Bachelor Degree in Arts in North West England in United Kingdom

Search Bachelor Programs in Arts 2017 in North West England in United Kingdom

Arts

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

Education in the United Kingdom is a devolved matter with each of the countries of the United Kingdom having separate systems under different governments: the UK Government is responsible for England, and the Scottish Government, the Welsh Government and the Northern Ireland Executive are responsible for Scotland, Wales and Northern Ireland, respectively.

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Bachelor of Audio Production

SAE Institute UK
Campus Full time 24 months August 2017 United Kingdom Glasgow

Whether you want to work in a music production studio, in post production for film or TV, live sound, radio broadcasting, sound and plugin design, game sound or in one of the many different areas of the music business, the Audio Production degree programme supplies you with the practical skills and theoretical knowledge required for a successful career. [+]

Bachelors in Arts in North West England in United Kingdom. Whether you want to work in a music production studio, in post production for film or TV, live sound, radio broadcasting, sound and plugin design, game sound or in one of the many different areas of the music business, the Audio Production degree programme supplies you with the practical skills and theoretical knowledge required for a successful career. Overview Our commitment to quality and our emphasis on hands-on education guarantees you will receive vast access to our world-class audio facilities and equipment and you will be provided with extensive opportunities to advance your skills to a professional level, developing a competitive edge as you complete your studies. SAE’s hands-on ethos ensures students are given individual studio time supported by one to one supervision. This enables you to bring the theory and practice together with your creativity in a variety of settings, from studio recording and mixing on large format consoles, to sound design and editing using industry standard applications and equipment. Some of the modules: Music Production This module presents students with opportunities to apply their theoretical knowledge, acquired in the 401 module, within a variety of production environments. During this module students are expected to complete a sound production adhering to a brief, while being creative through the use of sound editing and signal processing. Advanced Music Production, Sound for Film and Live Sound During this module students are exposed to advanced concepts and techniques relating to production and post-production for film and music projects. Students are also exposed to wider industry aspects and learn various analytical forms, as well as studying live sound engineering principles and techniques. Creative Media Practice This module aims to position the discipline specific knowledge and skills acquired during the first three modules of the programme within a wider industry, business and cultural context. The structure and operations of the culture industries are examined together with the meanings produced in the interplay between culture, cultural products and the consumer. The resulting implications for the pitching of creative media ideas and the marketing of creative media products are also considered. Students take their existing skills and adapt them for a range of markets, cultures and platforms, requiring students to understand other cultures and assimilate other disciplines into their practice [-]

Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years September 2017 United Kingdom London

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

BDes in Special Effects for Film & Television

University of Bolton
Campus Full time 3 - 6 years August 2017 United Kingdom Bolton

This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special... [+]

Bachelors in Arts in North West England in United Kingdom. Special Effects for Film & Television - BDes (Hons) This programme is for students who wish to combine design creativity, physical model making skills and cutting edge 2 and 3D computer modelling and prototyping in the creation of a variety of special effects for film, television and theatre. It offers a wide spectrum of opportunities in model design work, ranging from the highly accurate engineering approach of the product modeller, to the imaginative and inventive solutions of special effects designers/animators in advertising, film and TV. Although this programme focuses on the creation and use of physical assets, any modern large scale film or TV production will utilise both physical and digital effects. While you will specialise in your chosen area you will work across fields so that you develop an understanding of the overall production workflow and your contribution to it. You will be taught through lectures, seminars and tutorials and a great deal of the teaching underpins academic theory as applied to real-life practical scenarios. Special features The programme uses its strong industry links to great effect by bringing in guest speakers from industry, demonstrations of materials and processes from relevant companies, visits to trade events and the opportunity to be involved with graduate recruitment events. You will benefit from our pyrotechnical, make-up and animatronics design expertise and be able to study specialist modules in these areas. There are opportunities to attend European conferences and trade events. What you will learn The programme is made up of modules covering various aspects of designing and making models/sets and the use of digital compositing, animation and CG to create visual effects to be used in scenes within film, TV and commercials. Most of the coursework is project-based, and structured to simulate professional situations as much as possible. Starting with more directed, skills-based work, the student progresses to have increasing control over their own studies, ultimately proposing creative work which reflects their own strengths and interests. As well as developing visual ideas and practical skills, special effects artists have to be able to communicate verbally, and to be able to analyse and synthesise ideas in words. They have to be able to take an idea from a brief or script scene and analyse the most efficient way to execute the process in turning this vision into reality whether using live action practical effects or digital visual effects. Consequently, the programme includes an element of research, discussion, verbal presentation and written work. What you will study Level 1: Scholarship; 3D Physical Processes; Introduction to Visual Effects; Introduction to FX Modelmaking; Introduction to 3D CG; 3D CGI 2. Level 2: Employability and Entrepreneurial Skills; Advanced 3D Physical Processes; Multi Year Group FX Project; Portfolio; Visual Effects & Colour Correction; History of SFX/Animatronics/Make-up/Pyrotechnics. Level 3: Research; Advanced FX Modelmaking; Multi Year Group FX Project 2; Bigature Modelmaking; Major Project. Entry requirements 260 UCAS points from at least two A2-levels (or equivalent) in any subjects. You should also have five GCSEs at grade C or above (or equivalent) including English and mathematics. You will be invited to attend an interview at which you will need to present a portfolio of your recent image-related or project-based work. The quality of the portfolio/interview is the primary basis on which applicants are selected; therefore special consideration will be given to applicants without the above qualifications who have a strong portfolio. If English is not your first language you will also normally need IELTS 6.0 (or equivalent). If you do not have the required English level, you can study English with us from IELTS 4.0 (or equivalent). [-]

