Bachelor Degree in Arts in Victoria in Australia

Find Bachelor Programs in Arts 2017 in Victoria in Australia

Arts

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

Australia has seven of the top 100 institution of higher learning in the world! Australia sits above the likes of Germany, the Netherlands and Japan, placing eighth in the Universitas 2012 U21 Ranking of National Higher Education Systems.

Victoria has eight universities and various government-run institutions that facilitate technical and further education. In addition, there is a state Library which is good for researchers undertaking higher education in the area.

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Bachelor of the Built Environment

Melbourne Polytechnic
Campus Full time 3 years February 2017 Australia Melbourne

Melbourne Polytechnic's Bachelor of the Built Environment was developed following rigorous consultation with industry stakeholders and benchmarking with comparative courses within Australia to ensure that students have essential skills as required by architects at the undergraduate level. Build your future with Melbourne Polytechnic. [+]

Bachelors in Arts in Victoria in Australia. Melbourne Polytechnic's Bachelor of the Built Environment was developed following rigorous consultation with industry stakeholders and benchmarking with comparative courses within Australia to ensure that students have essential skills as required by architects at the undergraduate level. Build your future with Melbourne Polytechnic. Course Description The Bachelor of the Built Environment was accredited in late 2013, with the Tertiary Education Quality Standards Agency (TEQSA). Course design includes input from a range of stakeholders including architectural and construction firms, ensuring theoretical and practical coverage. The Bachelor of the Built Environment is aligned to the recommendations of the Australian Institute of Architects Standards for Undergraduate Programs in Architecture. From this Degree you will: Have advanced technical skills and a substantial knowledge base including design principles and theories relating to the practice of architecture Be able to create innovate design solutions that respond effectively to client briefs, sustainable principles and that are sympathetic to the surrounding natural and built environments Have the knowledge to articulate appropriate construction techniques, materials and building services into design solutions mindful of embodied energy Be able to problem-solve using a variety of techniques and tools in order to synthesise and apply knowledge to a range of planning and design tasks of varying size and complexity Articulation The Bachelor of the Built Environment has been designed to enable students to articulate from the Advanced Diploma of Building Design (Architectural) (22268VIC) and receive the equivalent of 11 subject credits (approximately three semesters). All prospective students will be required to submit a folio of work and attend an interview. [-]

Bachelor of Music

Melbourne Polytechnic
Campus Full time 3 years February 2017 Australia Melbourne

As a musician you need to be able to adapt to current trends and you can learn how to do this in a Bachelor of Music at Melbourne Polytechnic. Develop your skills and awareness of the global spectrum of music. [+]

