Bachelor's Degree in Visual Design in Europe

See Bachelor Programs in Visual Design in Europe 2017

Visual Design

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.

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Bachelor in Multimedia and Visual Communication

RIT Kosovo™
Campus Full time 2 - 4 years September 2017 Kosovo Prishtina

Multimedia and Visual Communication concentration at RIT Kosovo™ (A.U.K) is designed with the future in mind. The course sequencing prepares students with targeted aspects of web design and development, print design and multimedia production, communication techniques and digital asset management. [+]

Bachelors in Visual Design in Europe 2017. Multimedia and Visual Communication Concentration (24 credits) Multimedia and Visual Communication concentration at RIT Kosovo™ (A.U.K) is designed with the future in mind. Students are prepared with the theoretical framework and hands-on technical skills needed to organize, design and communicate ideas and information in the 21st century global market and to meet the projected national market needs in the greater Kosovo region in the fields of IT and communication. It is also an excellent compendium to RIT Kosovo™ (A.U.K)'s other concentration offerings and provides a useful skill set for private and family business operations. The course sequencing prepares students with targeted aspects of web design and development, print design and multimedia production, communication techniques and digital asset management. A student successfully completing the Multimedia and Visual Communication concentration will have developed vital skills in the fields of IT, graphic design, media management, communications, as well as developed essential skills for the private business sector. Required courses: TCOM – 270 Effective Web Design 1 TCOM – 271 Effective Web Design 2 Electives: ISTE – 140 Web I ISTE – 141 Web II ISTE – 260 Designing the User Experience* TCOM – 380 Design for Print and Web TCOM – 383 Designing Vector Graphics TCOM – 365 Video Productions *These courses have prerequisites or co-requisites as noted in parentheses. [-]

Bachelor in Graphic Arts & Design

Groupe ESC Troyes in Champagne
Campus Full time 3 years September 2017 France Troyes

The bachelor program offers several internships and pedagogical projects with companies for general design careers through three options: Communication Design, Product Design, or Space Design. [+]

Groupe ESC Troyes School of Design trains students for design careers. The bachelor program offers several internships and pedagogical projects with companies for general design careers through three options: Communication Design, Product Design, or Space Design. Accessible after a high school diploma, the School of Design provides three-year training in creative and design careers. The training is based on simple, solid principles of creative openness and the mastery of technical tools connected with the business world. Teaching is based on the acquisition of essential basics and new materials in design in order to develop students’ creativity and its concrete application. This Bachelor requires a sufficient grounding in French and in English. 3 YEARS TO DEVELOP YOUR CREATIVE POTENTIAL Year 1 Year 1 is dedicated to waken curiosity and develop imagination; Students conclude their first year with a 1-month internship. Courses examples: Design Culture, Fundamentals Tools of Design, Economic Culture, Individual and team projects, History of Art and Architecture, History of Applied Arts, Semiology, Expressive design, Drawing live models, Designing space, Calligraphy, Typography, Theory of color, Page layout, Visual Identity, Volume, General Economics, Business Economics, Basics in Marketing, Marketing Design, I.T. Environment, Word processing, Photoshop©, Illustrator©, Acrobat©, In Design©, … Year 2 Year 2 is based on acquiring deeper professional knowledge in design and choosing a major between : Communication Design, Product Design and Space Design. Students are entitled to experience professional internship in France or abroad (5 months minimum - between the end of year 2 and the beginning of year 3). Year 3 The last year of the Bachelor aims at reinforcing skills and prepares students for either professional life or continuing at Master’s level in Global Design. Note: Students applying directly into year 3 have a specific curriculum. [-]

Bachelor in Product Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

Product Design is about constantly examining the relationship between products and their users. There are all sorts of products and they are everywhere, from the purely functional to those that make a statement. [+]

