Bachelor's Degree in Interaction Design in North America

View Bachelor Programs in Interaction Design in North America 2017

Interaction Design

A bachelor’s degree is a four-year undergraduate degree and is the standard for higher education throughout most of the world. Bachelor’s degrees can be earned at state universities, at private universities, at community colleges and via online universities.

Spanning 23 countries, North America is continent filled with educational opportunity. Students have the opportunity to learn multiple languages and develop an understanding of vastly different cultures.

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Architecture

Auburn Global
Campus Full time 5 years May 2017 USA Auburn

The bachelor of architecture degree is awarded upon the completion of the five-year curriculum. Qualified students may elect to pursue concurrently a second bachelor of interior architecture degree. [+]

Bachelors in Interaction Design in North America 2017. The bachelor of architecture degree is awarded upon the completion of the five-year curriculum. Qualified students may elect to pursue concurrently a second bachelor of interior architecture degree. In the United States, most state registration boards require a degree from an accredited professional degree program as a pre-requisite for licensure. The National Architectural Accrediting Board (NAAB), which is the sole agency authorized to accredit U.S. professional degree programs in architecture, recognizes three types of degrees: the Bachelor of Architecture, the Master of Architecture, and the Doctor of Architecture. A program may be granted a six, three or two-year term of accreditation, depending on its degree of conformance with established educational standards. Doctor of Architecture and Master of Architecture degree programs may consist of a pre-professional undergraduate degree and a professional graduate degree, that when earned sequentially, constitute an accredited professional education. However, the pre- professional degree is not, by itself, recognized as an accredited degree. Auburn's next accreditation visit for the architecture program is in 2017. Auburn University, School of Architecture, Planning, and Landscape Architecture offers the following NAAB-accredited degree program: Bachelor of Architecture (159 credits). The four-year pre-professional Bachelor of Science in Environmental Design is not a professionally accredited degree. Auburn University is a member of the Association of Collegiate Schools of Architecture. Students are encouraged to work at an architect’s office, on a construction site or in another approved professional endeavor prior to their fourth year. The bachelor of interior architecture degree program offers a holistic approach to design that focuses on the relationship between interior and exterior space. Interior Architecture students develop enhanced critical thinking abilities in relation to the construction of space, progressive materiality, sustainability, and representation. Auburn has integrated Interior Architecture and Architecture in this unique program resulting in the granting of two degrees upon completion of the fifth year of study. It is not possible to get the undergraduate degree in interior architecture without the dual Architecture professional degree. Architecture students must apply separately to the Interior Architecture Program through a competitive application process. The graduate who receives a bachelor of interior architecture degree and a bachelor of architecture degree is a person trained in interior architecture and architecture who is qualified to sit for an Architectural License Exam after completing IDP and then sit for the NCDIQ Exam for Interiors, based on a transcript review. See advisor for details. Architecture Academic Standards and Policies Enrollment in the second year studios is limited and eligibility for acceptance to Architecture and Interior Architecture is based on performance in courses in the first year of the model curriculum. The Architecture Program offers two options for completing the Pre-Architecture first year of the model curriculum: the Foundation Unit Studio sequence and the Summer Design Studio sequence. Placement of Pre-Architecture students into either of these entry sequences is determined by an Architecture Program committee. Information regarding the entry sequence placement process will be mailed to all Pre-Architecture students who have been admitted to Auburn on or before February 1 preceding fall term entry. Students not participating in the Foundation Unit Studio have the opportunity to be selected to enter the design studio sequence in the summer term after their first year of enrollment. Placement in the Foundation Unit Studio Sequence will be communicated prior to Camp War Eagle. Pre-Architecture students must receive an “S” in ARCH 1000, ARCH 1010, and ARCH 1060 prior to being admitted to the ARCH 1020/ARCH 1420 course sequence. Students accepted into the Foundation Unit Studio sequence may not defer their acceptance to another academic year. Students that fail to successfully complete the fall semester studio sequence, or students not accepted into the Second Year Studio sequence at the end of the spring semester, will not be readmitted to the Foundation Unit Program. These students may elect to participate in the following Summer Design Studio session and will be required to participate in the entire summer program. Eligibility is dependent upon Summer Design criteria. Auburn University students who successfully complete 27 hours, pass ARCH 1000, General Physics I, and Calculus I or MATH 1150, and achieve a minimum cumulative GPA of 2.80 are eligible to be accepted into Summer Design. In the event that all available Summer Design seats are not filled based on the stated criteria, the committee may opt to fill the remaining seats based on academic performance of the applicants. Summer Design Studio sequence is divided into two sessions. During the course of the first session each student’s work is periodically ranked relative to her/his peers. At the end of the first session the students with the highest rank-in-class are accepted