As a musician you need to be able to adapt to current trends and you can learn how to do this in a Bachelor of Music at Melbourne Polytechnic. Develop your skills and awareness of the global spectrum of music. Connect with the world of music When you enrol and start the course you’ll explore a contemporary music program that includes small and large ensembles in such genres as: Oz Rock Soul R’n’B and Gospel Choir Contemporary and Early Jazz Jazz Vocal Hip Hop Original Pop John Zorn Stevie Wonder Mahavishnu Orchestra Improvisation Beatles You’ll enjoy an intercultural music program that encompasses small and large ensembles in such genres as: Tango Brazilian Balkan Indian West African Balinese Gamelan Georgian Afro-Cuban Middle Eastern You’ll have over seven hours of weekly contact time in Music Performance subjects over 13-week semesters, including: individual lessons, technical workshops, performance platform, visiting artist master classes, contemporary ensemble, and intercultural ensemble. You can major on any Western instrument, voice, or on an ethnic or electronic instrument. And you can study composition/arranging as well as performance in state-of-the-art recording studios and post-production suites. Our progressive curriculum integrates aural, theory and performance. Industry connections and resources Your teachers in the Bachelor of Music maintain strong and active ties with the music industry, being active performers, composers and arrangers as well as educators. Their industry involvement is recognised through awards, grants and prizes from industry bodies such as APRA/AMCOS, The Australian Jazz Bell Awards and The Australia Council for the Arts. The teachers tour and study interstate and overseas to create global industry ties and maintain currency. You will have access to the state-of-the art theatre (the Yarra Edge Music Centre) with full production and recording capabilities. There are ample practice rooms equipped with drum kits, piano, PA and amplifiers, all able to be reserved online. You will also use: Mac labs with full complement of music software well-resourced library with three levels including Higher Education study area and music-equipped Macs. Employment outcomes On completion of the Bachelor of Music at Melbourne Polytechnic you will be qualified for a wide range of roles in the music industry – either with a company or as a self-employed artist. Modes of Delivery Individual lessons, Workshops, Classroom Assessment Methods Various forms of assessment may be used including assignments, music recitals, practical demonstrations, aural and written exams, oral presentations, and folio work. Pathways to further study The Bachelor of Music also works as a stepping-stone to higher qualifications such as a Masters of Teaching, which is required for many ongoing teaching positions in music. Career Pathways On completion of this bachelor degree you will be qualified as: arranger, performer, composer, sound and audio engineer, songwriter, small business operator, music programmer, director, creative director, private studio teacher, community music director, sound creator and sound technician. You may also gain specialist jobs in the music industry including music media, equipment, publishing and record companies. Enrolment Intake February July Midyear Entrance Requirements Local Students VCE Music (group and/or solo performance) study score at least 20 (or equivalent study) VET advanced diploma course in music performance Relevant industry experience with capacity to work at degree level Selection by audition (level: AMEB 6th grade practical, 4th grade theory) Audition tests theory, technique (instrumental/vocal), technical routines, performance/aural/music reading skills Book audition International Students Academic: Australian Year 12 equivalency, to include studies in music (group and/or solo performance) English: Academic IELTS 6.0 overall with no individual band below 5.5, or equivalency Other: Applicants are required to participate in an interview and audition Interviews and auditions by Skype or telephone are available for applicants overseas or interstate. Units of Study Credit points are a basic measure of student workload. All subjects are given a credit point value. Most subjects at Melbourne Polytechnic are 12 credit points. A normal full-time annual workload is 96 credit points. The academic year is divided into two main semesters; full-time students usually enrol in 48 credit points each semester, part time students usually enrol in 24 credit points each semester or less. Code Subjects BOM110 CONTEMPORARY MUSIC THEORY 1 BOM111 AURAL MUSICIANSHIP 1 BOM112 CONTEMPORARY ENSEMBLE 1 BOM113 INTERCULTURAL ENSEMBLE BOM114 CULTURE & CONTEXT OF MUSIC BOM115 MUSIC PRACTICE 1 BOM120 CONTEMPORARY MUSIC THEORY 2 BOM121 AURAL MUSICIANSHIP 2 BOM122 CONTEMPORAY ENSEMBLE 2 BOM123 INTERCULTURAL ENSEMBLE 2 BOM124 CAREER STRATEGIES IN THE MUSIC INDUSTRY BOM125 MUSIC PRACTICE 2 BOM210 CONTEMPORARY ARRANGING 1 BOM211 AURAL MUSICIANSHIP 3 BOM212 CONTEMPORARY ENSEMBLE 3 BOM213 INTERCULTURAL ENSEMBLE 3 BOM214 MUSIC MEANING, AESTHETICS AND CRITICISM BOM215 MUSIC PRACTICE 3 BOM216 MUSIC COMPOSITION 1 BOM220 CONTEMPORARY ARRANGING 2 BOM221 AURAL MUSICIANSHIP 4 BOM222 CONTEMPORARY ENSEMBLE 4 BOM223 INTERCULTURAL ENSEMBLE 4 BOM224 INTRODUCTION TO MUSIC TECHNOLOGY BOM225 MUSIC PRACTICE 4 BOM311 AURAL MUSICIANSHIP 5 BOM312 CONTEMPORARY ENSEMBLE 5 BOM313 INTERCULTURAL ENSEMBLE 5 BOM314 COMMUNITY MUSIC BOM315 MUSIC PRACTICE 5 BOM316 MUSIC COMPOSITION 3 BOM317 MUSIC TECHNOLOGY IN COMPOSITION BOM318 TRANSCULTURAL MUSIC 1 BOM319 BODY MAPPING AND PERFORMANCE WELLNESS BOM320 ARRANGING FOR LARGE ENSEMBLES BOM321 AURAL MUSICIANSHIP 6 BOM322 CONTEMPORARY ENSEMBLE 6 BOM323 INTERCULTURAL ENSEMBLE 6 BOM324 MUSIC EDUCATION BOM325 MUSIC PRACTICE 6 BOM326 MUSIC COMPOSITION 4 BOM327 MUSIC TECHNOLOGY IN PERFORMANCE BOM328 TRANSCULTURAL MUSIC 2 [-]

