Bachelor Degree in Design in England in United Kingdom

Find Bachelor Programs in Design 2017 in England in United Kingdom

Design

Bachelor degrees from accredited colleges and universities can be important stepping-stones toward a successful career.The most common type of undergraduate program is a bachelor's degree, usually awarded after four years of successful study

The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom and Britain, is a sovereign state located off the north-western coast of continental Europe.The two most famous (and oldest) universities are Oxford and Cambridge (often referred to as Oxbridge by many Britons) England also has several other world-class institutions, including several in London (notably Imperial College, the London School of Economics, University College London and King's College London, all are part of London University)

England is the largest of the four "home nations" that make up the United Kingdom. It is also the most populous of the four with almost 52 million inhabitants (roughly 84% of the total population of the UK).

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MEng/ BEng (Hons)/ BEng Extended Design, Innovation and Entrepreneurship

University of Greenwich
Campus Full time Part time 3 - 5 years September 2017 United Kingdom Medway + 1 more

The pioneering Design, Innovation and Entrepreneurship degree programme at Greenwich offers you the opportunity to learn all of these important skills. This exciting new degree programme is uniquely placed to provide you with the knowledge to be at the cutting edge of this new area by developing your skills as a cross-disciplinary innovator with a sound grasp of business fundamentals. [+]

Bachelors in Design in England in United Kingdom. Many modern large companies began life as the brainchild of a single person with a great idea. Typically, that person was an engineer or an inventor who had conceived a unique product and who also had the business skills to nurture the idea from a concept to a prototype, to a product, to a business. To succeed, that person needed the imagination and vision to recognise a niche in the market. After that, they would need to have the design and engineering skills to realise a possible product. Finally, they would have to be able to build the product, market and sell it, and make a profit in doing so. This is a tried and tested route to success. The first year of all of our engineering degree programmes at the University of Greenwich focuses on the understanding of engineering science fundamental principles. This approach ensures that all of our graduates experience a solid foundation of broad technical knowledge and a working understanding of all the major engineering disciplines – an essential prerequisite for a successful career in engineering management. At the end of the 1st year, students will be invited to choose to either continue on their initial degree programme or to swap to any of the other engineering degree programmes on offer. We feel it is very important that our students are empowered to be able to choose the degree programmes that are most appropriate for their ambitions and goals and we recognise that those may change during your studies with us as you learn more about each discipline. Engineering at the University of Greenwich. Quality. Industry. Rigour. Who is this course for? Students on this degree programme will typically be those who are interested in new technologies and devices and who want careers developing exciting new products that bring together electrical, electronic, computing and mechanical engineering. These new technologies have to be scalable, secure, user-centred and fun to use and represent an exciting design and development opportunity. Many of the students on this programme will also have an ambition to start their own company or to move into senior engineering management roles in larger organisations. The unique combination of engineering science, design and business offered in the Design, Innovation and Entrepreneurship degree will provide graduates with an excellent start whichever path they choose to follow. If you have ever had a great idea for a new product and wondered how to develop it into a viable business opportunity then this is the degree programme for you. Modular structure for BEng (Hons) YEAR ONE: Engineering Mathematics 1; Design and Materials; Practical and Experimental Skills; Engineering Professional Skills 1; YEAR TWO: Engineering Mathematics 2; Exploiting Capital and Managing Risk; Product Design and Development; Material Selection and Design; Accounting, Finance and Business Planning; Computer Aided Design; Introduction to Manufacturing Systems; Innovation and Entrepreneurship; YEAR THREE: Engineering Professional Skills 2; Individual Project; Engineering Management 2; Engineering Enterprise; Advanced Computer Aided Design; Group Design and Project Management Modular structure for MEng YEAR ONE: Engineering Mathematics 1; Design and Materials; Practical and Experimental Skills; Engineering Professional Skills 1; YEAR TWO: Engineering Mathematics 2; Exploiting Capital and Managing Risk; Product Design and Development; Material Selection and Design; Accounting, Finance and Business Planning; Computer Aided Design; Introduction to Manufacturing Systems; Innovation and Entrepreneurship; YEAR THREE: Engineering Professional Skills 2; Individual Project; Engineering Management 2; Engineering Enterprise; Advanced Computer Aided Design; Group Design and Project Management; YEAR FOUR: Group Industrial Project; Strategy and Management; Research Methodology; Global Engineering: Theory and Practice; Advanced Principle of Supply Chain Management; Advanced Principle of Lean Manufacturing; Process Improvement Techniques; Developing Quality products and Services; Internet Entrepreneurship and Innovation Modular Structure for Extended Programme YEAR ZERO: Engineering Project Design and Implementation; Professional and Personal Development; Introduction to Engineering Mathematics; YEAR ONE: Engineering Mathematics 1; Design and Materials; Practical and Experimental Skills; Engineering Professional Skills 1; YEAR TWO: Engineering Mathematics 2; Exploiting Capital and Managing Risk; Product Design and Development; Material Selection and Design; Accounting, Finance and Business Planning; Computer Aided Design; Introduction to Manufacturing Systems; Innovation and Entrepreneurship; YEAR THREE: Engineering Professional Skills 2; Individual Project; Engineering Management 2; Engineering Enterprise; Advanced Computer Aided Design; Group Design and Project Management Skills Gained The degree programme in Design, Innovation and Entrepreneurship will provide you with the knowledge and skills required to understand, design, develop and analyse effective and innovative devices using techniques from engineering, mechatronics and software development in a user-centred context. You will become an efficient and reflective practitioner who takes the initiative to identify emerging technologies and techniques, and who maintains your knowledge and skills within the fast-moving areas of engineering, technology, business and design. Your Design, Innovation and Entrepreneurship degree will enable you to identify and exploit new developments in technology and to experiment with new and existing techniques in designing and developing creative, innovative and effective devices to meet real-world needs. [-]