Bachelors in Visual Design in Europe 2017. Product Design is about constantly examining the relationship between products and their users. There are all sorts of products and they are everywhere, from the purely functional to those that make a statement. Emerging new technologies are triggering debate about the foundations of existing ideas about product design, use and the product economy. The free use of new distribution and production opportunities are creating major opportunities for product designers now. At its core, product design is about questioning and redefining what already exists. This is why, as a product designer, you develop meaning and think about appearance. An important part of your course is discovering and developing materials, often new ones, and production processes by literally ‘getting your hands dirty’. You could even go one step further: to not be afraid to dismantle the existing, both in a physical and a conceptual sense as well as in terms of production and distribution. In doing so, you develop new ideas and ways of use; you dive deeply into the consequences of designing in practice. Examples are aspects such as environmental and social sustainability. As a product designer, you are thus not limited to existing instruments, but you either adapt these instruments or you design your own instruments. This goes beyond the product itself: product design is not limited to tangible things, but it can also result into a process or a service. In short, product designers are people who see themselves as experimental, research-driven, collaborative and entrepreneurial in imagining how products can change our future. Creating Pioneers Our successful Lifestyle alumni include: Suzanne van Beest (nominated for the Electrolux Design Lab Competition and listed in HOT100) and Isaac Monté (winner of the Drempel Award 2013 and the Henri Winkelman Award 2013; currently he is Head of the Department of Product Design at The Academy of Design in Colombo/Sri Lanka). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Fashion Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

In their designs, fashion designers work from a creative and critical vision of current developments in fashion and society. Fashion is about visual communication: how do you communicate your designs in various media? [+]

In their designs, fashion designers work from a creative and critical vision of current developments in fashion and society. Fashion is about visual communication: how do you communicate your designs in various media? You learn to define and discover trends and to respond to the market needs of consumers. By developing your own vision and signature in the fashion industry, you will learn about shape, colour and material. During your studies you will work on real items of clothing, collections and all-round presentations. Using the human body as starting point, you learn to explore how fashion works and how to design interdisciplinary and cross media collections. You will learn to design using 2D and 3D techniques, skills and studying imagery, and will develop your own signature in the world of women’s wear, men’s wear or fabrics/textiles. You learn how to use your knowledge and craftsmanship to show current directions in fashion or its ability to push boundaries and applicability and present these. You learn about different disciplines and to deal with deadlines. Apart from pure fashion, you also study illustration, photography and digital media and take part in project-oriented learning around a fashion issue. Apart from designing, you also take part in projects such as drawing, pattern designing, photo styling or moulage. During your course you will be assessed on your talent, your ability to work freely, originality and the development of your own vision and signature with the wider profession. You can further specialise and widen your skills by taking minors. You can gain international experience through an internship and/or an exchange in a city such as Paris, London, Antwerp, Stockholm, Berlin or New York. After graduating, you can work as a fashion designer, pattern designer, brand visualiser or stylist. Creating Pioneers Our successful Fashion alumni include: Jonathan Christopher Hofwegen (winner Designer for Tomorrow and Henri Winkelman Award 2013; at present working for Karl Lagerfeld); Maryam Kordbacheh (nominated for Hyères International Festival of Fashion and Photography); Daisy Kroon (designer); AJ Mets (designer); Margreeth Olsthoorn (shop owner); Arie Versluis and Ellie Uyttenbroek (Exactitudes); Stella Verdult (La Coste/Zara); Katinka Feijs (Chloé, Paris); Saskia van Langevelde (Vogue, Elle); Valerie Romers (Supertrash); Serena Asselman (V&D); Yentl Oomen, Katrien Baaij and Niels Brinkman (G-Star); Corina Diepen­Stolk (Sissy Boy); Leontine Hagoort, Henriette Visser (Bijenkorf); Sandra Cruden (Kyuchi and Diesel); Wendela van Dijk (shop owner); Peter Jeroense (fashion illustrator); Anja Koops (stylist/editor); Linda Korver (H&M Stockholm); and Marjolein Stormezand. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Illustration

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

You will develop into a designer that is specialised in creating applied images and visuals. Illustration is becoming increasingly more visible in our strongly visually-oriented communication culture. [+]