Bachelor of Games Development

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Sydney

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

Bachelors in Arts in Victoria in Australia. Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

Bachelor of Film

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Byron Bay

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. [+]

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. Soft skills are invaluable attributes for students and are taught through the organising of film productions at the student level. Communication, scheduling, and organisational skills are the core of the Studio Units delivered in Stage II alongside the foundational skills learnt. Creation of high quality short films with high production values lead students through this combined technical and people oriented delivery giving them the springboard to all areas of filmmaking. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to cinematography and film production Post-production principles and techniques Storytelling for contemporary media Critical thinking for creative media Screen design Film studies Overview of industry Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Production Both film specialisations have a strong common set of subjects covering the broad base the film industry requires. The Production specialisation focuses on targeting producing and directing skills specifically to this stream, strengthening the ‘big picture’ skill-set of graduates. 2. Post Production The Post Production specialisation adds more specific compositing and software curriculum elements to the common core subjects of this degree. Visual Effects are used in many more films than most people realise and these techniques are studied in this specialisation using industry standard software. Some of these high level softwares were traditionally very expensive and required major hardware installations in order to use. These are now much easier for students to access, increasing creative possibilities within the realm of all future filmmakers. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Our graduates finish with skill-sets covering not only the foundational areas of traditional filmmaking, but wider concepts of the future of film distribution and viewing standards. Not only do our graduates finish with a working showreel presenting their skills but also their individual creative directions. Students also graduate with an understanding of how to navigate the future of film and media as it adapts and evolves with the changing times. [-]

Bachelor of Animation

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Sydney

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]

Bachelors in Arts in Victoria in Australia. Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. Developing a solid understanding of these areas provides students with a solid foundation and context for further study before exploring in detail the specialist areas. During your time at SAE you will learn on industry standard software such as Maya, Autodesk 3D MAX and the Adobe Creative Suite. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Storytelling for contemporary media Principles of design Fundamentals of drawing Foundations of 3D graphics Principles of animation Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 1. 3D Modelling In 3D Modelling, students will examine modelling techniques, terminology and methods. Students will develop and implement 3D production pipelines to create such things as environments, vehicles, creatures and characters. Students will need to research industry best practices and keep up to date with current trends in CGI production. This specialisation will further explore texturing and shading, lighting and rendering. 2. Character Animation In the Character Animation specialisation, students will focus on the principles of character animation such as posing, motion studies, body mechanics, facial animation and much more. Students will also learn to develop effective and user friendly animation rigs that serves as a means to control and animate a character, similar to the controls of a puppet. 3. Visual Effects In the Visual Effects specialisation, students will explore the areas of modelling, texturing, lighting, rendering and compositing with an emphasis on incorporating assets into a range of digital media. Students can investigate topics such as matchmoving, particle systems, dynamic simulations and colour grading. By the end of the course, students will be able to composite a range of disparate elements into a cohesive final product. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will be proficient in Maya, Autodesk 3D MAX and the Adobe Creative Suite and will have built a portfolio to demonstrate your skills in your chosen specialisation including the ability to produce collaborative creative films, interactive media titles and more. You will have real-world skills, having worked in a simulated environment making the transition from study to workplace seamless. [-]

Bachelor of Design (Communication Design)

Swinburne Online
Online Full time Part time 3 years March 2017 Australia Melbourne + 1 more

Turn your passion into a fulfilling career with a Bachelor of Design (Communication Design) from Swinburne. Taught by practicing designers, this degree prepares you to work in a range of creative industries, such as advertising, branding, merchandising, communications and publication design. [+]