BDes in Special Effects for Film & Television

University of Bolton
Campus Full time 3 - 6 years August 2017 United Kingdom Bolton

This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special... [+]

Special Effects for Film & Television - BDes (Hons) This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special effects designers/animators in advertising, film and TV. Although this programme focuses on the creation and use of physical assets, any modern large scale film or TV production will utilise both physical and digital effects. While you will specialise in your chosen area you will work across fields so that you develop an understanding of the overall production workflow and your contribution to it. You will be taught through lectures, seminars and tutorials and a great deal of the teaching underpins academic theory as applied to real-life practical scenarios. Special features The programme uses its strong industry links to great effect by bringing in guest speakers from industry, demonstrations of materials and processes from relevant companies, visits to trade events and the opportunity to be involved with graduate recruitment events. You will benefit from our pyrotechnical, make-up and animatronics design expertise and be able to study specialist modules in these areas. There are opportunities to attend European conferences and trade events. What you will learn The programme is made up of modules covering various aspects of designing and making models/sets and the use of digital compositing, animation and CG to create visual effects to be used in scenes within film, TV and commercials. Most of the coursework is project-based, and structured to simulate professional situations as much as possible. Starting with more directed, skills-based work, the student progresses to have increasing control over their own studies, ultimately proposing creative work which reflects their own strengths and interests. As well as developing visual ideas and practical skills, special effects artists have to be able to communicate verbally, and to be able to analyse and synthesise ideas in words. They have to be able to take an idea from a brief or script scene and analyse the most efficient way to execute the process in turning this vision into reality whether using live action practical effects or digital visual effects. Consequently, the programme includes an element of research, discussion, verbal presentation and written work. What you will study Level 1: Scholarship; 3D Physical Processes; Introduction to Visual Effects; Introduction to FX Modelmaking; Introduction to 3D CG; 3D CGI 2. Level 2: Employability and Entrepreneurial Skills; Advanced 3D Physical Processes; Multi Year Group FX Project; Portfolio; Visual Effects & Colour Correction; History of SFX/Animatronics/Make-up/Pyrotechnics. Level 3: Research; Advanced FX Modelmaking; Multi Year Group FX Project 2; Bigature Modelmaking; Major Project. Entry requirements 260 UCAS points from at least two A2-levels (or equivalent) in any subjects. You should also have five GCSEs at grade C or above (or equivalent) including English and mathematics. You will be invited to attend an interview at which you will need to present a portfolio of your recent image-related or project-based work. The quality of the portfolio/interview is the primary basis on which applicants are selected; therefore special consideration will be given to applicants without the above qualifications who have a strong portfolio. If English is not your first language you will also normally need IELTS 6.0 (or equivalent). If you do not have the required English level, you can study English with us from IELTS 4.0 (or equivalent). [-]