Bachelors in Visual Design in Europe 2017. You will develop into a designer that is specialised in creating applied images and visuals. Illustration is becoming increasingly more visible in our strongly visually-oriented communication culture. You will focus on three areas of research that you will examine both from theory and from practice. These are: storytelling – telling a story through images; information design – creating information in images; authorship – expressing personal opinions through images. The curriculum consists of quarterly projects, at the core of which you do research into these three areas and their relationship to international professional practice. You will work on various products including print media, web design, games, animation, info-graphics and spatial designs. In doing so, you will meet professional designers and illustrators while exploring new and innovative ways of applying illustrations. The use of digital media and cross media plays an important role in each quarter. International experience and training can be done through exchanges at various institutes abroad, including in Los Angeles, Boston, Berlin, Copenhagen and Tokyo. After earning your bachelor degree, you can continue and to a master, for example our Master Design. There are also options available to do particular masters in illustration courses in other countries in Europe and in the United States. As an illustrator, you learn to professionalise your craft both independently and in a team, and you develop the mind-set that is expected of you in contemporary professional practice – you are in touch with the world, critical and searching for your own imagery and vision. After graduating, you can work as a freelance illustrator, enter into collaboration with other illustrators or designers, or position yourself as a production or design company. Creating Pioneers Our successful Illustration alumni include: Daniel Rozenberg (Dadara); Luuk Bode; Raoul Deleo; Misja Baas (Guerilla Games); Willem Lagerwaard; Deborah van der Schaaf; Eelco van den Berg; Johan Kleinjan; Simon Buijs (Bobby Pola); Jaron Korvinus & Daan Mens (StudioSpass); Denise van Leeuwen; Eva Galesloot; Loes Riphagen; Jelmer Noordeman & Koen Harmsma (Bier&Brood); Basto Elbers (Sober Industries); Miel Krutzman and Telmo Pieper (TelmoMiel). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Audiovisual Design

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

Audiovisual media play a major role in information provision, education and entertainment. In our department you will learn to develop images and sound. You will learn about sound and camera techniques, software techniques, production methods and concept development. [+]

Audiovisual media play a major role in information provision, education and entertainment. In our department you will learn to develop images and sound. You will learn about sound and camera techniques, software techniques, production methods and concept development. These elements will bring you to the heart of the AV profession – to tell a story through narrative film. You learn, together with a crew, to develop a production. In this work, it is not only the operational side that is important, but especially the artistic content. You analyse assignments and develop original concepts for them. You will develop into an author with a personal vision of reality. Our tutors have backgrounds in both theory and professional practice. They are researchers, script-editors, AV designers, motion graphic designers, interactive designers, autonomous artists, editors, camera and sound people. We expect from you some basic knowledge on how to use imagery and of the audiovisual profession. You also have the drive to tell stories. Experimentation and risk taking are essential, and mistakes are permitted. You learn to reflect on your own work and the work of your fellow students. You will work on assignments given by clients and on assignments that you generate yourself from your own fascinations. You will explore your own imagery, and learn to work in a team. You will learn to pitch your ideas and to communicate with clients, crew and the audience. Ultimately, you will work on an end product that will be shown to audiences. In the first six terms, you will learn to develop audiovisual productions. You will make one-minute productions for release on the internet or on TV, shorts for cinemas, audiovisual installations for VJs or for projection onto buildings, internet virals or autonomous audiovisual productions, images for a video wall or a first person documentary. Halfway through your second year you will go deeper into the knowledge and storytelling techniques from the first six terms. In the third year, you will do an internship and in the last year you will do a minor in one of the three Practices: Autonomous, Social or Commercial. After graduating, you can work as an all-round audiovisual designer, an interactive audiovisual producer, director or motion graphics designer. Creating Pioneers Our successful Audiovisual Design alumni include: Willem Baptist (winner Golden Gate Award); Roeland de Bruïne (known for the TV format ‘Truman’); Michel van den Burg (listed in the HOT100); Jeroen Houben (known for the videos ‘Sef’ and ‘Yellow Claw’ and the short film ‘Sorry’); Jurjen Versteeg (Vimeo Award winner and From Form founder and partner); and Bero Beyer (known for ‘Paradise Now’). PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Bachelor in Animation

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. [+]

Bachelors in Visual Design in Europe 2017. The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. We view animation initially as a means of communication. Animators have stories to tell. Animation is thus a means and not an end in itself. This is the reason that the faculty devotes much attention to applicability and concept development on top of acquiring craftsmanship and skills. Animations are found in films, adult and children television series, games, interactive applications and apps, commercials, simulations and information films. Even the appearance is hugely diverse, ranging from traditional 2D animation in classic cartoons and 3D computer technology to stop motion and digital cut outs. We focus on the strongly growing market with its wide diversity of applications on all sorts of platforms, from interactive applications to commercials, whose demand for the translation of large amounts of data into easy to ‘read’ images is radically increasing. The first two years of the study programme mostly consists of basic skills development. You will learn several different techniques, principles and theory, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasises collaboration, practical assignments, compiling a portfolio and an internship. You can also do an exchange in a city such as London, Berlin, Boston or Tokyo and build the foundation for your future as a professional animator. Creating Pioneers Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

BDes (Hons) Graphic Design

Edinburgh Napier University
Campus Full time 4 years September 2017 United Kingdom Edinburgh

