Bachelor Programs in Interaction Design

Compare 17 Bachelor Programs in Interaction Design

Interaction Design

For those who have completed high school, a bachelor’s program can help place them at the top of the job pool for entry-level positions. Those who have already entered into the job market and are looking to advance their career can also benefit from this degree.

Many people would probably ask, “What is a Bachelor in Interaction Design?” It is a fairly new program but very relevant to the world today. Interaction design focuses on how people engage with technology and the development of innovative ways to spur further interaction. The program focuses on design theories and advanced processes that are used to create new technologies, and it also incorporates key business practices. Once students complete the program they will not only be able to create new interactive technologies but will also know how to properly introduce them into the market.

Technology is the future. Being a part of an industry that provides technological advances has several benefits. There are a number of different job opportunities within the field, and as technologies advance so will more positions. As designers, individuals have strong job versatility and stability.

A Bachelor in Interaction Design ranges in price due to a few different factors. The average cost of the institution, where the school is located and whether you study online or on campus all play a role in determining the price.

As an interaction designer your career would be within the realm of technology. You could work for a company and contribute to the development process of different technology projects, possibly working your way up into a management position. If you have a knack for entrepreneurship you might even decide to become a consultant or contract your designing services with a number of companies.

There are several lucrative options for individuals that pursue a Bachelor in Interaction Design. To learn more, search for your program below and contact directly the admission office of the school of your choice by filling in the lead form.

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Bachelor of Interaction Design

Harbour.Space
Campus Full time 3 years Open Enrollment Spain Barcelona

The Harbour Space Interaction Design Bachelor Program provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyze, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. [+]

Bachelors in Interaction Design. This program is taught in ENGLISH. The Harbour Space Interaction Design Bachelor Program provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyze, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. The program blends technical know-how, interdisciplinary research and a creative artistic-scientific approach. This enables the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects PROGRAM STRUCTURE 1 Year The first year foundational courses offer an intellectual framework within which students can begin to establish a coherent relationship between theory and practice. Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology. Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology. Modules Art History History of Design Introduction to Interaction Design Sketching Design Ideas & Creating Concepts Empathetic Design Introduction to Programming for Designers Leadership & Group Dynamics Design as a Job English for the Industry Personal Project 2 Year In the second year, students are expected to become progressively independent and will learn not only the practical application of different types of interaction design methods, but also how design impacts people, environments, businesses and organizations. The courses offered in the second year aim to give the students a deeper understanding of how to approach problem solving through design. Modules Introduction to User Experience Design Schematics Content Strategy Research Methods Designing Interactive Layouts Interactive Art Direction Creating And Applying Brand Guidelines Photography And Photo Manipulation Introduction to 3d Introduction to Motion Graphics Introduction to Audio & Video Creating and Applying Interactivity Rapid Prototyping Programming I Client Project Personal Project 3 Year During the third year emphasis is placed exploring different design approaches, contexts and roles in relation to emerging technologies. Students will also have the ability to work closely with students across different majors within Harbour.Space and gain a deeper understanding of the correlation between design and technology. Lectures and courses in the third year will prepare the students for a practical career in design. During the third year emphasis is placed exploring different design approaches, contexts and roles in relation to emerging technologies. Students will also have the ability to work closely with students across different majors within Harbour.Space and gain a deeper understanding of the correlation between design and technology. Lectures and courses in the third year will prepare the students for a practical career in design. Modules Physical Computing Data Visualisation Working with Data Designing for Mobile Emerging Technologies Design Management Selling & Presenting Design Business, Entrepreneurship & Self Promotion Patent Law & Strategy Seminars & Workshops Client Project Personal Project Programme Leadership Anton RepponenCo-Founder Anton & Irene Irene PereyraCo-founder Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Bachelor of Design specialising in Interaction Design

Inscape Education Group
Campus Full time 3 years February 2017 South Africa Cape Town Durban Midrand Pretoria + 3 more

Interaction designers develop cohesive systems that deeply impact people’s lives. Systems design (UX) and human-computer interactive interface design are relatively new professions. [+]

Interaction designers develop cohesive systems that deeply impact people’s lives. Systems design (UX) and human-computer interactive interface design are relatively new professions. Topics covered in this course to prepare graduates to enter this advance industry include: Human – computer interaction; designing and coding interactive interfaces across a variety of platforms (web-based, mobile, and ‘small screen applications); data visualisation and informatics; the design of digital information; the principles of user experience design; coding languages; viewer / consumer behaviour in a digital environment; digital integrated marketing; digital branding and digital design management. Graduates will be equipped with technical tools, design skills and an understanding of the ‘human factors’ involved in systems design. Consumables cost 1st year (+-R1000) **estimates only Continuous project based assessment Digital and print portfolio submissions in 2nd and 3rd year Final years graduate in December Degree candidates can go on to apply for post graduate studies pending they meet the application and entrance requirements of the relevant Institution. Our programmes are quality assured and standardised across all Inscape campuses nationally. You can enrol for our Bachelor of Design programme at any campus to complete your 1st year. Students who are accepted into certain degree specialisation programmes might be required to complete their 2nd and 3rd year studies at another specialised Inscape campus. What is included in the course MacBook * optional Wacom tablet Software licenses (as per programme requirements) Prescribed textbooks 1st year preliminary art equipment Online library subscription Digital study guides and courseware Internet connectivity Excluded Monthly consumables Digital camera Course Information Year 1 FUNDAMENTAL DESIGN 1st year – DESIGN SKILLS Developing fundamental design skills to create design savvy critical thinkers. Developing foundational Drawing Skills, Basic Material and Manufacturing awareness, Digital Image Making, Communication, Software and Leadership skills to create well rounded designers fit for any design industry. Developing an awareness of the integrated nature of design, advancing the unique thinking of our students. Introducing an appreciation for Design History. Establishing fundamental building blocks for creative problem solving. Course Information Year 2 DISCIPLINE SPECIFIC 2nd year – DESIGN KNOWLEDGE Discipline Specific knowledge will be developed through the study of communication design, probing and scrutinising visual design and exploring the development of media for on-screen communication. Applying theory to practice through data visualisation, exercising and applying information design and interactive design. The exploration of UX design through various platforms such as web, mobile, tablet and touch-screen will further develop applications, work-flow methodologies and coding languages based around touch screen technologies and database management. Advancing software skills and technical knowledge through front end software used for developing hardy and adaptable web based communication and interactive user experiences. Developing an understanding of the business of design through the awareness of interactive operations such as professional practice, consumer behaviour, digitally integrated marketing and communication, digital brand presence and the need for digital brand management. Course Information Year 3 SPECIALISATION 3rd year – DESIGN STYLE Developing a signature interactive design style by investigating human-computer interaction and interactive interfaces like web-based platforms, mobile and ‘small-screen’ applications as well as motion studies. Developing advance knowledge and expert skills by exploring user experience design principles, application development, socioeconomics (social / economic progress) and informatics through information systems. Developing an understanding of the guidelines and principles involved in running a design business. Promoting business vision, mission and values give graduates the confidence and ‘know-how’ to start their own design initiatives based on a foundational knowledge of strategic development, marketing strategies, importance of branding and managing finances. More about the bachelor of Design Degree (B.DES) This three-year full time qualification produces professional designers equipped for a rewarding career in design. Students qualifying can practise as junior designers or study towards an Honours Degree. As this qualification is universal, it applies to a variety of design disciplines, including fashion design, interior design, graphic design, multimedia design, jewellery design, industrial design, product design, spatial design, design research, design writing and design for the environment. Traditionally, the various fields within design and design education have been separated. Public and private Higher Education schools have offered all sorts of qualifications. Our Bachelor of Design qualification aligns industry standards and educates designers following common guidelines. It also implements the long-awaited minimum standards for designers of all disciplines. Design is globally recognised as a profession. Worldwide, designers are required to have at least a three-year qualification. Inscape offers the Bachelor of Design Degree with common competencies and specialisations through elective subjects. The first year of the Bachelor of Design provides a foundation in design thinking, constructs and visual communication, photography, material studies, image making and design history, communication studies, leadership and unique thinking and software includes basics in Adobe products. We love that our students learn alongside aspiring designers of other disciplines. This kind of exposure blows a student’s design perspective wide open and teaches relevance and appropriateness in terms of design solutions within the business world. At the end of the first year, students are required to select their chosen stream as a specialisation of their future career choice. Our students love the fact that they have a full year to become fully entrenched in the world of design. They attest to the fact that when they make their final decision regarding a chosen specialisation that they do so with confidence and fully informed. Second and third year are intense. Each specialisation stream is packed with knowledge and technical skill required of the respective discipline. Our students however, are well prepared in the first year and enter into the senior years equipped with the ability to think critically and apply themselves effectively. Our success rates are a testimony to the fact that our unique approach to teaching design, works. [-]