into Session Two, subject to available space. Students not accepted to the Second Year Studio may elect to retake the entire sequence of courses during the following Summer Design Session if they meet the admission criteria or they may elect to change majors. Admission to the Second Year Studio sequence is predicated on the receipt of a grade of C or better in both ARCH 1020 and ARCH 1420. The Grade Adjustment Policy may not be used to progress to Second Year Studio. In the event a grade of D or F is received in any required course in the major, a review is required for continuance in the program. Based on the outcome of this review, a student may be required to repeat the course or, in the case of design studios, the entire studio sequence for that respective year-level. Students receiving a second D when repeating a required course will be reviewed for continuance in the program. Similarly, a student receiving a majority of grades of C or poorer may be reviewed for continuance in the program. Students must maintain professional standards of behavior, as outlined in the Student Policy eHandbook, at all times while on university property and while participating in school sponsored trips, events, and activities. Failure to do so may be grounds for dismissal from the program. To proceed to the beginning sequence of design studio at third, fourth, or fifth year levels, the student must have completed all required prerequisite courses for that respective year-level, as indicated in the model curriculum. Enrollment in 3000-level BSCI courses will be limited to those students with a GPA of 2.50 or above and second-year standing in design studio. Architecture Transfer Students Transfer students in Architecture must meet the minimum requirements as set by Auburn University to be admitted to the College of Architecture, Design and Construction. They will be advised to begin with the Summer Design Studio Sequence. Transfer students must also meet the minimum qualifications for admission to Summer Design. Transfer students should contact CADC Student Services no later than January to request a space in the Summer Design Studio. Foundation Unit Studio placement for transfer candidates is determined each year by the school head, the Architecture program chair, the First-Year Program coordinator and a representative from the Office of Student Services. Up to 20 percent of Foundation Unit Studio positions may be reserved for transfers each year; however, the positions will only be filled if the transferring student’s academic performance is competitive with the Foundation Unit Studio top tier ranking students from that academic year freshman admission round. It is possible to have a Foundation Unit Studio with no transfer students. Transfers accepted into the Foundation Unit Studio Sequence may not defer their acceptance to another academic year. Transfer students from NAAB-accredited architecture programs, in addition to meeting the minimum requirements as set by Auburn University, will be required to present a portfolio of their work to the Academic Review Committee (ARC) for evaluation. The ARC will determine the level of placement in the professional architecture design studio sequence or in the pre-architecture program. Special Opportunities for Qualified Architecture and Interior Architecture Students During the third year of design studio students may participate in at least one of a variety of field studies opportunities aimed at enriching students’ learning experience and preparing students for professional life. These opportunities include both an international studies program with a variety of options for study abroad as well as the possibility of participation in the Rural Studio - a program based in rural west Alabama where students engage local communities via hands-on service-learning projects to help meet needs of shelter and improved quality-of-life. In addition to the required third year opportunities, students may have additional opportunities during their fifth year of study to participate in the Rural Studio or the Auburn Center for Architecture and Urban Studies - a design center in downtown Birmingham where upper-level students and faculty engage in community-centered, service-learning activities. Participation in each of these programs is limited, and students may be allowed to participate based on academic standing, available resources, and a competitive selection process. Professional internships with practicing architects are recommended prior to the last year of study. Architecture/Interior Architecture (ARIA) Academic Standards and Admission Policy Participation in the Interior Architecture (ARIA) program is highly selective. Students are eligible to apply for the Interior Architecture program in the spring of their second year of the Architecture Program. This policy allows for a summer ARIA thesis class size based on yearly available faculty resources. Spring semester applications (2nd year students) The Interior Architecture faculty will make a selection of second year students at the end of Spring semester. Class size is based on available faculty resources and may vary each year. These students will initially participate in the ARIA-designated Third Year Fall Semester Studio. Selection of students is based primarily on the ARIA faculty-comprised Admission Board’s assessment of submitted design work. The assessment will be based on the students’ statements of intent and on three projects that demonstrate a high quality of design ability. A high quality of design ability is considered to be an indication of an applicant’s capability to take on the extra degree requirements of the ARIA degree. Additionally, it is required that accepted students have completed their appropriate studio coursework and maintain a minimum 3.0 GPA for conditional acceptance into the ARIA dual degree program. The students must maintain a minimum of a 3.0 GPA in their studio coursework during the third and fourth year to proceed into the ARIA Summer Thesis semester. If a 3.0 studio GPA is not maintained, a review by the ARIA Admissions Board will be required to determine a student’s eligibility to continue in the program. [-]