Join award-winning students and gain practical work experience to shape the world around you on our accredited and industry recognised graphic design course. [+]

Join award-winning students and gain practical work experience to shape the world around you on our accredited and industry recognised graphic design course. Course introduction This course offers a broad design education, drawing on a rich theoretical and practical history and is forward thinking in the way visual language is applied to a wide spectrum of design disciplines in professional practice. As a graphic designer, you'll help shape the world around you. More and more, designers are working in diverse industries to create our visual environment, from branding and packaging to book covers, clothing and signage. You'll have the opportunity to apply your learning on an optional work placement, which may be undertaken overseas at one of our linked European universities. We also have a placement scheme with StudioLR. What you'll learn This course emphasises the importance of ideas and originality of content as key elements and the fundamental cornerstone of the graphic design process. It encourages creativity, integrity, social and ethical responsibility and a sense of challenge in the work undertaken. Sharing its first year with the Product Design and Interior Architecture courses, this course will expose you to design in its broadest sense, including media, motion and spatial applications, and you'll study and create work that transcends the 2D format. Previous students have won a number of design awards, receiving 11 commendations and one category winner at the Roses Creativity Awards in 2014. This recognition culminated in one of our student winning a Yellow Pencil at the prestigious D&AD student awards, the design industry’s equivalent of the Oscars. You’ll gain the skills you need to successfully operate as a professional graphic designer. You'll work on conceptual thinking, design sketching techniques, illustration and the use of digital media. In addition, you'll learn verbal and visual communication techniques, effective client liaison, team working skills and business and marketing principles. This is a full-time course studied over four years and is accredited by Creative Skillset. You’ll learn by a variety of teaching methods including lectures, tutorials, laboratory sessions and independent study. Entry requirements Minimum year 1 SQA Higher BBBB including English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. A Level BBC including English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. Irish Leaving Certificate Pre 2017: B1, B1, B3, B3 at HL including English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. 2017 onwards: H2, H2, H3, H3 at HL including English or another literary subject*, plus on of: Art, Product Design, Graphic Communication. BTEC (QCF) Extended Diploma Level 3 Minimum grades DMM (Distinction, Merit, Merit) in a related subject. BTEC (QCF) Diploma Minimum grades D*D* (Distinction*, Distinction*) in a related subject. International Baccalaureate 28 points overall with 6,5,4 in HL subjects including English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. Minimum year 2 SQA Advanced Higher BBC to include English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. A Level AAB to include English or another literary subject*, plus one of: Art, Product Design, Graphic Communication. HNC Pass in a relevant subject, with B in the graded unit. Typical year 3 HND Pass in a relevant subject with B in Graded Unit. *Literary subjects accepted are: Modern Studies, History, Psychology, Sociology, RMPS, Theology, Media Studies, Philosophy, Politics, Sociology, Geography, Latin and Classics. Other entry requirements As part of the selection process suitably qualified applicants will normally be invited to submit a portfolio/attend an interview. English language requirements If your first language isn't English, you'll normally need to undertake an approved English language test and our minimum English language requirements will apply. This may not apply if you have completed all your school qualifications in English. Check our country pages to find out if this applies to you. Our entry requirements indicate the minimum qualifications with which we normally accept students.Competition for places varies from year to year and you aren't guaranteed a place if you meet the minimum qualifications. Admissions policies We're committed to being as accessible as possible to anyone who wants to achieve higher education. Tuition fees Students from 2016/17 2017/18 Scotland/EU £1,820 £1,820 England Wales and Northern Ireland £9,000 £9,000 Overseas £13,740 £13,900 [-]

BACHELOR VISUAL EFFECTS

LISAA Paris
Campus Full time 3 - 4 years September 2017 France Paris

This course prepares students to become experts in special effects design: cinematographic shows, computer animated characters and digital sets are some examples of the use of special effects. [+]