Bachelor of Design (Communication)

Otago Polytechnic
Campus Full time Part time 3 - 6 years February 2017 New Zealand Dunedin + 1 more

Communication Design encompasses a wide range of media and processes and in a rapidly expanding global media environment a design qualification will open the doors [+]

Bachelors in Interaction Design. Want to learn how to present concepts and information creatively and effectively? Keen to gain the skills to craft ideas and tell stories through image, text, sound, moving image and interactive media? Communication Design encompasses a wide range of media and processes and in a rapidly expanding global media environment a design qualification will open the doors to an endless array of opportunities. Work in a broad range of creative areas and for a variety of companies, use your vision to challenge the status quo and communicate original and exciting ideas to others. With your passion for design, you could consider a career as a Graphic Designer, Illustrator, Character Designer, Art Director, Design Project Manager, Design Researcher, Film-Maker, Web Designer or Animator, to name but a few. Study at one of New Zealand's most innovative and progressive design schools and learn about key areas of Communication Design including storytelling, graphic design, photography, branding and advertising, moving image, illustration, web design, interactive media and interaction design. Develop a sound knowledge and understanding of the design process, both individually and in groups, while gaining valuable practical experience with a variety of hands-on and community-based projects. Gain over 100 weeks in a design studio environment and benefit from the individual guidance and support offered by highly skilled tutors in our boutique Design School environment. International fee: $21,270 (first year) Skills required Creativity and vision. The ability to see an idea through from concept to reality. Practical ability and good communication skills. An interest in people and the world around you. An enjoyment of working with others. Entry Requirements International students will be individually assessed to ensure they meet degree-level entry requirements. If English is not your first language, you must also demonstrate English language skills equivalent to an IELTS overall band score (academic) of 6.0, with no less than 6.0 in writing and speaking, and no less than 5.5 in reading and listening. Portfolio note Your portfolio should: Be a comprehensive review of your current design achievements, potential and commitment. We are looking for evidence that you are able to be original, versatile and enterprising and that you are committed to creative study in your chosen design field. Within the portfolio: Your portfolio should include work that you feel best represents your creativity and demonstrates your knowledge of and passion for your chosen field of study. It may contain photographs, small original works, sketches, and whatever you feel is visually informative about you and your abilities as a potential fashion/communication/interiors/product designer. Please include process work for some pieces (2-3 approximately). This could include drawings, sources of inspiration, comments etc which demonstrate the development of an idea, i.e. that you are able to develop and research an idea through to a finished design. e.g. painting, graphic work, garment, photograph, a creative textile work or 3-dimensional design, appropriate to your chosen field of study. For secondary school students this work can be anything completed over the last year and may be work that you are developing for NCEA Level 3 portfolios. We do not require finished NCEA boards but you may wish to include development work for these. We would like to see work that has been done as part of class or group projects, but also work which has been self-initiated, and demonstrates interest in your chosen field of study. Portfolio format The portfolio should be in a format appropriate to the work you are showing, i.e. digital (CD) or physical. As a guide, we expect at least 10 X A4 or A3 sheets – a clear binder is a good way to protect your work unless, of course, your portfolio is on CD or being sent by email. If you wish to include garments/samples in your portfolio, please consider providing photographs of your work instead. We have limited storage space and do not wish to risk damage to your work. Please note there is a file size limit of 15MB for the portfolio if you are applying online. Cover letter Explain why you have chosen to apply for the selected programme. This letter should communicate your interest in the discipline and discuss what steps you have already taken to increase your chances of being accepted onto the programme. Please include Curriculum Vitae and your career goals in this letter and any other relevant information. Delivery of your portfolio Please courier or hand-deliver your portfolio to the address below (enclosing a self-addressed, postage-paid courier package in order for your work to be returned after consideration): Customer Services Otago Polytechnic F Block, Forth Street Dunedin 9016 Attn: Student Administrator for Design We look forward to receiving your application as soon as possible. Applications are preferred by 30 November (late applications are accepted based on the availability of places in the programme). Additional documentation You must supply certified copies of proof of identify, academic records, proof of residency (where appropriate) and curriculum vitae. You must also include a short letter, explaining your motivations and why you think you would be a good candidate for this degree. Selection procedure Selected applicants may be asked to attend an interview, where they will be invited to discuss their portfolio. Eligible applicants will be selected using a range of identified criteria. Should the number of applicants who meet the selection process requirements exceed the available places, the professional judgement of staff will be used to determine those given immediate entry and those placed on a waiting list. Applicants who do not meet the acceptance criteria will be directed to a path of study to prepare them for application the following year. Provisional Entry: A school leaver or an adult applicant who does not meet all of the entry criteria may be given provisional entry to year 1 at the discretion of the Head of School. Those who successfully complete and pass year 1 will be deemed to have met entry requirements and provisional status will be removed. The interview panel will consist of lecturers who teach on the course, along with an academic leader from the department. Applicants will be selected on merit using professional judgement on the basis of their portfolio of work, evidence of creativity and ability to take a concept through to a model stage and demonstration of the ability to undertake design study at degree level. Successful applicants are all informed before the end of the year and are sent detailed information on enrolment procedures, loans, starting dates for the following year and any information that might be required to facilitate a smooth introduction to the programme. Additional costs A list of equipment, textbooks and resources which must be purchased for this programme are available from the School of Design. Further study options Advance your design skills with our graduate or postgraduate qualifications in Design or Art, or expand your career prospects with a graduate teacher training programme. Programme specific risks Prior to enrolment, you are advised of the programme specific risks in workshops and CAD rooms. This information