Become a professional designer Turn your passion into a fulfilling career with a Bachelor of Design (Communication Design) from Swinburne. Taught by practicing designers, this degree prepares you to work in a range of creative industries, such as advertising, branding, merchandising, communications and publication design. You will develop the practical skills you need to design for web, print and emerging media, and learn how to communicate effectively using the language of design. Throughout your course, you will produce work for real clients and develop a professional portfolio to help you land your dream design job. Career opportunities Design Coordinator Produce design solutions for clients and oversee creative projects from start to finish. Marketing and Design Executive Develop and execute marketing strategies and create strong graphic design elements. Graphic and Digital Designer Produce creative campaigns using graphic design, web and video advertising content. Account Manager Work with clients to create a digital brand strategy and manage their projects and campaigns. Learning at Swinburne Online Designed by designers Created by designers, for designers, the Swinburne Online Bachelor of Design (Communication Design) prepares you for life as a professional working in a highly competitive field. Taught by working designers with years of experience, the course has been specifically designed to give you the skills employers are looking for. You’ll graduate with a highly marketable set of abilities and a professional portfolio that shows them off. A community of creatives At Swinburne Online, you will be part of an online community of creative students. Just like in a design studio, you will work alongside your peers on your own projects, collaborate on design briefs, and share ideas. You will form creative partnerships that continue far beyond study, and into your professional life. A unique learning experience You shouldn’t have to put everything on hold to study, so we have created a degree that can fit around your life. The flexibility of learning online means that you can continue in your current role while working towards the career you want. Our communication design course replicates the studio experience, with lessons taking place in a live, interactive learning environment. You will develop practical skills through demo videos, group sessions and discussions, and use industry-standard Adobe software to produce work for your portfolio. Entry criteria Non-Year 12 entry Completion or partial completion of an approved tertiary qualification (including diplomas, advanced diplomas, associate degrees and degrees). Additional performance criteria and prerequisite requirements may also apply. Submission of a professional portfolio that sufficiently demonstrates an understanding of the practical and theoretical aspects of visual communication design is required. Please note the technology requirements for this course. Students admitted to the course with prior tertiary studies that satisfy part of the academic requirements of this course may be eligible for academic credit. Applicants without a formal qualification but with significant and relevant work experience and appropriate English language skills will be considered if they can demonstrate that they can undertake the course with a reasonable prospect of success. The University may determine selection criteria and restrictions in respect of courses to apply in addition to these entry requirements. Year 12 entry Successful completion of the Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification. VCE Pre-requisites Applicants must meet the associated minimum ATAR score Units 3 and 4 – a study score of at least 30 in English (EAL) or at least 25 in English other than EAL and a study score of at least 20 in either Art, Interactive Digital Media, Media, Product Design and Technology, Studio Arts or Visial Communication. A portfolio of work and a certified statement of results will be required. [-]

Bachelor of Audio

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane

Undertake the Bachelor of Audio at SAE and build your skills for a career in the audio industry. Apply skills and knowledge in the areas of studio production, post-production and live sound using industry-standard software and large scale audio desks from such industry giants as Neve, SSL, Audient and others. [+]

Bachelors in Arts in Victoria in Australia. Undertake the Bachelor of Audio at SAE and build your skills for a career in the audio industry. Apply skills and knowledge in the areas of studio production, post-production and live sound using industry-standard software and large scale audio desks from such industry giants as Neve, SSL, Audient and others. During your time at SAE you will learn on a variety of industry-standard software including Pro Tools, Logic Pro X, Ableton Live and more. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to audio engineering Microphones and signal processing Principles of sound Digital audio DAW operation Working with artists Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but we will also help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 1. Studio Production Students wishing to extend their studio production skills will work on large-scale commercial audio desks in both analogue and digital format from both engineering and producing roles, acoustics, outboard effects and microphones. Develop a complete understanding of the sound aesthetic from a technological level to a production level and use your skills to mix and master tracks from recording through to the final product. In addition to large consoles, you will use a variety of equipment found in current industry practice, including in-the-box systems and cutting edge hardware and software controller technology to achieve the same outcomes expected in traditional studio environments. 2. Post Production Students with a post production focus will incorporate audio with the moving image. This includes audio for film, games and animation with creation and manipulation of the entire sonic environment of multimedia. Explore location audio using various microphone techniques for ambient sounds as well as dialogue and sound effects. Develop skills in automatic dialogue replacement (ADR), Foley and sound design. Students will look deeper into the aesthetics of literal and nonliteral sound and the techniques of mixing for immersive sound formats and environments. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will have a sound knowledge of audio for many applications in the music and creative media industries. You will be proficient in the use of a variety of industry standard hardware and software, allowing you to use your skillset on large or small scale projects across many facets of the audio industry. [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Full time Part time 3 years January 2017 Australia Canberra + 1 more

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

Bachelor of Music (Contemporary Performance)

JMC Academy
Campus Full time 104 - 156 weeks Open Enrollment Australia Sydney

The final two trimesters are focused on students developing sophisticated skills as musicians across a range of styles and facets of the industry. Students undertake a specialist project, allowing them to focus intensively on specific... [+]