Bachelor - Game Design & Development

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 4 years

The international Game Design & Development Major (GDD) revolves around game design, game development and how games are implemented to reach a specific purpose. You will work on game concepts, 2D and 3D artwork, game development and game evaluation, adjusted in line with current developments in the curriculum. While working in a team, you learn how you can turn a game concept into a final product and how to involve the end user in the development of the product. There is extra emphasis on research, innovation, intercultural communication and entrepreneurship. Furthermore, you will work on developing specific professional skills needed as a game designer, game artist, game developer or game evaluator. [+]

Bachelors in Design in England in United Kingdom. Game Design & Development: www.hanzegroningen.eu/gdd Games can be seen all around us, from popular mainstream games on consoles and PCs, to mobile and tablet-based games that are played for entertainment. Moreover, they are increasingly used as learning tools, in the form of so-called serious games. You may like playing games, but you’re particularly curious about what it takes to make a game work: its looks, its mechanics, and its internal technical system. This four year international major in Game Design & Development prepares you for an international career in the field of game design and development. Throughout the programme, you will work on defining and promoting game concepts, creating 2D and 3D artwork, as well as developing the code for gameplay. After completing this programme, you will be able to work in the international game industry as a game designer, game artist, or game developer. Programme overview Throughout the programme, you will work on defining and promoting game concepts, creating 2D and 3D artwork, as well as developing the code for gameplay. Every student receives basic training in these elements throughout the first year, while specialising in one of them during the rest of the programme. While working in a team, you learn how to turn a game concept into a final product and how to involve the end user in the development cycle. With an emphasis on research, innovation, intercultural communication, and entrepreneurship, it is both a generalist and a specialist training programme for the creative industry. During the Hanze UAS Open Days, a presentation was given about Game Design & Development. First year In the first year of Game Design & Development, you will develop your portfolio by working on an entertainment game and an educational game. Throughout these design and development projects, you will learn the basics of game design, game art, and game development. Moreover, you will learn how to combine research and intercultural cooperation with succesful project proposals and productions. Graduation period You will complete the programme once you have done a graduation assignment, in which you will address a complex case and design a game based solution by using design research in combination with gathered skills and knowledge. By the end of your programme, you will have professional experience, a great set of personal skills, a diploma as well as a great portfolio, hence all the requirements to enter the games industry with. Career prospects After completing this programme, you will be able to work in the international game industry as a game designer, game artist, or game developer. Alternatively, you will also be able to work as a multimedia designer or multimedia developer in the creative industry. [-]

Bachelor - Design

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 4 years

During this Bachelor you will learn to reflect on your own work and that of others. You will develop your authenticity as a designer and discover your view of the world. It is fine to make mistakes. Better still: you have to make mistakes. [+]

Design: www.hanzegroningen.eu/design Are you a creative, curious person? Do you like to experiment with images, video and animation? Do you enjoy playing with the spatial effects of light, image and objects? In that case a future as a designer is a viable option. Designers contribute significantly to the creative industry, one of the most rapidly growing sectors in the Netherlands. We educate talented, ambitious students who wish to become experimental designers with a critical attitude, who are not afraid to take on wayward and socially relevant topics. You will get learn about all facets of this profession. Graduating successfully means you are well prepared for a future as a professional designer. We encourage an international focus: many of our students are from abroad. That is why this bachelor's programme is taught fully in English. This means that English is the language we use during classes. Instruction and coaching in Dutch is possible in individual cases. It is important to get used to an international setting right from the start. This way you will also feel at home abroad and you will learn to get by as an designer all over the word. During this Bachelor you will learn to reflect on your own work and that of others. You will develop your authenticity as a designer and discover your view of the world. It is fine to make mistakes. Better still: you have to make mistakes. Only by trial and error you will be able to master the designer's craft. By carrying out experiments and starting afresh you will create you own style, your signature. You will learn how to develop and protect your authenticity as a designer. You will often work with your fellow students in order to learn to function as a member of an interdisciplinary team. After the 1st year During the main phase you will choose your own path. This can be a direction focused on one of the following majors: Graphic & Interaction Design, Illustration & Animation Design, Interior Architecture & Design, Time Based Design or Product Design. You can also choose your own direction, independent of a any specific medium. In that case you combine various majors. In your fourth year you will carry out a joint final exam assignment as well as an independent exam project. Five majors Graphic & Interaction Design Illustration & Animation Design Interior Architecture & Design Time Based Design Product Design Combined major Internships You will spend part of your third year as an intern. This is how you will get to know the professional possibilities. You will learn that designers hardly ever work alone: they usually work with clients, colleagues and other professionals. Vocational training In your third and fourth year you will learn everything about the professional practice. You will discover how you can find your own spot as designer in the social and cultural field and you will learn to view your own role and professional practice in a new, critical way. It is essential for you to create an extensive network of contacts during your studies. This is how Minerva Academy helps you to prepare for the future. International opportunities This bachelor is open to students from abroad. It is taught in English, but we also give instructions in Dutch. From day one you will find yourself in a dynamic, international environment. The input of students from different countries and cultures is very valuable for your development as a designer. You can also spend a semester studying abroad in your third year. Furthermore, our teachers have excellent contacts all over the world. You can also use these contacts to build your own network. After graduation In your fourth year you will take part in a joint final exam assignment and carry out an individual exam project. You are also part of a joint exhibition showing your work as well as that of your fellow students. [-]