is provided by way of discussion at interview and written notification with acceptance and you will be required to undertake training before independent use of many types of equipment in workshops and studios. Risks include wood, metal, plastics, textiles, painting plant and equipment. Studying at the school of design Offering small class sizes in immersive studio environments, the School of Design provides you with numerous opportunities to develop and showcase your creative talent. You will be frequently involved in professional presentations, talks, exhibitions, and events, with the year culminating in the 'Excite' exhibition, a highlight on the OP calendar. The School of Design also enjoys strong and frequent links to the local, national and international design community. You will benefit from ongoing networks and opportunities through these associations which will allow you to form contacts within the industry, while at the same time earning credits towards your degree. No matter what your discipline, we offer you the chance to work with 'real' clients, creating design-based solutions and services. workSpace workSpace is a professional Communication Design studio based at the Otago Polytechnic campus in Dunedin. This studio connects emerging designers with commercial or not-for-profit clients. workSpace matches clients' requirements to your design skills and enable you to gain valuable work experience in a learning environment. At the end of your degree you may apply for a job at the studio as a Design Associate, offering you up to a year of paid work experience, applying your skills to client work, in a busy studio environment. FAQ/Answers What is the minimum/maximum age to apply? There is no maximum age to apply, provided that you are a genuine student. Usually, students beginning their programmes are at least 18 years of age. How long will my study take? Undergraduate degrees are three years, diplomas are usually two years and certificates are one year. Graduate and postgraduate qualifications can take one to two years to complete. What about international recognition? All of our qualifications are recognised internationally. You are able to take your Otago Polytechnic undergraduate degree and apply to other national and international tertiary institutions for graduate and postgraduate study. How much can I earn as a student? Those students who are eligible to work while studying may get causal jobs in areas like hospitality or other service industries. Your hourly wage is likely to be between NZD$13-15. What do I need for my student visa? Your Otago Polytechnic Offer of Place letter. This letter means you have been accepted to study. It also states your course fee, which you must pay first to your nearest New Zealand embassy, consulate or immigration office. You will then receive a receipt of payment from us. You must submit these two documents (your Offer of Place and your receipt of fees), along with evidence that you have sufficient funds for living expenses, and a return international air ticket or evidence of sufficient funds to buy one, to your nearest New Zealand embassy, consulate or immigration office. For programmes longer than 24 months, you will also need to provide very recent medical and x-ray certificates. If you are over 17 years of age, you will need a police certificate to show that you are of good character. See the New Zealand Immigration website for more details. Streamlined visa applications now open! If you are an international student who will apply for your student visa from outside of New Zealand, you might be eligible for the streamlined visa process offered by Immigration New Zealand (INZ). This allows your visa application to be processed faster by INZ because Otago Polytechnic nominates you as a suitable candidate (INZ will decide the outcome and the processing time). Once you have received your Offer of Place from Otago Polytechnic, you may apply for a streamlined visa nomination letter from us. For more information and to submit an application, click here. What happens when I finish my degree? Students who have completed their degree in the normal time and have a job offer related to their studies can apply for a work visa for another two years. This entitles you to work in the job you have been offered, and may help you qualify for residence. What about applying for New Zealand residency? If you meet the requirements of the current immigration policy in New Zealand, it is possible for you to apply for residence at any time. Immigration policy encourages students who have completed their degree in New Zealand to apply for permanent residence. Is there an application fee? No. How long does it take to apply? We suggest you apply at least three to four months before your programme starts so that you are organised to arrive on time. What do I need to include in my application? Your English language test results: IELTS, TOEFL or TOIEC. We also require certified copies of any academic results you have from your overseas high school or university. We may also require your curriculum vitae or a portfolio, depending on your programme entry requirements. Your workload There is an emphasis throughout the three year programme on the development of independent learning skills. This is reflected in the decrease of directed hours over the three years with an expectation that by the end of year three, you will be an independent learner. Hours are allocated as follows, based on a 32 week academic year: YEAR Directed (Class Contact Hours) Approximate Hours Per Week Self-Directed Hours (Non- Class Contact) Approximate Hours Per Week YEAR 1 570 18 630 20 YEAR 2 530 16.5 670 21 YEAR 3 385 12 815 25.5 Disclaimer While every effort is made to ensure that this sheet is accurate, Otago Polytechnic reserves the right to amend, alter or withdraw any of the contained information. The fees shown in this document are indicative ONLY. Both domestic and international fees are subject to change and are dependent on the development and implementation of Government policies. Please note that additional fees may from time to time be required for external examination, NZQA fees and/or additional material fees. [-]

Bachelor in Interaction Design (BEng)

University of Southern Denmark
Campus Full time 7 semesters September 2017 Denmark Sønderborg

With a bachelor of engineering degree in Interaction Design you could end up designing interactive playgrounds for children. Or a robot guide dog for the blind. Or... [+]

This programme is offered in EnglishWith a bachelor of engineering degree in Interaction Design you could end up designing interactive playgrounds for children. Or a robot guide dog for the blind. Or even little sailing boats to sail the oceans collecting environmental samples.

 

 

Study environment

Each year more than 1500 international students from all over the world choose to study at the University of Southern Denmark, so you will become part of a lively international student environment.We believe that engineers of today must be able to master a global perspective and we encourage international as well as Danish students to spend one or two semesters abroad on an internship or as exchange students.Faculty of Engineering has adopted a student-centred approach to learning, and teaching is based on problem based project work. Students participate significantly in class and carry out project work in small teams. Learn more about the study environment from the students themselves.... [-]


Bachelor in Animation

Willem de Kooning Academy
Campus Full time September 2017 Netherlands Rotterdam

The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. [+]