Bachelors in Arts in Victoria in Australia. Bachelor of Music (Contemporary Performance) The final two trimesters are focused on students developing sophisticated skills as musicians across a range of styles and facets of the industry. Students undertake a specialist project, allowing them to focus intensively on specific interest areas. They also work creatively exploring world music styles, arranging for larger ensembles, multi-platform technology in performance and recording environments, and higher level improvisational and rhythmic skills. All of these components contribute to the performance element of the program, which culminates in a major recital project. The Degree prepares graduates for the wide range of professional situations they will encounter as contemporary musicians. What Career will this course prepare me for? A career in music, today, requires artistic skill, the ability to adapt to new musical opportunities and an ongoing familiarity with the latest in computer technologies and music software. With the revolution of digital music distribution and delivery, there are unlimited opportunities available in all aspects of the music industry, from teaching through to musical performance. Musicians today need to have a thorough understanding of business, marketing and the Internet. Specific roles in the industry: Music is involved in nearly all areas of the Creative Industries. A career may be established in: Recording Artist Music Teacher Music Journalist Composer Songwriter Music Director Musical Theatre Orchestral Performer Conductor Music Programmer Music Publisher Arranger Music Therapist Touring Musician Licensing Agent Music Academic Booking Agent Tour Promoter Instrument Technician Copyright Specialist Royalty Expert Producer E-Marketing Music Consultant Resident Musician About our Courses There are few things more exciting than performing on a stage to hundreds, if not thousands, of people. Being a contemporary performer requires an understanding of not only performance skills, but also knowledge of arranging and composing, music technology, business skills, and an understanding of how it all fits together. Whether it’s about learning different genres from experienced (and often famous) musicians, using sound mixing skills to enhance a performance or being better at playing your instrument, JMC Academy’s Music Performance course prepares students for the challenges of life as a performer and prepares them for postgraduate study at Master’s level. Course Start Dates: February, June and October. [-]

Bachelor of Creative Arts (Film and Television)

JMC Academy
Campus Full time 104 - 156 weeks January 2017 Australia Melbourne

These intensive yet crucial trimesters prepare students to enter the industry by having them undertake advanced production management, post production and motion graphics studies. They are encouraged to develop a stronger... [+]

Bachelor of Creative Arts (Film and Television)

These intensive yet crucial trimesters prepare students to enter the industry by having them undertake advanced production management, post production and motion graphics studies. They are encouraged to develop a stronger context from which to view and critique their own and others work in international cinema and genre subjects. With the focus on developing industry-ready screen practitioners, students are provided internship opportunities and time to develop a feasible business plan for pitching to future investors. There is a significant practical component to the Degree, with students encouraged to specialise in the creative, technical or management role that most interests them. As part of their professional development, students are required to create a showreel of work that showcases their unique skills and talents to show to prospective employers. What Career will this course prepare me for? Students are given extensive theoretical and practical training using the most up-to-date facilities available to ensure they enter the industry with a realistic and competitive approach to all aspects of digital production. A career in television is a demanding one, but it is also very challenging and rewarding. You will be required to have solid technical knowledge and endless creative inspiration. Experience and determination are often the key elements towards a successful career. Graduates may find employment with:... [-]


Bachelor of Creative Arts (Game Design)

JMC Academy
Campus Full time 104 - 156 weeks January 2017 Australia Melbourne

In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics... [+]

Bachelor of Creative Arts (Game Design)

In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics. These skills are geared towards the final project which begins with the formation of teams, the generation of ideas and a thorough work-up of the games design process. In the final trimester of studio development, teams spend time producing their game concept in a process designed to emulate a real-world game production. With lecturers acting as Executive Producers, students incorporate knowledge developed thus far to produce a fully-interactive game world. These worlds may be suited for use as either a prototype of a possible larger production, or a complete smaller-scale independent games project. Finally, students are supported in developing their games art show reels and skills for finding suitable employment as they transition into the professional workplace. What Career will this Course prepare me for?... [-]


Bachelor of Creative Arts (3D Animation)

JMC Academy
Campus Full time 104 - 156 weeks January 2017 Australia Melbourne

Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital... [+]

Bachelor of Creative Arts (3D Animation)