Bachelor in Visual Design

Istituto Marangoni
Campus Full time 3 years

The course starts with the study of contemporary consumer market realities and their communication through visual language and storytelling, which... [+]

Bachelors in Design in England in United Kingdom. The Course The course starts with the study of contemporary consumer market realities and their communication through visual language and storytelling, which also includes the means of video and new media. Through the language of graphic design, the course will focus on visual communication: from the creation of an approach of brand identity, to sequential imaging, through to advertising, or the application of ideas to the field of publishing. The aim is to give participants the skills to apply creative ideas and solutions to the guidelines of marketing and communication of a product or idea, creating a defined concept, researching and selecting a unique and distinguishing style. Through subjects connected to web design and publishing design the participants will create projects that complete the marketing package and the visual communication of a brand. The course also considers the technical aspects of video equipment and possible animation in motion graphics that can translate the aesthetic codes of brands, creating a visual identity by adopting an approach in experimental new media art. In the contemporary world in which communication is a factor in success, the visual designer is a key figure. Through the language of graphics and visual communication, this professional can determine the success or the failure of a product or service, expanding the brand identity and better focalizing its position in the marketplace. Through the knowledge of marketing strategies, communication logic and market trends, the visual designer is able to give voice to images and words that define the identity of a brand. A visual designer can own and operate an independent company or work with an advertising agency, a studio in graphic design and communication, press offices, magazine editorial, publishing houses, in web agencies or in general for a company with an internal graphic design department. Learning Outcomes apply the knowledge of how to use technology in a creative project; manage publishing projects; understand the component of communication connected with the success of a brand; buid a visual identity strategy that is coherent with the brand values; create a graphic layout for a website; have technical knowledge of animation and video production. Course Themes I year principles of graphic design design layout advertising design histories II year digital illustration visual brand Identity Interactive design design and cultural perspectives III year Video and motion graphics graphics project and portfolio research theory and practice [-]

Bachelor in Product Design

Istituto Marangoni
Campus Full time 3 years

The aim of the three-year course in Product Design is to harness and nurture the creative talent of applicants in the areas of design, 3D development... [+]

The course The aim of the three-year course in Product Design is to harness and nurture the creative talent of applicants in the areas of design, 3D development of ideas and in the graphic representation of design ideas through drawing. At the end of the program, the participant will have a complete knowledge of the entire creative process and the application of ideas to industrial production: they will be able to manage the creative process in research, prototyping and production, which brings about the realization of a product.The course will introduce the basic aspects of design using dedicated software that can illustrate the creative ideas, processes and skills that represent the best of Italian design. Through prototyping students will learn the relationship between shape, proportion and the dimensions of products as well as aspects in visual identity and brand. The participant will learn how to develop a project with a 3D graphic representation of the final object, taking into consideration the scope and limitations of an identified market. Research is the base to develop creative ideas and production will be driven by critical ability. At the end of the programme, the participant will have a perfect command of an autonomous project approach, developing a critical analysis towards the industrial feasibility of a product. Product designers must be able to professionally manage every phase of the project process because industrial products are becoming more and more complex and the market more critical and complicated (from furniture to watches, from household appliances to lighting ones, and the high tech). For this reason, designers must know how to manage, in an extremely professional manner, all of the phases of a project. The contemporary product designer cannot simply be defined as a “designer”, but also as a “design manager”, above all, because their role is crucial to the organization and completion of all aspects of production. The course aims to generate a professional with a holistic approach in the journey of a project, in order to provide participants with the basic to work to be able to work both in the design department of large companies, and also for consulting agencies or professional design studios. They have the possibility to also work for production agencies for consumer goods, or work independently as freelance consultants following the different phases of development of a product (from concept to realization). Learning Outcomes carry out the design of ideas through the use of dedicated software; use software rendering programs to create advanced mapping of objects; applying the contexts of design strategy as convergence point between design and business strategies. consider an appropriate synergy between design and business by applying a design strategy; generate a project in accord with industrial standards, guaranteeing feasibility and lead time of production; produce a short video footage to demonstrate the production of a 3D representation of the object. Course Themes I year design process product analysis product branding history of design II year design methodology design development design and culture III year Industrialisation of the creative process final project and portfolio research practice and theory [-]