Bachelor of Science in Computer Science and Game Design

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Science in Computer Science and Game Design prepares graduates to be hybrid engineer/designers who have strong programming and mathematics skills, combined with formal training in [+]

The Bachelor of Science in Computer Science and Game Design prepares graduates to be hybrid engineer/designers who have strong programming and mathematics skills, combined with formal training in game design. The field of digital entertainment has grown from using small teams of just a handful of developers for an entire game to using large teams of one hundred or more on a single title. This large increase in the size of teams, scope, and investment in digital entertainment titles has created a growing demand for a type of developer who can bridge the scientific and creative sides of game development, able to work as an engineer or designer as needed. Admissions Info Students applying to the BS in Computer Science and Game Design program must be passionate about game design (both digital and non-digital), including level design, system design, and behavior design. They must also be strong analytical thinkers, with a good foundation in mathematics (at least through pre-calculus), science, and writing. Candidates will also find it useful to complete courses in calculus, physics, and computer science prior to attending DigiPen. Topics Covered Students in the BS in Computer Science and Game Design program will focus on the following subjects: - Game design and development, including game history, game analysis, game mechanics, game dynamics, game aesthetics, 2D and 3D level design, character behaviors, AI programming, design documentation, and play-testing. - Core academic courses such as linear algebra, calculus, physics, and computer science (including C, C++, and scripting languages). - Humanities and social sciences courses such as psychology, writing, and communication. [-]

Bachelor of Fine Arts Interactive Design

O'More College of Design
Campus Full time September 2017 USA Franklin

The Interactive Design program prepares students for careers in the interactive design industry by building essential foundational skills. The curriculum is developed around a variety of creative experiences in which students are challenged to blend concepts and design skills using time-tested design principles with current techniques and technology. We focus on the creative process–from concept-driven design to innovative solutions. [+]