Students quickly begin to develop a deeper level of understanding of the processes, design and performance qualities of great animation. Concepts in acting, gesture, 2D and 3D form are also explored from the traditional to the digital, and from the roughly conceptual to the polished and professional. Students are also introduced to the visual language of filmmaking and explore the magic of effects and systems such as motion capture, one of the techniques used in some of the most recent blockbuster films. The 3D Animation unit delves deeper into the acting and storytelling aspects of the art. Students are required to develop their own interpretation on assigned themes, bringing their characters to life with emotion and personality. Material developed in class is included in the students’ professional show reel. In the final stage of study, further sophisticated skill areas are explored, including character rigging and motion (or performance) capture. This leads into a final project, which begins with an intensive pre-production subject where students form teams to generate ideas and workshop the design process together. Under the supervision of their lecturers, students go into full studio production mode. They are required to complete and ‘executive produce’ their final team project through the execution of a high quality 3D animated film that may also involve co-operation and collaboration with students from other courses. Finally, students are supported in developing show reels and are provided with techniques for seeking employment and moving into the professional workplace. What Career will this course prepare me for? JMC Academy Students are given extensive and practical exposure to a diverse range of skills, information and related industries to ensure they are able to identify and pursue employment in relevant professional fields. A strong portfolio of work, which the JMC Academy will help you to develop, is an essential part of securing a job in 3D Animation. Animators can find employment in:... [-]


Bachelor in Sustainable Systems Engineering (Honours)/Industrial Design (Honours)

RMIT University
Campus Full time 5 years January 2017 Australia Melbourne

This program combines the complementary disciplines of sustainable systems engineering and industrial design to give you a head-start in the industry... [+]

Bachelor of Engineering (Sustainable Systems Engineering) (Honours)/Bachelor of Design (Industrial Design) (Honours)

This program combines the complementary disciplines of sustainable systems engineering and industrial design to give you a head-start in the industry.In the sustainable systems engineering component you’ll learn holistic approaches to the design of sustainable technologies and engineering systems for global sustainable development. You’ll learn to protect, restore and create engineered and natural systems that are socially, environmentally and economically sustainable.Industrial design offers technical, theoretical and applied design opportunities. With a focus of the program is on developing innovative, original and ethical designers.A substantial project is undertaken in the final year, providing an opportunity to integrate engineering and industrial design capabilities. In addition, design studio provides research and design project experiences where real world projects are undertaken within industry and community organisations on issues of significance.... [-]


Bachelor of Design (Industrial Design) (Honours)

RMIT University
Campus Full time 4 years January 2017 Australia Melbourne

Industrial designers invent, visualise, prototype and ultimately deliver resolved design solutions to complex problems in the form of new products and services... [+]

Bachelor of Design (Industrial Design) (Honours)

Industrial designers invent, visualise, prototype and ultimately deliver resolved design solutions to complex problems in the form of new products and services.From the air-powered 'O2 Pursuit' motorcycle to the design of an open-source prosthetic fabrication laboratory, RMIT is at the forefront of contemporary industrial design.For over 60 years industrial design at RMIT has offered aspiring designers technical, theoretical and applied immersions into the diverse and dynamic fields of industrial design practice. Significant scope is given to explore both established and emerging domains of the discipline as well as to develop capabilities and professional ethics through design.You will explore:... [-]


Bachelor of Design (Fashion) (Honours)

RMIT University
Campus Full time 4 years January 2017 Australia Melbourne

This highly awarded and globally recognised 4-year degree is celebrated in the fashion world as a creative incubator that challenges students to create... [+]

Bachelor of Design (Fashion) (Honours)

This highly awarded and globally recognised 4-year degree is celebrated in the fashion world as a creative incubator that challenges students to create original ideas and innovative fashion concepts.In this program you will focus on:

innovative design advanced creative skills conceptual thinking critical analysis and practical expertise to support original ideas depth of research for proposed design opportunities.

Through engaging studio-based projects and collaborative practice this program takes you on a rigorous, challenging and critically engaging professional evolution. It focuses on the balance between conceptual and industry-relevant design through the research and development of innovative and original design practice.You will gain a multi-layered global experience working with academics and key industry figures on projects that push you to produce high-level, explorative responses to design opportunities.Each year our students are selected to showcase in national and international awards and events. At the 2013 L'Oréal Melbourne Fashion Festival (LMFF), 6 of the 12 students showcased from across Australia were from RMIT's Fashion Design degree.Many graduates have used the skills and expertise gained to work internationally and start an independent design practice including:... [-]