Bachelors in Visual Design in Europe 2017. This course prepares students to become experts in special effects design: cinematographic shows, computer animated characters and digital sets are some examples of the use of special effects. With expert equipment at the forefront of digital technology, and ateaching staff made up of professionals in the sector, LISAA is ranked as thesecond private school in Paris by professionals in the field of animation (L’Etudiant, 2015). Many graduates findwork in the top special effects studios in France and abroad. STATE-REGISTERED QUALIFICATION The Special Effects course takes place over three years or two years following a foundation year in art and design. The qualification in Digital Design and Development – 3-D Animation option is listed on level 2 (France), 6 (EU), NSF 323m of the French Register of Professional Certifications (RNCP), decree published 12/08/2013 in the official journal of 27th August 2013. Students can join in at the beginning of every year (1st, 2nd or 3rd year). Advantages of the Course Courses led by industry professionals Work placements at partner companies, constituting a significant career accelerator Classes centred around real projects in order to gain technical knowledge Individual student follow-up for the creation of their portfolio,work placement report and professional project Links between different disciplines in order for students to understand the complementary relationship of different areas of expertise Careers The qualification in Digital Design and Development – Special Effects option prepares students for careers in videography (compositing, music videos, advertising) and special effects. 2-D/3-D Layout Artist 2-D FX Artist 3D Animator Background designer Character Designer / Artist Compositing artist Concept artist Lighting / Rendering artist Matte painter Compositing operator / editor Rigger Visual effects director Shader artist Motion capture technician Tracking / Match Move Artist VFX artist Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of a profession in animation and VFX. Students can join in at the beginning of every year (1st, 2nd or 3rd year). [-]

Bachelor - Game Design & Development

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 4 years September 2017 Netherlands Groningen

The international Game Design & Development Major (GDD) revolves around game design, game development and how games are implemented to reach a specific purpose. You will work on game concepts, 2D and 3D artwork, game development and game evaluation, adjusted in line with current developments in the curriculum. While working in a team, you learn how you can turn a game concept into a final product and how to involve the end user in the development of the product. There is extra emphasis on research, innovation, intercultural communication and entrepreneurship. Furthermore, you will work on developing specific professional skills needed as a game designer, game artist, game developer or game evaluator. [+]

Game Design & Development: www.hanzegroningen.eu/gdd Games can be seen all around us, from popular mainstream games on consoles and PCs, to mobile and tablet-based games that are played for entertainment. Moreover, they are increasingly used as learning tools, in the form of so-called serious games. You may like playing games, but you’re particularly curious about what it takes to make a game work: its looks, its mechanics, and its internal technical system. This four year international major in Game Design & Development prepares you for an international career in the field of game design and development. Throughout the programme, you will work on defining and promoting game concepts, creating 2D and 3D artwork, as well as developing the code for gameplay. After completing this programme, you will be able to work in the international game industry as a game designer, game artist, or game developer. Programme overview Throughout the programme, you will work on defining and promoting game concepts, creating 2D and 3D artwork, as well as developing the code for gameplay. Every student receives basic training in these elements throughout the first year, while specialising in one of them during the rest of the programme. While working in a team, you learn how to turn a game concept into a final product and how to involve the end user in the development cycle. With an emphasis on research, innovation, intercultural communication, and entrepreneurship, it is both a generalist and a specialist training programme for the creative industry. During the Hanze UAS Open Days, a presentation was given about Game Design & Development. First year In the first year of Game Design & Development, you will develop your portfolio by working on an entertainment game and an educational game. Throughout these design and development projects, you will learn the basics of game design, game art, and game development. Moreover, you will learn how to combine research and intercultural cooperation with succesful project proposals and productions. Graduation period You will complete the programme once you have done a graduation assignment, in which you will address a complex case and design a game based solution by using design research in combination with gathered skills and knowledge. By the end of your programme, you will have professional experience, a great set of personal skills, a diploma as well as a great portfolio, hence all the requirements to enter the games industry with. Career prospects After completing this programme, you will be able to work in the international game industry as a game designer, game artist, or game developer. Alternatively, you will also be able to work as a multimedia designer or multimedia developer in the creative industry. [-]

Web & Interaction Design

Quasar Design University in Rome
Campus Full time Part time November 2017 Italy Rome

The three-year course in Interaction Design form multimedia designers in the following areas: The three-year course in Interaction Design form multimedia designers in the following areas: Interaction design, web design, interface design, app development, interactive systems using Arduino and Touch, Designer, video editing. [+]