Bachelors in Interaction Design in North America 2017. Mission The Interactive Design program prepares students for careers in the interactive design industry by building essential foundational skills. The curriculum is developed around a variety of creative experiences in which students are challenged to blend concepts and design skills using time-tested design principles with current techniques and technology. We focus on the creative process–from concept-driven design to innovative solutions. Curriculum & Philosophy The Interactive Design program is a dynamic B.F.A. degree in which students gain the necessary knowledge and experience in the latest web and digital technologies to prepare them for a successful career in the interactive design industry. The curriulum combines classic design principles and current interactive technologies to challenge students to create rich interactive designs. We focus on the creative process from concept-driven design to innovative visual solutions that work across a variety of interactive and digital media. Students design logos, web advertising campaigns, websites, and apps. They also learn illustration techniques, animation, motion design, and industry business practices while receiving thorough instruction in computer systems and industry - standard software. All of this is then applied through a customized internship program that exposes our students to the industry and gives them practical, real-world experience before they graduate. Success Our success stems from three main factors: curriculum, instructors, and educational philosophy. Our graduates are in high demand and work for advertising and public relations agencies, graphic design firms, and small business doing corporate identity design, publishing, packaging, and music related marketing. Faculty At O’More College of Design, you learn from the best. Our instructors are award - winning designers, working for companies such as: Chevrolet, DuPont, MCA Records, Vanderbilt, and many others. Laptop Requirement The approximate cost of $2,500 will be required for the purchase of a laptop and software. Students will be able to purchase all hardware and software using educational discounts, but they should also research and plan for other potential opportunities to save, such as Tennessee’s Sales Tax Holiday. [-]

Bachelor of Media Design in Motion Design

Media Design School
Campus Full time 3 years March 2017 New Zealand Auckland Australia Adelaide USA San Diego + 4 more

Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. [+]

Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. Specialise in Motion Design and we'll teach you key technical skills such as 2D and 3D animation, visual effects, composition, image manipulation and text choreography, so that you have the experience and evidence of working to a variety of client briefs. Careers & Industry Design comes to life as you develop motion graphics for commercials, title sequences, music videos and television. The course includes 2D and 3D animation, visual effects, composition, image manipulation and text choreography. Graduates enter the industry with a portfolio that showcases their ability to answer client briefs, collaborate across multiple disciplines and experience working in production. Motion Designers can go on to work in: Television; Advertising; Production houses; Corporate event companies; or as a freelancer Course Outline Year 1 An introduction to theory, professional practice and broad principles that allow you to respond effectively to briefs. You are also immersed in the studio to develop practical and ideation skills. Majors are introduced through theory and studio components. Year 2 Build on knowledge gained in the first year with an emphasis on the production of innovative video and motion graphic campaigns for TV commercials, music videos and logo animation. Acquiring the essential skills in communication, pitching, and collaboration are a critical part of the year. Students are also armed with strategies and methods to develop their own line of inquiry. Year 3 The final year covers essential business methods, research methods and project management before an interdisciplinary group project challenges you to synthesise your knowledge and skills as part of a creative team. You will also embark on a half-year, practice-based investigation of motion graphics. Study in Adelaide Media Design School has partnered with Torrens University Australia to offer a selection of our award winning programmes in Australia. Torrens University Australia, the first comprehensive Australian university to be opened in more than 20 years, will be offering Media Design School's courses in two exciting locations: Sydney, New South Wales and Adelaide, South Australia. These degrees will be of particular interest to students who want to obtain their qualification in a shorter period of time, as Torrens University Australia offers students the opportunity to complete their degrees at an accelerated pace in two years, not three. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Media Design course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Science in Media Design will give students the creative and technical skills needed to enter the gaming industry. [-]

Bachelor of Media Design in Interactive Design

Media Design School
Campus Full time 3 years February 2017 Australia Adelaide USA San Diego New Zealand Auckland + 4 more

A Bachelor of Media Design specialising in Interactive Design prepares you for the technical demands of the web design and mobile development industries. [+]