Bachelors in Interaction Design. The term ‘animation’ is derived from the Latin word ‘anima’, which means ‘soul’. Thus, ‘animation’ literally means ‘to incite, to bring to life’. Freely translated, animation is the bringing across of meaning or emotion through the movement of an inanimate object. A rather more technical definition is ‘the suggestion of movement through consecutive images in changing situations’. We view animation initially as a means of communication. Animators have stories to tell. Animation is thus a means and not an end in itself. This is the reason that the faculty devotes much attention to applicability and concept development on top of acquiring craftsmanship and skills. Animations are found in films, adult and children television series, games, interactive applications and apps, commercials, simulations and information films. Even the appearance is hugely diverse, ranging from traditional 2D animation in classic cartoons and 3D computer technology to stop motion and digital cut outs. We focus on the strongly growing market with its wide diversity of applications on all sorts of platforms, from interactive applications to commercials, whose demand for the translation of large amounts of data into easy to ‘read’ images is radically increasing. The first two years of the study programme mostly consists of basic skills development. You will learn several different techniques, principles and theory, initially from simple resources, but as you progress the projects will become more complex and your instruments will become more advanced. You yourself will determine the professional area in which you will develop. The second half emphasises collaboration, practical assignments, compiling a portfolio and an internship. You can also do an exchange in a city such as London, Berlin, Boston or Tokyo and build the foundation for your future as a professional animator. Creating Pioneers Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin. PORTFOLIO CHECKLIST Are you … talented in visual arts? independent and responsible? dedicated and motivated? entrepreneurial? Then visit one of our Open Days or Open Evenings – and bring your portfolio! – and apply for admission. WHAT A selection of 10-15 works which were preceded by a creative process For example: designs, objects, photos, films, games, animations, fashion (accessories), furniture, models, drawings, posters, campaigns, paintings, usable artifacts and sculptures. You can publish and present all of this in a neat traditional portfolio folder, but you can also use different methods: 3D work can be brought in a (cardboard) box, digital work can be presented on a laptop or tablet. Please note: apart from these works, please show us some other things you created. Make a careful selection between the two. That way, we can assess to what extent you have an insight in your own qualities and your own work. [-]

Architecture

Auburn Global
Campus Full time 5 years May 2017 USA Auburn

The bachelor of architecture degree is awarded upon the completion of the five-year curriculum. Qualified students may elect to pursue concurrently a second bachelor of interior architecture degree. [+]

The bachelor of architecture degree is awarded upon the completion of the five-year curriculum. Qualified students may elect to pursue concurrently a second bachelor of interior architecture degree. In the United States, most state registration boards require a degree from an accredited professional degree program as a pre-requisite for licensure. The National Architectural Accrediting Board (NAAB), which is the sole agency authorized to accredit U.S. professional degree programs in architecture, recognizes three types of degrees: the Bachelor of Architecture, the Master of Architecture, and the Doctor of Architecture. A program may be granted a six, three or two-year term of accreditation, depending on its degree of conformance with established educational standards. Doctor of Architecture and Master of Architecture degree programs may consist of a pre-professional undergraduate degree and a professional graduate degree, that when earned sequentially, constitute an accredited professional education. However, the pre- professional degree is not, by itself, recognized as an accredited degree. Auburn's next accreditation visit for the architecture program is in 2017. Auburn University, School of Architecture, Planning, and Landscape Architecture offers the following NAAB-accredited degree program: Bachelor of Architecture (159 credits). The four-year pre-professional Bachelor of Science in Environmental Design is not a professionally accredited degree. Auburn University is a member of the Association of Collegiate Schools of Architecture. Students are encouraged to work at an architect’s office, on a construction site or in another approved professional endeavor prior to their fourth year. The bachelor of interior architecture degree program offers a holistic approach to design that focuses on the relationship between interior and exterior space. Interior Architecture students develop enhanced critical thinking abilities in relation to the construction of space, progressive materiality, sustainability, and representation. Auburn has integrated Interior Architecture and Architecture in this unique program resulting in the granting of two degrees upon completion of the fifth year of study. It is not possible to get the undergraduate degree in interior architecture without the dual Architecture professional degree. Architecture students must apply separately to the Interior Architecture Program through a competitive application process. The graduate who receives a bachelor of interior architecture degree and a bachelor of architecture degree is a person trained in interior architecture and architecture who is qualified to sit for an Architectural License Exam after completing IDP and then sit for the NCDIQ Exam for Interiors, based on a transcript review. See advisor for details. Architecture Academic Standards and Policies Enrollment in the second year studios is limited and eligibility for acceptance to Architecture and Interior Architecture is based on performance in courses in the first year of the model curriculum. The Architecture Program offers two options for completing the Pre-Architecture first year of the model curriculum: the Foundation Unit Studio sequence and the Summer Design Studio sequence. Placement of Pre-Architecture students into either of these entry sequences is determined by an Architecture Program committee. Information regarding the entry sequence placement process will be mailed to all Pre-Architecture students who have been admitted to Auburn on or before February 1 preceding fall term entry. Students not participating in the Foundation Unit Studio have the opportunity to be selected to enter the design studio sequence in the summer term after their first year of enrollment. Placement in the Foundation Unit Studio Sequence will be communicated prior to Camp War Eagle. Pre-Architecture students must receive an “S” in ARCH 1000, ARCH 1010, and ARCH 1060 prior to being admitted to the ARCH 1020/ARCH 1420 course sequence. Students accepted into the Foundation Unit Studio sequence may not defer their acceptance to another academic year. Students that fail to successfully complete the fall semester studio sequence, or students not accepted into the Second Year Studio sequence at the end of the spring semester, will not be readmitted to the Foundation Unit Program. These students may elect to participate in the following Summer Design Studio session and will be required to participate in the entire summer program. Eligibility is dependent upon Summer Design criteria. Auburn University students who successfully complete 27 hours, pass ARCH 1000, General Physics I, and Calculus I or MATH 1150, and achieve a minimum cumulative GPA of 2.80 are eligible to be accepted into Summer Design. In the event that all available Summer Design seats are not filled based on the stated criteria, the committee may opt to fill the remaining seats based on academic performance of the applicants. Summer Design Studio sequence is divided into two sessions. During the course of the first session each student’s work is periodically ranked relative to her/his peers. At the end of the first session the students with the highest rank-in-class are accepted into Session Two, subject to available space. Students not accepted to the Second Year Studio may elect to retake the entire sequence of courses during the following Summer Design Session if they meet the admission criteria or they may elect to change majors. Admission to the Second Year Studio sequence is predicated on the receipt of a grade of C or better in both ARCH 1020 and ARCH 1420. The Grade Adjustment Policy may not be used to progress to Second Year Studio. In the event a grade of D or F is received in any required course in the major, a review is required for continuance in the program. Based on the outcome of this review, a student may be required to repeat the course or, in the case of design studios, the entire studio sequence for that respective year-level. Students receiving a second D when repeating a required course will be reviewed for continuance in the program. Similarly, a student receiving a majority of grades of C or poorer may be reviewed for continuance in the program. Students must maintain professional standards of behavior, as outlined in the Student Policy eHandbook, at all times while on university property and while participating in school sponsored trips, events, and activities. Failure to do so may be grounds for dismissal from the program. To proceed to the beginning sequence of design studio at third, fourth, or fifth year levels, the student must have completed all required prerequisite courses for that respective year-level, as indicated in the model curriculum. Enrollment in 3000-level BSCI courses will be limited to those students with a GPA of 2.50 or above and second-year standing in design studio. Architecture Transfer Students Transfer students in Architecture must meet the minimum requirements as set by Auburn University to be admitted to the College of Architecture, Design and Construction. They will be advised to begin with the Summer Design Studio Sequence. Transfer students must also meet the minimum qualifications for admission to Summer Design. Transfer students should contact CADC Student Services no later than January to request a space in the Summer Design Studio. Foundation Unit Studio placement for transfer candidates is determined each year by the school head, the Architecture program chair, the First-Year Program coordinator and a representative from the Office of Student Services. Up to 20 percent of Foundation Unit Studio positions may be reserved for transfers each year; however, the positions will only be filled if the transferring student’s academic performance is competitive with the Foundation Unit Studio top tier ranking students from that academic year freshman admission round. It is possible to have a Foundation Unit Studio with no transfer students. Transfers accepted into the Foundation Unit Studio Sequence may not defer their acceptance to another academic year. Transfer students from NAAB-accredited architecture programs, in addition to meeting the minimum requirements as set by Auburn University, will be required to present a portfolio of their work to the Academic Review Committee (ARC) for evaluation. The ARC will determine the level of placement in the professional architecture design studio sequence or in the pre-architecture program. Special Opportunities for Qualified Architecture and Interior Architecture Students During the third year of design studio students may participate in at least one of a variety of field studies opportunities aimed at enriching students’ learning experience and preparing students for professional life. These opportunities include both an international studies program with a variety of options for study abroad as well as the possibility of participation in the Rural Studio - a program based in rural west Alabama where students engage local communities via hands-on service-learning projects to help meet needs of shelter and improved quality-of-life. In addition to the required third year opportunities, students may have additional opportunities during their fifth year of study to participate in the Rural Studio or the Auburn Center for Architecture and Urban Studies - a design center in downtown Birmingham where upper-level students and faculty engage in community-centered, service-learning activities. Participation in each of these programs is limited, and students may be allowed to participate based on academic standing, available resources, and a competitive selection process. Professional internships with practicing architects are recommended prior to the last year of study. Architecture/Interior Architecture (ARIA) Academic Standards and Admission Policy Participation in the Interior Architecture (ARIA) program is highly selective. Students are eligible to apply for the Interior Architecture program in the spring of their second year of the Architecture Program. This policy allows for a summer ARIA thesis class size based on yearly available faculty resources. Spring semester applications (2nd year students) The Interior Architecture faculty will make a selection of second year students at the end of Spring semester. Class size is based on available faculty resources and may vary each year. These students will initially participate in the ARIA-designated Third Year Fall Semester Studio. Selection of students is based primarily on the ARIA faculty-comprised Admission Board’s assessment of submitted design work. The assessment will be based on the students’ statements of intent and on three projects that demonstrate a high quality of design ability. A high quality of design ability is considered to be an indication of an applicant’s capability to take on the extra degree requirements of the ARIA degree. Additionally, it is required that accepted students have completed their appropriate studio coursework and maintain a minimum 3.0 GPA for conditional acceptance into the ARIA dual degree program. The students must maintain a minimum of a 3.0 GPA in their studio coursework during the third and fourth year to proceed into the ARIA Summer Thesis semester. If a 3.0 studio GPA is not maintained, a review by the ARIA Admissions Board will be required to determine a student’s eligibility to continue in the program. [-]