Bachelor Equivalent of Music - Producing , Engineering and Mixing .

Recording Connection Audio School
Online & Campus Combined Part time September 2017 United Kingdom Bournemouth

With hundreds of locations across the U.S., Canada, Australia and theU.K., the Recording Connection has helped thousands of students find their way in to rewarding music industry careers by placing them as working apprentices (externs) in actual recording studios. [+]

With hundreds of locations across the U.S., Canada, Australia and theU.K., the Recording Connection has helped thousands of students find their way in to rewarding music industry careers by placing them as working apprentices (externs) in actual recording studios. Each student is paired with a mentor, a successful working producer/engineer with years of experience and real album credits. We partner with hundreds of music professionals across the globe, many of whom work with Platinum-selling and Grammy-winning artists, to ensure that our students are receiving the best guidance, education and opportunities possible. Our Bachelor’s Equivalent Offering Regardless of your musical preferences or passions—whether Electronic Music, Rock and Roll, Hip Hop, R&B, or Folk —our Bachelor’s Equivalent Audio Programme is tailor-made to get you started in the field of Audio Engineering and Music Production. We do this by offering a comprehensive one-on-one education during which you will: Sit in on Real Recording, Mixing and Mastering Sessions Learn Pro Tools with hands-on Training, Learning one-on-one from your Mentor Complete 10 to 20 Hours of Homework Weekly Make Connections with Music Industry Professionals Log Hours as a Hands-on Trainee Receive Hands-On Instruction in Analogue Recording Learn About Signal Processing Receive Private Instruction in Guitar and Drum Microphone Usage/Placement Receive Instruction in Sync and Automation Post-Production Receive One-on-one Instruction in Audio Processing Receive One-on-One Instruction in Pro Tools File Management and Templates Receive Hands-On Instruction in Digital Recording Receive Hands-On Instruction on How to Operate a Small to Medium Sized Business Receive Private Tutoring in Microphone Design, Placement and Usage Receive Private Instruction in Patch Bay and Signal Flow Receive Private Instruction in Mix Downs Receive Private Instruction in Compressors, Gates, Limiters, and Clippers Receive Hands-On Instruction about Amplifiers and Consoles Receive Private Tutoring in Studio Design, Monitoring, and Speakers Receive One-on-One Instruction in Sampling, Sequencing and Editing Receive Private Instruction in MIDI Electronic Music Learn One-on-One about Reverb, Delay, Chorus, and Flange Learn One-on-One about Surround Mixing and Output Media Receive Private Instruction in Plugins and other software (e.g., Reason, Ableton, Logic) STRAIGHT TALK ABOUT YOUR music industry CAREER: If you’re going to be successful as a record executive, label owner or band manager, you really need to be smart and deliberate regarding your choice of music school. There are many options out there, but many schools charge far too much money and don’t offer any real connection to the music industry itself. By choosing one of these schools, you run the risk of taking on career-crushing amounts of student debt for little or no return on your investment. And for someone trying to make it in the music business, that can halt your career before it ever starts. Don’t be that guy or girl. Don’t make the mistake of spending $25,000, $50,000 or $100,000 for a music school education that offers no real path to your future, and don’t make the even more serious mistake of taking on that kind of debt. Let’s be clear: your key to breaking into the music business doesn’t lie in a classroom with a bunch of other students, nor does it lie in some sort of online program that offers you no real feedback. Your path to success lies in the music industry itself—with the people who are actually DOING the work, who can show you the ropes and help you make your own connections. The Recording Connection offers this opportunity with our unique music business training program. Instead of placing you in an overpriced classroom, we place you as a working apprentice (extern) with a real music industry professional who is doing the job you want to be doing. As you follow a structured course curriculum, you’ll gain lots of real-world experience as you work alongside your mentor, and you’ll learn how to make the connections you need in order to succeed (and trust us—success in this business is ALL about connections). Best of all, you’ll gain this experience, knowledge and insider access for a FRACTION of what other music schools charge, so you can graduate with little or no debt and get on with your career. The music industry is a highly competitive field, and it’s the smart ones, the ones willing to think outside the box, who are the ones who rise to the top. For you, that begins with making choices about your education that will actually help your career without crushing you with debt. If you’re serious about beating out the competition to become a successful record executive or band manager, the Recording Connection is here to help! [-]