Bachelors in Visual Design in Europe 2017. Web & Interaction Design The three-year course in Interaction Design form multimedia designers in the following areas: Interaction design, web design, interface design, app development, interactive systems using Arduino and Touch Designer, video editing. The course is unique in Italy, is active since 1991 and is continuously updated. The course is recognized by MIUR as an Academic Diploma Level I. Who it is aimed at This university-level course is aimed at school leavers, from all types of secondary schools, aspiring multimedia designers who want to develop their capacity for expression based on structured knowledge and shared languages, skills that are essential for working with professionalism in a field as complex as that of multimedia design and interactivity. The course may also be useful for the specialization and updating of professionals who already work in the field of communications. Educational objectives The objective pursued in the Web & Interaction course is that of training designers capable of relating in a critical and aware manner to the complex field of multimedia design, but also specializing and updating the training of those already working in the communications field. Awarded qualification Academic Diploma Level I recognized by MIUR. Creative jobs The ongoing processes of modernization in multimedia communications, from a perspective of systematic interaction between different languages and new technologies, have expanded to new areas the employment opportunities for operators who are able to combine the mastery of instruments and applications with the qualities of creativity and an efficacious methodological approach to the project. In this highly dynamic and continuously updated context, the figure of the Interaction Designer is of crucial importance wherever the complex area of interactive design is dealt with. An extremely versatile professional, they are able to adapt their activity according to different operational needs and can exercise it as: web designer and web developer, wherever design and content development, web applications and services are required; digital & interaction designer, ranging from the production of digital and interactive content to the design of applications for mobile devices; communication & media designers, including activities ranging from multimedia communication to web marketing. The various forms of professional activity can take place – as a consultant, collaborator or freelancer – with events and communication, advertising and marketing agencies, businesses, companies and professional studios, public and private bodies, museums, foundations and galleries, operating both nationally and internationally. Partners Derivative, String, Teatro India, Galleria Nazionale d’Arte Moderna Roma, Provincia di Roma, Saatchi & Saatchi, Logos, Greenpeace. Subjects The teaching course is divided into lectures, design laboratories, and technical-applicative teaching. Lessons take place in classrooms with audiovisual supports, drawing tables and dedicated computers, equipped with specialist software. Each teaching area, through laboratory activities, provides in the classroom the various phases of work in which the members of a design team would normally be involved, providing a direct application of the theoretical and technical contributions of the different areas of teaching. A series of intense specialist workshops is foreseen on themes that refer to the specific fields of professional activity, organically integrated with the interdisciplinary project work, which involve the students in complex projects that last the length of a teaching cycle. Furthermore, the teaching activity includes study trips and various external activities and educational visits. Course location The course "Web & Interaction Design" will be held in Rome at Quasar Design University. Via Crescenzio 17 A Roma(RM) - 00193 [-]

Degree In 2D / 3D And Video Animation

L'Idem Barcelona
Campus Full time 4 years September 2017 Spain Barcelona

The work in film animation is to work in a dynamic sector, the head of progress. [+]

Lorena Ares, director of animation games and entertainment Moonbite "We wanted students and school 2D animation level in this area. Our internship experience with The Same but positive. Something that I like a lot of his students is the dedication to the project, which is sure something instilled in school. " A vanguard sector to create magic and illusion ... Web, TV, Film and Video ... The work in film animation is to work in a dynamic sector, the head of progress. The graphic animation has evolved considerably since the movie on television advertisements and invaded the new media areas. Working on computer, you can buy an international level interactive applications, post - production, advertising, animation and digital environment the web, TV, Film and Video. You can become: 2D animation, 3D animation, designer, storyboard, layout man, artistic director, filmmaker ... Are you interested ? Contents Anatomical drawing live model artistic techniques Culture film professional Culture 2D graphics 3D pre script Analysis Study character Funds Study Bible Animatica Storyboard Graphic Production Layout asking layout funds / animation 2D-3D Posing intervals Cleanage Fund postproduction Mounting sound compositing Special effects Master and PAD Software used 3D Studio Max, Maya, Photoshop, After Effects, Flash, Nuke, Final Cut, Premiere, Maya, Toom Boom Work Experience During the practices in companies, students are part of the production teams in the creation films, television series, video games and advertising, in Spain or abroad. Castilian language / English (masterclass guests and external professional speakers). [-]

Bachelor of Design

Minin University
Campus Full time 4 years September 2017 Russia Nizhny Novgorod

The scope of professional interests of an environmental designer includes projecting and transforming the existing object-spatial environment of the city with its components, creation of recreational and landscape features, [+]