Official Undergraduate Degree in Product Design

IED – Istituto Europeo di Design Madrid
Campus Full time 4 years October 2017 Spain Madrid

The Official Undergraduate Degree in Product Design trains students to be creative professionals with technological and project knowledge that enables them to develop products and services for consumers, keeping in mind their intervention with the environment. [+]

Bachelors in Interaction Design. THIS PROGRAM IS TAUGHT IN SPANISH The Official Undergraduate Degree in Product Design trains students to be creative professionals with technological and project knowledge that enables them to develop products and services for consumers, keeping in mind their intervention with the environment. The design of all kinds of objects, produced industrially or artisanally, to make them attractive and useful for users. Product desingers anticipate the demands and needs of the market, developing projects in a resposible way, working on research and the implementation of new methods, materials and manufacturing processes. Professional Profiles: Urban and domestic furniture designer; Product designer; Household products, bath and home accessories designer, lighting, toys, items, packaging, jewellery, etc. The Official Undergraduate Degree in Design, specialising in Product Design, trains students to become creative, ethical and innovative designers, with projectual, technological and management skills which will allow them to develop products and services to improve the quality of life of users and the environment. The teaching methodology revolves around a method based on the current economic and social-cultural context, where students learn about the importance of their professional role, with the production of their own multidisciplinary projects for research, experimentation and creativity, synchronising with other support contents and activities, such as seminars, workshops and technical, technological, cultural and communication subjects. The contact with companies, designers, experts on sustainability and industry, and other professionals forms part of the continuous experience enjoyed by the students. By the third year, students may choose from three different specialisations: Product, Home Design or Urban Design. This program has been recognized by the Autonomous Government of Madrid and the Spanish National Government as an official Degree in Product Design. COURSE LANGUAGE: SPANISH [-]

Bachelor of Design

Sharda University
Campus Full time July 2017 India Greater Noida

The Foundation year of the undergraduate course is common to all students of design, following which each student chooses one Major and one Minor from the following areas of interest: <ul> <li>Industrial & Product Design</li> <li>Design Communication</li> <li>Digital & Interactive Design</li> <li>Fashion Design</li> <li>Design & Management</li> <li>Habitat Design</li> </ul> [+]

