Bachelor Degree in Arts in Tauranga in New Zealand

Search Bachelor Programs in Arts 2016/2017 in Tauranga in New Zealand


Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

New Zealand is an island country in the southwestern Pacific Ocean. The country geographically comprises two main landmasses ‒ that of the North and South Islands ‒ and numerous smaller islands. Overseas students need to have a student visa and a reasonable level of cash to spend in order to undertake a course of study at a New Zealand based educational institution. New Zealand educational institutions will inform the appropriate immigration authorities if a student ceases to attend their enrolled courses, who may then suspend or cancel that student's visa. Educational institutions often also exchange this enrollment and attendance data electronically with other government agencies responsible for providing student assistance.

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Bachelor of Creative Industries

Toi Ohomai Institute of Technology
Campus Full time 3 years February 2017 New Zealand Tauranga

Blending graphic design, visual art and fashion in an interdisciplinary setting, the Bachelor of Creative Industries is all about allowing you to learn the diverse range of skills required by creative industries. [+]

Bachelors in Arts in Tauranga in New Zealand. Blending graphic design, visual art and fashion in an interdisciplinary setting, the Bachelor of Creative Industries is all about allowing you to learn the diverse range of skills required by creative industries. Taught in connected learning spaces supporting creativity and collaboration, you’ll learn by doing using unique learning tools and taught by some of New Zealand’s most talented artists, fashion designers and leading industry experts. Real-world outcomes ensure our graduates are what industry demands – people who are able to communicate and collaborate and to provide amazing possibilities across a wide range of creative industries. Key points: Collaborative creativity across graphic design, visual art and fashion Creative thinking and problem solving techniques Real world projects Business skills for creatives Practical skills in graphic design, visual art and fashion technologies Artistic authenticity, integrity and independence Content Details Available Majors Visual Art (VA) Explore a range of 2D technologies in painting, drawing, printmaking and process image. Experiment with 3D construction techniques and technologies utilising a range of media. Move onto digital technologies and installation practice to test unique exhibition presentation methods. Graphic Design (GD) Gain a solid foundation in design. Work collaboratively in teams to create client briefs and develop unique solutions to a range of real world problems including branding, illustration, packaging or photography. Advance your software skills and then extend them in the second and third year to encompass new fields such as digital illustration, moving image, animation and studio practice. Fashion Design (FD) Create, design, innovate. See your ideas come to fruition on the runway, in wardrobe and costume. Learn techniques associated with your designs. Dates/Times/Locations Three years of academic study; each year is 34 weeks with up to 20 direct teaching hours per week between 8:00am and 4:30pm. The other working weekdays you’ll be required to undertake self-directed study at Polytechnic. Indicative Fees Domestic students per year $6,208.00 International students per year $19,944.00 Qualifications Gained On successful completion of the programme you will receive: Bachelor of Creative Industries (Level 7) with the relevant major Entry Criteria To gain entry into this programme, you must meet the following criteria: A portfolio containing 10 pieces of work University Entrance or successful completion of the Certificate in Art and Design Level 4 Students are expected to have the literacy skills required to meet the academic needs of the degree. Evidence of this may be required. Portfolio BCI applicants are required to submit a portfolio when they apply for the programme. The portfolio will show applicants’ creative ideas, originality, curiosity and imagination, and how they can use this within creative visual work. Special Admission The Polytechnic will consider students for special admission who do not satisfy the standard academic entry requirements of a programme but who in the opinion of the Programme Co-ordinator are capable of achieving the programme outcomes. English Language Requirements International applicants for whom English is not their first language will be required to show evidence of language competency, issued within the last two years, before being eligible to enrol in any non-English programme. The level of competency required is outlined in Rule 18 and Appendix 2 of the NZQF Programme and Accreditation Rules 2013. And below under the title English Competency. English Competency Level 7 certificate, diploma, degree, post graduate certificate or diploma IELTS Academic score of 6 with no band score lower than 5.5 or completed NZ Certificate in English Language L4 with the Academic Endorsement or meets a relevant English Proficiency Outcome as outlined in Rule 18 and Appendix 2 of the NZQF Programme and Accreditation Rules 2013. For domestic applicants for whom English is not their first language, evidence of language competency may be required. Career Opportunities Gain employment in the creative industries as an individual practitioner, sole trader, contractor, or as an employee within the following industries: Visual Art - multimedia, painting, printmaking, sculpture, installation, exhibition, performance, design, arts manager, art dealing/hiring, arts consultancy, marketing, tourism, arts events and festivals Graphic Design - advertising, web design and development, traditional and digital illustration, publication design, photography, branding and identity work, marketing and promotions, packaging, film editing and post production Fashion and Textiles - designer, technical garment engineer, specialist sample machinist, pattern maker, production manager, product development manager, buyer, retail, wardrobe/ costume designer, stylist, merchandiser, textile artist and fashion illustrator Media - film, television, video, radio, theatre, internet, mobile and social media Potential Employers Design Firms Games Designers Fashion Houses Multi-media, TV / Film Post-graduate Study Publishers Self-employment Teaching – Primary or Secondary [-]