Bachelors in Visual Design in Europe 2017. Program: Environmental Design The scope of professional interests of an environmental designer includes projecting and transforming the existing object-spatial environment of the city with its components, creation of recreational and landscape features, decoration at mass performances and festivals, as well as the interior design of residential and public buildings. Environmental Design: urban, rural, park ensembles, small architectural forms, elements of landscaping and gardening, exposition sites, equipment and furniture in the urban environment, the internal space of residential and public buildings, underground facilities for public use, decoration, equipment and furniture in the interior, exhibition and trade expositions, elements of monumental and decorative items, arts and crafts in the exterior and in the interior, visual communication in the interior. Where can I work after graduation? On graduation a designer works as a government employee or as a private entrepreneur in design institutes, design studios, architecture an design creative workshops; governmental and commercial enterprises; retail establishments; creative unions and organizations; secondary and higher vocational education institutions. Program: Graphic Design Product development of printing of advertising materials: book design, advertising and informational brochures, booklets and posters; industrial graphics and packaging; development of labels and brands, logos and typefaces; advertising products on billboards and facades in the city. Today, to the traditional work of graphic designer work with complex graphic systems is added, becoming the basis for corporate identity of an enterprise, visual communication in the interiors and the urban environment. Where can I work after graduation? In the process of training and after graduation students and graduates work in government and commercial organizations involved in graphic design: design studios, advertising agencies; design workshops; governmental and commercial enterprises (PR- and marketing departments); trade institutions; the sphere of publishing; creative unions and organizations; educational institutions. [-]

Bachelor of Design

School of Form at the University of Social Sciences and Humanities - SWPS
Campus Full time 3 - 4 years October 2017 Poland Poznań

If you wish to make a difference in this world, to improve people’s quality of life, to understand and satisfy the needs of today’s society, then School of Form is for you and you've made a right decision. [+]

The School of Form offers 4 areas of specialization: Industrial Design, Communication Design, Fashion Design Domestic Design. The classes are conducted in various forms within the following frameworks: theoretical workshop – the classes relate to specific areas of the humanities: theory of design, art history and culture. The aim of the course is to introduce basic concepts and groups of themes, which will then be developed during the workshops design studio - classes aimed at developing and improving the practical skills associated with a particular discipline of design. The classes are taught by practicing designers integrated studio - classes are taught by two lecturers - a specialist in the field of humanities and a practicing designer. The classes are thematically inspired by humanistic knowledge, which is translated into the practical implementation of design issues workshops / studios - classes conducted in specialist, thematic workshops, moderated by practitioners, but also available after classes in case you need to complete any project supporting activities - foreign languages, physical education Industrial Design In a world awash with products, the aim is not necessarily to produce more but to design smart and create something which is actually of need for all of us. Nowadays, industrial designers are multi-skilled specialists who are required to be able to do much more than find a perfect balance between form and functionality. Society is changing at a rapid pace and its needs are rapidly changing with it. Industrial designers need to recognize these changes and understand them in order to design effectively. Students of the Industrial Design programme will learn about the newest production technologies, the basics of design and research methods whilst looking at real examples and discovering how the whole design process works from concept, planning, testing to production. Courses - examples 3D Modelling Robotics Ergonomics Product Design Creating and Designing Materials Analysis of Social Trends Technical Drawing Mechanics and Construction Career opportunities: Design studios, research firms, production enterprises, media work in industrial design. Communication Design Who are the people that design the interactive, digital world around us? Who are the people behind smartphones, tablets and the thousands of applications that accompany these devices? Who creates the apps that help us interface with this new expanded reality? Who helps us navigate this world and who helps us interact with these new modes of communication? Interactive designers and user experience designers at School of Form. With the explosion and rapid development of technology, one of the most popular design specialisations has become Interactive Design. School of Form was the first such school in Poland to offer students the chance to further their education in this field. Interactive Design is one of the main components of the Communication Design programme together with classes that teach students how to use and manipulate video images and new media in 3D space (photography and video, VJing, mapping, film, video prototypes, animation and web design) and classical visual communication (graphic design and outdoor advertising). During your studies, we will prepare you to work both alone and in teams on projects geared to user experience. During your studies you will learn about the whole design process from the identification of the needs of the user, through conceptual creation to the design and manufacture of functioning, interactive prototypes which are tested in a working environment. Courses - examples Film and Photography Animation Motion Design Interaction and Web Design Web Usability and User Experience Visual Thinking Colour Research Video Mapping Computer Games (Character Profiles, Set Design, Narration) Storytelling Career opportunities: As a Communication Designer you will be able to work practically in any interactive design company in the world. This includes companies like Google, Facebook, Apple, IBM, Microsoft, BaseCamp and in any other firm which works within the new media market. The sectors in which interactive design is now the norm include: telecommunications, banking, interactive agencies, public services, mobile technologies, creative agencies, software companies, web/mobile design companies, research companies, design companies, consulting firms, advertising agencies. Fashion Design Designing an evening dress or a police uniform is not just fashion. Clothes are goods produced industrially or in a limited series the same way that are cars and coffee mugs. Fashion is a message addressed to the milieu - information you send to others. As a Fashion Design student, you will implement your own projects, learn different methods of fashion design and understand the process that leads to the creation of remarkable collections. We will teach you how to: draw, weave, embroider, cut, design, operate sewing machines and distinguish fabric dyeing techniques. Also, you will learn design supporting skills: how to prepare project documentation, use software and search for inspiration. You will also learn how to analyse socio-economic trends to predict changes taking place in contemporary fashion and preferences of your future customers. Courses - examples Technical and journal drawing Basic sewing techniques Styling Modeling (moulage) Trend forecasting Successful project presentation Visual anthropology Career opportunities: As a Fashion Design graduate, you can choose from a variety of fashion-related jobs, for example: fashion designer, fashion journalist, fashion critic, stylist, collection manager, creative director, fashion promoter, technical drawing designer. Domestic Design Domestic Design is all about designing for the everyday world around us. We go to sleep, wake up, make breakfast, meet our friends, travel and go shopping. It is important that our surroundings are both comfortable and aesthetically pleasing. During the Domestic Design programme you will learn how to interpret, understand and satisfy the needs of the needs of our society. You will design objects, spaces, solutions and concepts which will improve people’s quality of life. During ceramics workshops you will discover the joys of clay, plaster and porcelain; during carpentry workshops you will learn everything there is to know about wood and wood working. You will also learn to work with different fabrics. At School of Form we will teach you the computer programmes necessary for design, you will learn about perspective and axonometric projections and how to collect, understand and analyse design documentation. Courses - examples Designing Everyday Objects Spatial Design Interpreting and Forecasting Trends Interior Design Basics of Studio Photography Computer Skills (Adobe, AutoCad) Drawing Perspective and Axonometric Projection Ceramics Technology and History Fabrics Technology and History Career opportunities: Ceramics Designer, Furniture Designer, Lighting Designer, Fabric Designer, Interior Designer (shop spaces, office spaces, apartments and homes), Interior Stylist / Interior Photographer, Interior Design Journalist/Critic, Interior Decorator, Creative Director etc. [-]