Bachelors in Interaction Design in North America 2017. A Bachelor of Media Design specialising in Interactive Design prepares you for the technical demands of the web design and mobile development industries. As you move along the course, you’ll experiment with a variety of interactive and dynamic design theories and be immersed in fundamental digital design processes such as front-end web development, interactive programming, and content management systems. You'll also devise interactive design solutions in response to creative and technical briefs from industry. Careers & Industry Interactive Design will give you the fundamentals in both user-interface and user-experience design; two highly sought after specialist skills for Front-End Developers, Website Developers, and Mobile Application Designers. You'll develop the skills to learn concepts and processes relating to ideation, planning and prototyping of interactive design solutions, as well as the ability to prepare effective proposals and provide purposeful interactive experiences. A significant focus will be placed on project-based learning through the development of interactive design and technical solutions in response to creative and technical briefs. Career paths include: Web designer Front-end developer Mobile application developer User interface programmer Course Outline Year 1 You are introduced to the theories and principles of interactive design methodologies with a focus on goal-centric, platform-agnostic and user experience design. A significant focus will be placed on project-based learning through the development of interactive design and technical solutions in response to creative and technical briefs. Year 2 Through a combination lectures, group work and discussions you are introduced to interactive design from a historical viewpoint. You also develop a vocabulary and understanding of the concerns of interactive design to better analyse work and respond to creative briefs. This knowledge is put into practice as part of the studio component. Year 3 Through work on your final portfolio, reflect on your specific strengths and weaknesses, self-promotional skills and develop awareness of how you could fit into industry as a professional. This helps to prepare you for the Capstone Project: Practice-based Inquiry and future employment. Study in Adelaide Media Design School has partnered with Torrens University Australia to offer a selection of our award winning programmes in Australia. Torrens University Australia, the first comprehensive Australian university to be opened in more than 20 years, will be offering Media Design School's courses in two exciting locations: Sydney, New South Wales and Adelaide, South Australia. These degrees will be of particular interest to students who want to obtain their qualification in a shorter period of time, as Torrens University Australia offers students the opportunity to complete their degrees at an accelerated pace in two years, not three. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Media Design course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Science in Media Design will give students the creative and technical skills needed to enter the gaming industry. [-]

BFA in Animation and Interactive Media Track

University of Montana
Campus Full time 4 years September 2017 USA Missoula

The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation... [+]

The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation, motion capture, character rigging, texture and lighting, compositing, etc. Finishing classes in surface texturing, rendering, dynamics, particles and MEL scripting will combine all that students have learned into an animation portfolio that will demonstrate their ability to create professional quality assets for film, television, video games, and more. Application Deadline is May 2st, 2015. Prerequisites Before applying to the B.F.A. program the student must complete the following four B.A. courses. They must be completed or in the process of completion before applying for the B.F.A. degree. For course descriptions see Courses section. MART 101L Introduction to Media Arts - 3cr. MART 102 Digital Technology in the Arts - 3cr. MART 111A Integrated Digital Art - 3cr. MART 112A Intro to Film Editing - 3cr. Year One (In the BA) These classes may be taken in any order. MART 101L Intro to Media Arts - 3 cr. MART 102 Digital Technology in the Arts - 3 cr. MART 111A Integrated Digital Art - 3 cr. MART 112A Intro to Film Editing - 3 cr. After the first year in the BA students accepted into the BFA will follow this track. Year Two Fall MART 210 Creation of Media Story - 3 cr. MART 221 Fundamentals of Digital Image - 3 cr. MART 251 Digital Video Production Techniques - 3 cr. MART 330 Principals of Sound Design (online) - 3 cr. Spring MART 302 Intro to Motion Design - 3 cr. MART 325 Intro to Animation - 3 cr. MART 445d Sound for Digital Media - 3 cr. Year Three Fall MART 323 3D Motion Design - 3 cr. MART 305 3D Animation I - 3 cr. MART 340 Principles of Interactive Media - 3 cr. Spring MART 333 3D Animation II - 3 cr. MART 440 Techniques of Interactive Media - 3 cr. MART 425 3D Motion Design II - 3 cr. Year Four Fall MART 416 Pre-Production for Animation - 3 cr. MART 499 Senior Project - 3 cr. Spring MART 450 Topics in Film/Media - 3 cr. MART 457 Post-Prod for Animation - 3 cr. MART 465 Special Projects - 3 cr. [-]

