study in the core subjects of Drawing and Art History & Theory. Year 3 During third year more emphasis is placed on self-directed learning under staff supervision. The program is designed to accommodate teaching by example, under the guidance of individual lecturers with students encouraged to work autonomously in their studios. Students continue their study in the core subjects of Drawing and Art History/Theory. Admission Requirements: Entry to the BFA is assessed by consideration of the following: 1). Previous Study (one of the following): - Successful completion of Year 12 (NSW Higher School Certificate or equivalent) - TAFE Diploma in Fine Art or equivalent - Successful completion of a minimum of one year’s tertiary study in Fine Art at an equivalent institution 2). Interview, comprising: - Drawing Test: applicants are given up to an hour to complete a still life drawing - Portfolio Presentation: I. minimum of 12 recently completed works II. relevant support material such as drawings, maquettes, sketchbooks and visual diaries Students unable to attend an interview, including international applicants residing overseas, may apply using slides, CD ROM, transcripts of results of previous training and photographic documentation. 3). Evidence of meeting the NAS English language requirement (international students only). Mature Age Entry Consideration for entry to the BFA is given to mature age entrants. Applicants would be considered mature age by meeting the following criteria: - 21 years or over; and have - completed a Leaving Certificate between 1955-1966, or - completed a Higher School Certificate (1967-present) or equivalent, or - completed a diploma or advanced diploma at TAFE or other accredited institution, or - completed an approved preparation course Fees - Domestic students: $7,000 per year - International students: $28,500 per year [-]

Bachelor of Creative Arts (Film and Television)

JMC Academy
Campus 104 - 156 weeks January 2017 Australia Sydney

These intensive yet crucial trimesters prepare students to enter the industry by having them undertake advanced production management, post production and motion graphics studies. They are encouraged to develop a stronger... [+]

Bachelor of Creative Arts (Film and Television)

These intensive yet crucial trimesters prepare students to enter the industry by having them undertake advanced production management, post production and motion graphics studies. They are encouraged to develop a stronger context from which to view and critique their own and others work in international cinema and genre subjects. With the focus on developing industry-ready screen practitioners, students are provided internship opportunities and time to develop a feasible business plan for pitching to future investors. There is a significant practical component to the Degree, with students encouraged to specialise in the creative, technical or management role that most interests them. As part of their professional development, students are required to create a showreel of work that showcases their unique skills and talents to show to prospective employers. What Career will this course prepare me for? Students are given extensive theoretical and practical training using the most up-to-date facilities available to ensure they enter the industry with a realistic and competitive approach to all aspects of digital production. A career in television is a demanding one, but it is also very challenging and rewarding. You will be required to have solid technical knowledge and endless creative inspiration. Experience and determination are often the key elements towards a successful career. Graduates may find employment with:... [-]


Bachelor of Creative Arts (Game Design)

JMC Academy
Campus 104 - 156 weeks January 2017 Australia Sydney

In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics... [+]

Bachelor of Creative Arts (Game Design)

In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics. These skills are geared towards the final project which begins with the formation of teams, the generation of ideas and a thorough work-up of the games design process. In the final trimester of studio development, teams spend time producing their game concept in a process designed to emulate a real-world game production. With lecturers acting as Executive Producers, students incorporate knowledge developed thus far to produce a fully-interactive game world. These worlds may be suited for use as either a prototype of a possible larger production, or a complete smaller-scale independent games project. Finally, students are supported in developing their games art show reels and skills for finding suitable employment as they transition into the professional workplace. What Career will this Course prepare me for?... [-]


Bachelor of Creative Arts (3D Animation)

JMC Academy
Campus 104 - 156 weeks January 2017 Australia Sydney

Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital... [+]

Bachelor of Creative Arts (3D Animation)

Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital, and from the roughly conceptual to the polished and professional. Students are also introduced to the visual language of filmmaking and explore the magic of effects and systems such as motion capture, one of the techniques used in some of the most recent blockbuster films. The 3D Animation unit delves deeper into the acting and storytelling aspects of the art. Students are required to develop their own interpretation on assigned themes, bringing their characters to life with emotion and personality. Material developed in class is included in the students’ professional show reel. In the final stage of study, further sophisticated skill areas are explored, including character rigging and motion (or performance) capture. This leads into a final project, which begins with an intensive pre-production subject where students form teams to generate ideas and workshop the design process together. Under the supervision of their lecturers, students go into full studio production mode. They are required to complete and ‘executive produce’ their final team project through the execution of a high quality 3D animated film that may also involve co-operation and collaboration with students from other courses. Finally, students are supported in developing show reels and are provided with techniques for seeking employment and moving into the professional workplace. What Career will this course prepare me for? JMC Academy Students are given extensive and practical exposure to a diverse range of skills, information and related industries to ensure they are able to identify and pursue employment in relevant professional fields. A strong portfolio of work, which the JMC Academy will help you to develop, is an essential part of securing a job in 3D Animation. Animators can find employment in:... [-]


Bachelor of Interactive Media

Academy of Information Technology
Campus January 2017 Australia New South Wales

Interactive Media is one of the fastest growing industries both in Australia and internationally. We are immersed in interactive media in an increasing number of aspects of our lives. [+]

Interactive Media is one of the fastest growing industries both in Australia and internationally. We are immersed in interactive media in an increasing number of aspects of our lives. Whether it be film, design, game development animation, app development or online marketing, interactive media is everywhere. Because this industry is advancing so rapidly there is a shortfall of knowledgeable and trained professionals within the field. AIT’s Bachelor of Interactive Media course provides you with the knowledge, skills and abilities to respond to the ongoing changes that this industry will continue to experience. This program provides you with the broad foundation to engage as professional practitioners. AIT’s Bachelor of Interactive Media course covers broad topics of digital media. You may choose to specialise in any of the following areas. - Film - Animation - Game Development - Design... [-]


Bachelor of Design (Animation and Interactive Media)

RMIT University
Campus 3 years January 2017 Australia Melbourne

This program looks at animation in all its forms beyond the animated character, from different outputs including screen, projection, digital and more... [+]

Bachelor of Design (Animation and Interactive Media)

This is the top animation program in Victoria, where you’ll become a specialist in digital media and design including:

animation (2D and 3D) digital video motion graphics special effects interactive media sound design.

This program looks at animation in all its forms beyond the animated character, from different outputs including screen, projection, digital and more. Presented in a creative and supportive environment, the program focuses on intellectual investigation and conceptual development.Program graduates demonstrate aesthetic and intellectual maturity and strong technical abilities within design, media and art disciplines.Students and staff enjoy wide national and international acknowledgement and exhibit in festivals and conferences such as Siggraph, MIAF, LIAF, MILIA and Annecy.Through a successful historic culture of animation at RMIT all staff are practising artists, designers and industry practitioners. They are experienced educators actively engaged in research in their areas of expertise.... [-]


Bachelor of Creative Arts and Industries (Visual Arts) (BCAIVA)

Charles Darwin University
Campus Part time 3 - 6 years January 2017 Australia Northern Territory

This course contains two pathways designed to assist students to develop the critical tools and material skills necessary to build professional careers in the Visual Arts as artists and theorists. The [+]

Bachelor of Creative Arts and Industries (Visual Arts) (BCAIVA)

Locations:

Casuarina Campus

This course contains two pathways designed to assist students to develop the critical tools and material skills necessary to build professional careers in the Visual Arts as artists and theorists. The studio and theoretical teaching staff are augmented by a vibrant visiting forum of guest speakers and together with our partnership with Northern Editions and the CDU Art Gallery and Collection provide an exciting and stimulating learning environment.

The Studio Practice specialisation is a contextual studio based programme which provides students with the opportunity to specialise in digital media, painting, printmaking, sculpture and/or drawing or to combine any media in their studio productions. The Art History and Cultural Heritage specialisation gives students the marketing, writing and research skills required to work within museums, galleries, arts tourism industries and arts writing/publishing sectors.... [-]