The Foundation year of the undergraduate course is common to all students of design, following which each student chooses one Major and one Minor from the following areas of interest: Industrial & Product Design Design Communication Digital & Interactive Design Fashion Design Design & Management Habitat Design The two-tiered Major-Minor structure helps students develop a holistic perspective of the design discipline. The students then graduate as multi-faceted professionals, each with their unique expertise. This is a part of the broader vision of the school, which views the discipline of design as a large interrelated group of various expertise. Areas of Interest Industrial & Product Design Industrial and Product Designers create new products that enable people to live better lives, stimulate business and contribute to upkeep of welfare of communities. Through immersion in materials, fabrication processes, aesthetic consideration, and proactive social engagement, the Industrial & Product Design program cultivates the essential intellectual know-how and technical skills students need to explore the growing roles of a professional product designer. Design Communication The world of Design and Communication involves the use of visual and audio language and culture to translate design into tangible forms that capture people’s imagination and entertain them. The Design Communication program encompasses typography, print design, data mapping, motion, sound, and spatial and environmental graphics, as well as branding, packaging, and advertising. Digital & Interactive Design Digital Designers are involved from designing computer games to tablet platforms, special effects in movies to animation and cartoons and finally to designing the interactions between computers and human beings. Students in the program are encouraged to explore many areas and develop expertise in game design, animation, motion graphics, interaction design, and other creative technologies, which include mobile media and computer art. Students learn to use software like 3DS MAX, Alias, MotionBuilder, Adobe After Effects, Adobe Flash Builder, Maya, and Processing, along with new forms of interface, large-scale multi-touch screens, and physical motion. Fashion Design The students of the Fashion Design concentration are trained to become creative individuals who are able to combine conceptual and technical skills to create a wide variety of goods for this emerging industry from garments to jewelry, from shoes to handbags. Following their Foundation Year, Fashion Design students begin concentrating on the core aspects of their discipline. They study sewing, draping, and patternmaking, as well as drawing and digital design. An emphasis on design concepts complements students' technical skills and provides them with an overview of fashion design markets. Design & Management Design Managers are trained to be proficient in multiple levels of design and business practices, from its idea, innovation, to its project, development, and implementation. The Design & Management program educates students in the entrepreneurial and strategic aspects of design, as well as in design aspects of business. Project-based studio and seminar courses integrate business, design, and liberal arts education, promoting interdisciplinary learning through wide-ranging research and collaborative work. Habitat Design Habitat designers, which include lighting designers, interior designers, furniture designers, etc., ensure that the inhabitant and their habitat is in perfect sync in terms of desire, comfort, affordability, taste and social, ecological and economic sustainability. Habitat Design explores the role of design in shaping people's experiences in everyday urban life, focusing on interactions between people, environments, communication systems, and products. Students work in small groups to develop design concepts for residences, institutions, commercial spaces, or other such spaces. Candidate must be Proficient in English Communication. Career and Placement Opportunities by Areas of Interest Industrial & Product Design Once you complete the Bachelors of Design course with a concentration in Industrial & Product Design you could be a: Package Designer, Product Designer, Automobile Designer, Industrial Machines and Tool Designer, Signage Designer, Prop Designer, Exhibition Designer. Graduates from the Industrial & Product Design specialization could look to work with institutions like, TATA Motors, Maruti Suzuki, Ford, Chevrolet, Toyota, Honda, Phillips, Samsung, Nokia, Sony, Logitech, Apple, Siemens, Bosch, Whirlpool, Dell, IBM, Google, DMRC, Compaq, HP. Design Communication Once you complete the Bachelors of Design course with a concentration in Design Communication you could be a: Movie Art Director, Cinematographer, Graphic Designer, Set Designer, Production and Branding Designer, Print Designer, Design Director. Prospective Employers for Communication Designers could be: Channel[V], Balaji Motion Pictures, Reliance Communications. UTV, STAR, NDTV, CNN, Discovery, ESPN, Google, Yahoo, Wikipedia. Digital & Interactive Design Once you complete the Bachelors of Design course with a concentration in Digital & Interactive Design you could be a: Game Designer, Digital Environment Artist, 2D 3D Animator, Visual Effects Director, Web Platform Developer, Web Designers, Creative Director, Visual Effects Cinematographer. Graduates from the Digital & Interactive Design specialization could look to work with institutions like, Google, Pixar, Walt Disney, ILM, Cartoon Network, DreamWorks, Sony Pictures, Blizzard games, Red Storm Entertainment, Apple, Dell, Google, Samsung, Android. Fashion Design Once you complete the Bachelors of Design course with a concentration in Fashion Design you could be a: Women’s Apparel Designer, Menswear Designer, Bridalwear Designer, Footwear Designer, Accessory Designer, Luggage Designer, Product Developer, Fashion Retailer. Potential employers of graduates from the Fashion Design specialization could be Anokhi, FabIndia, Zara, Mango, GAP, Old Navy, Banana Republic, Polo, Ralph Lauren, L’Oreal, Biotique, Wills lifestyle, StarTV, UTV, Turner Communications. Design & Management Once you complete the Bachelors of Design course with a concentration in Design & Management you could be a: Project Managers, Construction Managers, Real Estate Managers and Valuators, Real Estate Marketing, Design Managers, Design Marketing, Design Manager in Retail, Customer Experience Managers, Product Managers. Potential employers of graduates from the Design Management specialization could be TATA Housing, Jaypee Builders, Omaxe, Ansals, L&T, Amazon, Google, Caterpillar, TCS, Infosys, Wipro, Steria, HP, Vodafone, Samsung, Tech Mahindra, Microsoft, Oracle. Habitat Design Once you complete the Bachelors of Design course with a concentration in Habitat Design you could be a: Interior Designer, Healthcare Designers, Sustainable Designers, Exhibition Designers, Corporate Identity Designers, Set Designers, Furniture Designers, Lighting Designers, Packaging Designers, Space Planner, Fixture Designers. Students who choose the Habitat Design specialization could be working for Fortis, Max Healthcare, Cadila, Ansals, TATA Housing, Ansys, DLF, Omaxe, Aviva, Delhi Tourism, INTACH, Armani Interiors, Hallmark Interiors, Scarlet Multimedia, ICreon Design Studio. [-]

Bachelor of Science in Computer Science and Game Design

DigiPen Institute of Technology
Campus Full time 4 years September 2017 USA Redmond

The Bachelor of Science in Computer Science and Game Design prepares graduates to be hybrid engineer/designers who have strong programming and mathematics skills, combined with formal training in [+]

Bachelors in Interaction Design. The Bachelor of Science in Computer Science and Game Design prepares graduates to be hybrid engineer/designers who have strong programming and mathematics skills, combined with formal training in game design. The field of digital entertainment has grown from using small teams of just a handful of developers for an entire game to using large teams of one hundred or more on a single title. This large increase in the size of teams, scope, and investment in digital entertainment titles has created a growing demand for a type of developer who can bridge the scientific and creative sides of game development, able to work as an engineer or designer as needed. Admissions Info Students applying to the BS in Computer Science and Game Design program must be passionate about game design (both digital and non-digital), including level design, system design, and behavior design. They must also be strong analytical thinkers, with a good foundation in mathematics (at least through pre-calculus), science, and writing. Candidates will also find it useful to complete courses in calculus, physics, and computer science prior to attending DigiPen. Topics Covered Students in the BS in Computer Science and Game Design program will focus on the following subjects: - Game design and development, including game history, game analysis, game mechanics, game dynamics, game aesthetics, 2D and 3D level design, character behaviors, AI programming, design documentation, and play-testing. - Core academic courses such as linear algebra, calculus, physics, and computer science (including C, C++, and scripting languages). - Humanities and social sciences courses such as psychology, writing, and communication. [-]

Bachelor of Fine Arts Interactive Design

O'More College of Design
Campus Full time September 2017 USA Franklin

The Interactive Design program prepares students for careers in the interactive design industry by building essential foundational skills. The curriculum is developed around a variety of creative experiences in which students are challenged to blend concepts and design skills using time-tested design principles with current techniques and technology. We focus on the creative process–from concept-driven design to innovative solutions. [+]