Bachelor of Creative Technologies - Game Art

Media Design School
Campus Full time 3 years February 2017 USA San Diego New Zealand Auckland + 2 more

The Bachelor of Creative Technologies (Game Art) is New Zealand’s only degree specialising in game art. Over three years, you develop artistic style through a combination of traditional art, 3D animation and visual effects using industry-standard [+]

Bachelors in Interaction Design in North America 2017. Create beautiful environments and characters and use these assets to develop immersive experiences to share with people in an industry that is bigger than the music and movie sectors put together. From 2D platformers to 3D brawlers, you'll be devising and creating your own interactive stories, digital illustrations, concept art and games that will be viewed by an international audience of game enthusiasts. Within the first sixteen weeks of your first year, you'll have created your very own 2D game and, by the time you've finished your degree, you'll have collaborated with other game artists and programmers alike to develop an industry-level game. Careers & Industry If you are serious about fast-tracking your way into this multi-million dollar global industry, you'll want to make a beeline to a dedicated course that mirrors the industry environment. You'll also want to get alongside lecturers with industry experience who can give you industry insights. Over three years, this course will help you develop your artistic style and technical skills through a combination of traditional art practices and using industry standard software. In the final year, you'll be collaborating with a group of artists and programmers on a major game project, just like in the real world. With this portfolio and experience in your back pocket, you'll have the necessary skills to enter the industry, either in a game studio or as an indie developer. Game Art career paths include: Game Artist Modeller Texture Artist Technical Director Art Director Entry Requirements General Admission To qualify for General Admission, you'll need a minimum qualification of NCEA University Entrance or equivalent, such as: An appropriate qualification from an overseas secondary school or tertiary institution, deemed by Media Design School to be sufficient for admission into a bachelors programme. CIE (University of Cambridge International Examination) IB (International Baccalaureate) Plus, it is recommended to have the following: - 24 NCEA Credits, Level 3 in Technology, Art and Design (minimumm) If you are enrolled at a New Zealand secondary school and have not yet completed your NCEA (CIE or equivalent) qualification you can still apply now for admission. When your NCEA results are available in January, we will check them and contact you. International Students If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS 6.0 (minimum), or equivalent qualification if English is not your first language. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Game Art course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Arts in Game Art will give students the creative and technical skills needed to enter the gaming industry. [-]

Bachelor in Direct and Interactive Design

Fashion Institute of Technology
Campus Full time September 2017 USA New York

If you’ve bought anything from the J. Crew catalogue or on Amazon.com, received a college brochure in the mail, or signed an online petition for a political candidate, you’ve seen direct/interactive marketing in action. Like other marketers [+]

Bachelor in Direct and Interactive Design

If you’ve bought anything from the J. Crew catalogue or on Amazon.com, received a college brochure in the mail, or signed an online petition for a political candidate, you’ve seen direct/interactive marketing in action. Like other marketers, direct marketers do research, identify customers, select the media (TV, direct mail, internet), and create a campaign. But rather than guess whether the message worked, they track the consumer’s response. How many people (and of what age, ethnic group, income level) called the number in the catalogue, clicked the button on the website, or went to the store for their “gift with purchase”? Because direct marketers can measure the results, they can make the next campaign even better. Direct marketing (DM) is about selling not only products, but ideas. Many organizations, like political campaigns and social advocacy groups, are using it to raise awareness of—and funds for—their cause. Many industries and companies, including luxury brands, like its targeted approach and lower cost, making Direct and Interactive Marketing a growth field. In this program, you’ll learn to craft campaigns that produce results. You’ll study internet marketing, media planning, and direct marketing communications, and get hands-on experience that includes developing multifaceted campaigns for actual products. A faculty of working professionals brings current expertise to the classroom, and connects you to this dynamic industry.... [-]