Bachelor in Interior Design

Istituto Marangoni
Campus Full time 3 years

The aim of the three year course in Interior Design is to generate professional figures who are able to apply skills in interpreting and developing... [+]

Bachelors in Design in England in United Kingdom. The course The aim of the three year course in Interior Design is to generate professional figures who are able to apply skills in interpreting and developing projects in the different specialist areas of interiors: residential, projects in retail design, public spaces and exhibition design. The course provides participants with the technical knowledge and understanding to resolve aspects in the construction of spaces, the methodologies to develop a concept proposal through to its correct representation. The approach in the course is creative, artistic, and intuitive as well as technical in design. Starting from the study and analysis of the history and the evolution of interior design thinking, workshop hours will develop the participants’ ability to interpret interior design projects in line with contemporary trends, translating them into a structure that tells the story of the space depicting mood and atmosphere, with technical plans and elevations as well as illustrative interpretations of spaces and emotional mood. Participants will be asked to focus on creative proposals with the goal of responding to the needs of the client in the contemporary market of lifestyle living. The projects will look at different segments of the market, such as retail design for participants to translate the identity of a brand for the retail space. By the end of the course, the aspiring professionals will have developed innovative solutions for public spaces and exhibition design and spatial concepts for wellbeing. The interior designer plans a space that creates a story evoking a style and mood with seductive expressions. The interior designer uses color and light, through the research and analysis of the changes in the contemporary way we live. The design professional is able to engage with the project at all stages of its development. They have competency in evolving the project idea from its inception as a concept, right through to the final presentation and sign-off of the space to the client. The interior designer has a vast array of employment opportunities. This professional figure can work in architectural and interior design practices, interior divisions of fashion brands, or in editorial publishing for fashion interior or trend publications as a set designer for photographic shoots. The career of an interior designer also encompasses the activity undertaken in technical workshops in companies active in the retail sector. Many designers find themselves working freelance or as interior design consultants. Learning Outcomes gain a basic ability in the use of information technology and the technologies associated with the presentation of projects; manage creative ideas in response to a given brief in the graphic interpretation and representation of a moodboard, color charts, materials and design perspectives in color; develop the interiors of public spaces with particular attention to structure and technical solutions.(swimmingpools-baths-dropceilings-platforms-mezzanines-glasspartitions-partitions); develop a retail space translating the DNA of an brand with innovative dressing of the space through a correct project methodology; develop an interior project with innovative content which has strong visual impact that reflects the individual creative and professional chose of the student; interpret and develop a project assigned by a company in all of its phases with creative proposals, which are functional and technically viable in a contemporary context with particular attention to international trends and professionally presented to the client. Course Themes I year architectural design knowledge Introduction to technical projects Interior design history of design II year contemporary project analysis emotive design style definition design and cultural perspectives III year home style philosophy brand contamination innovative fashion Interior researching theory and practice [-]

Bachelor of Design and Communication

Kilroy Norway
Campus Full time 3 years

In this program you combine computer-based design with studies in communications. The computer-based design component covers practical and theoretical studies [+]

Bachelor of Design and Communication

In this program you combine computer-based design with studies in communications. The computer-based design component covers practical and theoretical studies in graphic design, e-media (web and multimedia), 3D design, visual communication and information visualisation. Communication courses include public relations, journalism, creative advertising and creative writing. You also have opportunities to exhibit works in the USC Gallery.

Combine computer-based visual design with a career in communications Specialise in either graphic design, e-media design or 3D design Opportunities to exhibit in the USC Gallery ... [-]