Bachelor of 3D Animation and Visual Effects

University of Lower Silesia
Campus Full time October 2017 Poland Wrocław

The programme is devoted to three steps of a process of a movie production: pre-production, production and post-production. Curriculum includes full range detailed courses like: 3D modelling, character animation, particles effects, matte painting or motion design. [+]

Bachelors in Visual Design in Europe 2017. Study the B.A. Program: 3D Animation and Visual Effects for Film and Games (Undergraduate Level) Join the creative team of our students! Practically oriented curriculum Internships under the wings of developers of worldwide recognizable games and animations (Techland, Thunderbull Ent., DashDot Creations, Ten Square Games, Juice, Picadillla) Up to date equipment and software Vibrant community of professionals and researchers Rapidly developing Wroclaw with tones of working opportunities in creative industries Start-up culture, professional events, international atmosphere Erasmus semester programmes and up to one year internships in the animation, VFX and game design oriented Universities and studios from all over European countries. We offer a unique 3 years B.A. Programme in 3d Animation and Visual Effects for Film and Games (over 2000 academic hours).The curriculum reflects 3 stages of game and movie production pipelines: preproduction, production and postproduction. It also takes into account the specificity of animation and VFX for games and for movies. The core 3d graphics, animation and digital postproduction courses are enriched by attractive programming, art and interactive communication classes that provide fundamentals of graphic and interactive design, game engines, history of visual media, games and animation, etc. The programme prepares for following occupations: 3D Character Animator Concept artist Modeler 3d generalist Matte Painter 3D Tracking Artist Rotoscope Artist Lighting/Rendering Artist Effect Animator Compositor Mocap specialist Example courses 3D Character Animator Introduction to artificial intelligence Concept Arts and Storyboards Motion capture workshop VFX for film VFX for games Aerial photography and cinematography Admissions: Admission starts March 15th and ends July 10th. Tuition: 2000 Euro per academic year Click here for more information about University of Lower Silesia and enrolment. [-]