Mission The Interactive Design program prepares students for careers in the interactive design industry by building essential foundational skills. The curriculum is developed around a variety of creative experiences in which students are challenged to blend concepts and design skills using time-tested design principles with current techniques and technology. We focus on the creative process–from concept-driven design to innovative solutions. Curriculum & Philosophy The Interactive Design program is a dynamic B.F.A. degree in which students gain the necessary knowledge and experience in the latest web and digital technologies to prepare them for a successful career in the interactive design industry. The curriulum combines classic design principles and current interactive technologies to challenge students to create rich interactive designs. We focus on the creative process from concept-driven design to innovative visual solutions that work across a variety of interactive and digital media. Students design logos, web advertising campaigns, websites, and apps. They also learn illustration techniques, animation, motion design, and industry business practices while receiving thorough instruction in computer systems and industry - standard software. All of this is then applied through a customized internship program that exposes our students to the industry and gives them practical, real-world experience before they graduate. Success Our success stems from three main factors: curriculum, instructors, and educational philosophy. Our graduates are in high demand and work for advertising and public relations agencies, graphic design firms, and small business doing corporate identity design, publishing, packaging, and music related marketing. Faculty At O’More College of Design, you learn from the best. Our instructors are award - winning designers, working for companies such as: Chevrolet, DuPont, MCA Records, Vanderbilt, and many others. Laptop Requirement The approximate cost of $2,500 will be required for the purchase of a laptop and software. Students will be able to purchase all hardware and software using educational discounts, but they should also research and plan for other potential opportunities to save, such as Tennessee’s Sales Tax Holiday. [-]

Bachelor of Computer Science (Graphics & Multimedia Software)

Universiti Teknologi Malaysia
Campus Full time 4 years January 2017 Malaysia Johor Bahru

The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. [+]

Bachelors in Interaction Design. The technologies of computer graphics, multimedia and animation have pervaded most of the activities of business, communication and education. Consequently, the need for skilled and highly trained workforce is of vital importance. This requirement leads to the introduction of Bachelor of Computer Science specializing in Computer Graphics and Multimedia program. The above mentioned and comprehensive programme provides a thorough treatment in the field of computer graphics, multimedia as well as in simulation and virtual reality. In line with the objective of providing highly trained workforce in computer graphics and multimedia engineers, short courses in various related fields and applications are also offered periodically. Course Duration The program will be conducted full time in 4 years. Programme Educational Objectives (PEO) The programme is designed: To produce graduates who are able to use sound computational principles and techniques in solving real worldproblems across different application areas. To produce graduates who are capable of applying efficient and effective scientific approach and tools in designingand building high quality computer programs. To produce graduates who are able to plan, analyze, design, implement, evaluate, maintain and manage enterprisewide computer graphics and multimedia system with optimized performance and integrity of its applications. To produce graduates who are able to communicate effectively across different range of contexts and audiences. To produce graduates who are able to independently conduct lifelong learning and adapt readily to changing situations. To produce graduates who are able to demonstrate consistent professional ethics with high integrity. Programme Structures and Features, Curriculum and Award Requirements The programme is offered in full-time mode based on a two (2) Semester Academic Year with several courses being delivered and assessed in each semester. Assessment: 30-50% examination, 50-70% course work. YEAR 1 (Semester I) Technology & Information System Discrete Structure Programming Technique I Digital Logic Malaysia Dynamic Arts, Customs & Beliefs of Malaysians(International Students) Islamic & Asian Civilisation (TITAS) Bahasa Melayu untuk Komunikasi (International Students) YEAR 1 (Semester II) Mathematics for Computer Graphics Programming Technique II Network Communications Probability & Statistical Data Analysis Academic English Skills Science, Technology and Human YEAR 2 (Semester I) Database System Analysis and Design Data Structure and Algorithm Computer Organisation and Architecture Human Computer Interaction Advanced Academic English Skills YEAR 2 (Semester II) Web Programming Object Oriented Programming Software Engineering Operating Systems Co-curriculum Elective Courses – Choose 1 (3 Credits) Fundamental of Computer Graphics Database Programming YEAR 3 (Semester I) Theory of Computer Science Innovation & Creativity Subcluster Choose 1 from 2 electives Elective Courses-Choose 4 (13 Credits) Application Development Artificial Intelligence Geometric Modeling Real-time Computer Graphics Netcentric Computing YEAR 3 (Semester II) Graphics and Multimedia Software Project 1 Technopreneurship Seminar Fundamental of Technopreneurship English for Professional Purpose Elective Courses – Choose 3 (9 Credits) Multimedia Data Processing Windows Programming Data Visualisation Fundamental of Image Processing Multimedia Networking YEAR 4 (Semester I) Industrial Training (HW) Industial Training Report YEAR 4 (Semester II) Graphics and Multimedia Software Elective Foreign Language Elective Courses – Choose 3 (9 Credits) Computer Games Development Advanced Computer Graphics Multimedia Web Programming Introduction to Speech Recognition Award requirements: To graduate, students MUST: Achieve a total of 128 credit hours with minimum of CPA of 2.0. Pass industrial training (equivalent to 12 credit hours), which 4 credits will be graded & 8 credits as HW status; Complete the Computer Graphics and Multimedia Project. Career Prospects Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Developer, Content Creative Creator, Games Programmer, Assistant Project Manager, Academician and Researcher. [-]

Bachelor of Media Design in Motion Design

Media Design School
Campus Full time 3 years March 2017 USA San Diego New Zealand Auckland Australia Adelaide + 4 more

Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. [+]

Making text, illustrations, and images move in music videos, television commercials and films is the specialty of the Motion Graphics Designer. Specialise in Motion Design and we'll teach you key technical skills such as 2D and 3D animation, visual effects, composition, image manipulation and text choreography, so that you have the experience and evidence of working to a variety of client briefs. Careers & Industry Design comes to life as you develop motion graphics for commercials, title sequences, music videos and television. The course includes 2D and 3D animation, visual effects, composition, image manipulation and text choreography. Graduates enter the industry with a portfolio that showcases their ability to answer client briefs, collaborate across multiple disciplines and experience working in production. Motion Designers can go on to work in: Television; Advertising; Production houses; Corporate event companies; or as a freelancer Course Outline Year 1 An introduction to theory, professional practice and broad principles that allow you to respond effectively to briefs. You are also immersed in the studio to develop practical and ideation skills. Majors are introduced through theory and studio components. Year 2 Build on knowledge gained in the first year with an emphasis on the production of innovative video and motion graphic campaigns for TV commercials, music videos and logo animation. Acquiring the essential skills in communication, pitching, and collaboration are a critical part of the year. Students are also armed with strategies and methods to develop their own line of inquiry. Year 3 The final year covers essential business methods, research methods and project management before an interdisciplinary group project challenges you to synthesise your knowledge and skills as part of a creative team. You will also embark on a half-year, practice-based investigation of motion graphics. Study in Adelaide Media Design School has partnered with Torrens University Australia to offer a selection of our award winning programmes in Australia. Torrens University Australia, the first comprehensive Australian university to be opened in more than 20 years, will be offering Media Design School's courses in two exciting locations: Sydney, New South Wales and Adelaide, South Australia. These degrees will be of particular interest to students who want to obtain their qualification in a shorter period of time, as Torrens University Australia offers students the opportunity to complete their degrees at an accelerated pace in two years, not three. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Media Design course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Science in Media Design will give students the creative and technical skills needed to enter the gaming industry. [-]

Bachelor of Media Design in Interactive Design

Media Design School
Campus Full time 3 years February 2017 Australia Adelaide USA San Diego New Zealand Auckland + 4 more

A Bachelor of Media Design specialising in Interactive Design prepares you for the technical demands of the web design and mobile development industries. [+]

Bachelors in Interaction Design. A Bachelor of Media Design specialising in Interactive Design prepares you for the technical demands of the web design and mobile development industries. As you move along the course, you’ll experiment with a variety of interactive and dynamic design theories and be immersed in fundamental digital design processes such as front-end web development, interactive programming, and content management systems. You'll also devise interactive design solutions in response to creative and technical briefs from industry. Careers & Industry Interactive Design will give you the fundamentals in both user-interface and user-experience design; two highly sought after specialist skills for Front-End Developers, Website Developers, and Mobile Application Designers. You'll develop the skills to learn concepts and processes relating to ideation, planning and prototyping of interactive design solutions, as well as the ability to prepare effective proposals and provide purposeful interactive experiences. A significant focus will be placed on project-based learning through the development of interactive design and technical solutions in response to creative and technical briefs. Career paths include: Web designer Front-end developer Mobile application developer User interface programmer Course Outline Year 1 You are introduced to the theories and principles of interactive design methodologies with a focus on goal-centric, platform-agnostic and user experience design. A significant focus will be placed on project-based learning through the development of interactive design and technical solutions in response to creative and technical briefs. Year 2 Through a combination lectures, group work and discussions you are introduced to interactive design from a historical viewpoint. You also develop a vocabulary and understanding of the concerns of interactive design to better analyse work and respond to creative briefs. This knowledge is put into practice as part of the studio component. Year 3 Through work on your final portfolio, reflect on your specific strengths and weaknesses, self-promotional skills and develop awareness of how you could fit into industry as a professional. This helps to prepare you for the Capstone Project: Practice-based Inquiry and future employment. Study in Adelaide Media Design School has partnered with Torrens University Australia to offer a selection of our award winning programmes in Australia. Torrens University Australia, the first comprehensive Australian university to be opened in more than 20 years, will be offering Media Design School's courses in two exciting locations: Sydney, New South Wales and Adelaide, South Australia. These degrees will be of particular interest to students who want to obtain their qualification in a shorter period of time, as Torrens University Australia offers students the opportunity to complete their degrees at an accelerated pace in two years, not three. Study in San Diego Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Media Design course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Science in Media Design will give students the creative and technical skills needed to enter the gaming industry. [-]

BFA in Animation and Interactive Media Track

University of Montana
Campus Full time 4 years September 2017 USA Missoula

The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation... [+]

The Bachelor of Fine Arts | Digital Animation and Interactive Media Track is designed to launch students toward a successful career in visual effects for film and television, and emerging applications for 3D visualization and 3D animation. In this comprehensive program students will learn the fundamentals of animation design, and visual effects, and then apply this knowledge to 3D modeling, character animation, motion capture, character rigging, texture and lighting, compositing, etc. Finishing classes in surface texturing, rendering, dynamics, particles and MEL scripting will combine all that students have learned into an animation portfolio that will demonstrate their ability to create professional quality assets for film, television, video games, and more. Application Deadline is May 2st, 2015. Prerequisites Before applying to the B.F.A. program the student must complete the following four B.A. courses. They must be completed or in the process of completion before applying for the B.F.A. degree. For course descriptions see Courses section. MART 101L Introduction to Media Arts - 3cr. MART 102 Digital Technology in the Arts - 3cr. MART 111A Integrated Digital Art - 3cr. MART 112A Intro to Film Editing - 3cr. Year One (In the BA) These classes may be taken in any order. MART 101L Intro to Media Arts - 3 cr. MART 102 Digital Technology in the Arts - 3 cr. MART 111A Integrated Digital Art - 3 cr. MART 112A Intro to Film Editing - 3 cr. After the first year in the BA students accepted into the BFA will follow this track. Year Two Fall MART 210 Creation of Media Story - 3 cr. MART 221 Fundamentals of Digital Image - 3 cr. MART 251 Digital Video Production Techniques - 3 cr. MART 330 Principals of Sound Design (online) - 3 cr. Spring MART 302 Intro to Motion Design - 3 cr. MART 325 Intro to Animation - 3 cr. MART 445d Sound for Digital Media - 3 cr. Year Three Fall MART 323 3D Motion Design - 3 cr. MART 305 3D Animation I - 3 cr. MART 340 Principles of Interactive Media - 3 cr. Spring MART 333 3D Animation II - 3 cr. MART 440 Techniques of Interactive Media - 3 cr. MART 425 3D Motion Design II - 3 cr. Year Four Fall MART 416 Pre-Production for Animation - 3 cr. MART 499 Senior Project - 3 cr. Spring MART 450 Topics in Film/Media - 3 cr. MART 457 Post-Prod for Animation - 3 cr. MART 465 Special Projects - 3 cr. [-]

Bachelor in Computer Science in Real-Time Interactive Simulation

DigiPen - Europe
Campus Full time 4 years September 2017 Spain Bilbao

The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. [+]

Bachelors in Interaction Design. The Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BSCS) is a four-year computer science degree focusing on the technical aspects of computer graphics and simulations. Students begin with a solid foundation in mathematics, physics, and programming, then apply that knowledge in yearly team-based projects where they design, program, test, and finally release their own fully playable games to the public. Those who successfully complete the BS in Computer Science in Real-Time Interactive Simulation program will have gained the knowledge and skills to produce highly complex software systems at a professional level. Admissions Information The ideal candidate for the BSCS program will have strong math, science, and problem-solving abilities and have completed math through pre-calculus prior to attending DigiPen; additional courses in computer science and physics are recommended. Currently accepting applications for Fall 2015. Topics Covered Students in the BS in Computer Science in Real-Time Interactive Simulation program will learn how to: Program a variety of simulations and games, including text based, two-dimensional, and three-dimensional games. Draft game design and technical design documents to aid in the scheduling and organizational aspects of game production. Implement efficient graphical user interfaces (GUIs), including the management of windows, menus, and dialog boxes. Create robust artificial intelligence algorithms to serve as the cognitive processes for computer controlled game objects. Apply concepts such as computer networks, TCP/IP, and internet programming to a multiplayer video game environment. Career Outlook Graduates of the BS in Computer Science in Real-Time Interactive Simulation degree program are ready to pursue a variety of entry- and intermediate-level positions in the areas of software engineering in general and video game development in particular, including: Software Architect Quality Assurance Engineer Gameplay Programmer Engine and Tools Programmer Artificial Intelligence Programmer [-]