Part time Bachelor Degree in Arts in Australia

View all Part time Bachelor Programs in Arts in Australia 2017

Arts

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

Australia has seven of the top 100 institution of higher learning in the world! Australia sits above the likes of Germany, the Netherlands and Japan, placing eighth in the Universitas 2012 U21 Ranking of National Higher Education Systems.

Contact Schools Best Part time Bachelor Degrees in Arts in Australia 2017

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Bachelor of Games Development

SAE Institute Australia
Campus 2 years June 2017 Australia Brisbane

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

Best Part time Bachelors in Arts in Australia. Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Game Art Animation

SAE Institute UK
Campus 2 years

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Best Part time Bachelors in Arts in Australia. Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Bachelor of Design (Visual Communication)

Western Sydney University
Campus Part time 4 years January 2017 Australia Sydney

The Bachelor of Design (Visual Communication) degree will provide you with fundamental skills and knowledge to communicate ideas and information across a wide range of visual media. [+]

The Bachelor of Design (Visual Communication) degree will provide you with fundamental skills and knowledge to communicate ideas and information across a wide range of visual media. With an emphasis on studio-based practice, you will study areas such as image design, typography, layout design, branding, design history, research methods, and web-based design. From year two, there are opportunities to engage with live community or industry projects, and you will choose two practical specialisations from the following pairs: motion design and data visualisation; game and app design; illustration; and photography. You may also choose electives from outside of design such as advertising and media production. Throughout the program you will engage with individual and team-based projects, develop your conceptual thinking skills, use a variety of traditional and emerging technologies, and expand your creative practice. In year four you will take a position in our award-winning teaching design studio where you will gain experience in a professional learning environment, preparing you for work in an exciting and evolving industry. Students may exit with 1624 Bachelor of Design Studies after successful completion of the first three years of the program. Details The rapid changes brought about by globalisation and new developments in information and media technology are reshaping visual communication design, and raising exciting challenges and opportunities for those playing a creative role in this design area. The Bachelor of Design (Visual Communication) degree gives you fundamental skills and knowledge in the exciting and constantly changing area of visual communication. Underpinned by a foundation of graphic design, the program is delivered through a mix of creative and professional design approaches. Through a series of practice-based and theoretical units you will develop a range of creative, intellectual and technical skills and an understanding of the historical and cultural influences that continue to develop and inform the wide-reaching discipline of visual communication. Throughout the course of the program you will engage with both individual and team-based projects, develop your conceptual thinking skills gain experience and understanding of studio practice, and use an extensive range of digital technologies. There are also opportunities to engage with live community and industry projects. The core units you may study in this degree include Graphic Design: Understanding the Principles, Image Design, Design Histories & Futures, Graphic Design: Process & Practice, Visual Storytelling, Web & Time Based Design, Graphic Design: Interactive Digital Media, Researching the Visual, Graphic Design: The Professional Context, Australian Design, Social Design: Research & Practice, Contextual Design Studies, Graphic Design: Developing a Personal Portfolio, Design Research Project, Major Design Project, Professional Design Experience: The Studio, and Professional Design Experience: The Individual Practitioner. You will also take two specialisation unit pairings that include those from Illustration, Photomedia, Interactive Design (Games & Apps) and Graphic Design (Data Visualisation & Motion Design). Practical Experience Throughout your degree you will engage with design briefs that enable you to develop an understanding of professional practice and how your developing areas of interest sit within the contemporary visual communication landscape. In fourth-year, the professional program is linked to an in-house design studio where you will gain experience in a professional environment. You will also develop a major design project and industry-standard portfolio in your chosen design specialisation. An elective internship unit* is available to level three and four students and provides an opportunity to experience a work placement in a design company. A Career in Visual Communication As a Visual Communication graduate, you'll enjoy a broad and exciting range of career options. You may work as a: graphic designer photographer illustrator art director games designer information designer interactive designer web designer design educator The scope and market potential for a specialist visual communication designer is expanding rapidly as new areas of digital and traditional media converge and emerge. If you are interested in becoming a secondary teacher you can study the Bachelor of Design Studies (three-year exit point), followed by our secondary teacher education course. [-]

Bachelor of the Built Environment

Melbourne Polytechnic
Campus 3 years February 2017 Australia Melbourne

Melbourne Polytechnic's Bachelor of the Built Environment was developed following rigorous consultation with industry stakeholders and benchmarking with comparative courses within Australia to ensure that students have essential skills as required by architects at the undergraduate level. Build your future with Melbourne Polytechnic. [+]

Best Part time Bachelors in Arts in Australia. Melbourne Polytechnic's Bachelor of the Built Environment was developed following rigorous consultation with industry stakeholders and benchmarking with comparative courses within Australia to ensure that students have essential skills as required by architects at the undergraduate level. Build your future with Melbourne Polytechnic. Course Description The Bachelor of the Built Environment was accredited in late 2013, with the Tertiary Education Quality Standards Agency (TEQSA). Course design includes input from a range of stakeholders including architectural and construction firms, ensuring theoretical and practical coverage. The Bachelor of the Built Environment is aligned to the recommendations of the Australian Institute of Architects Standards for Undergraduate Programs in Architecture. From this Degree you will: Have advanced technical skills and a substantial knowledge base including design principles and theories relating to the practice of architecture Be able to create innovate design solutions that respond effectively to client briefs, sustainable principles and that are sympathetic to the surrounding natural and built environments Have the knowledge to articulate appropriate construction techniques, materials and building services into design solutions mindful of embodied energy Be able to problem-solve using a variety of techniques and tools in order to synthesise and apply knowledge to a range of planning and design tasks of varying size and complexity Articulation The Bachelor of the Built Environment has been designed to enable students to articulate from the Advanced Diploma of Building Design (Architectural) (22268VIC) and receive the equivalent of 11 subject credits (approximately three semesters). All prospective students will be required to submit a folio of work and attend an interview. [-]

Bachelor of Architectural Studies

University of South Australia
Campus Part time 3 years January 2017 Australia Adelaide

The three-year Bachelor of Architectural is an engaging and rewarding program for students interested in design and the built environment. In the 2015 QS Subject Rankings UniSA ranked in the World Top 100 for Architecture. Our programs are highly respected within industry and provide students with both practical and academic training. They are taught by staff members who are both academics and... [+]

The three-year Bachelor of Architectural is an engaging and rewarding program for students interested in design and the built environment. In the 2015 QS Subject Rankings UniSA ranked in the World Top 100 for Architecture. Our programs are highly respected within industry and provide students with both practical and academic training. They are taught by staff members who are both academics and practising architects, with strong relationships with the architecture profession locally, nationally and internationally. As part of this degree students will have the opportunity to take part in the award-winning Design and Construct program, where students design and then construct community buildings in remote locations in Australia and overseas. Students will gain practical skills in purpose designed workshops with state-of-the-art facilities including laser cutters, a CNC router and 3D and large format printers. Combined with Australia’s only Architecture Museum on campus, our program gives students the skills necessary to succeed in a professional environment. [-]

Bachelor of Art & Design - 3D Animation & Visual Effects

Media Design School
Campus 3 years

The Bachelor of Art and Design (3D Animation and Visual Effects) delivers a comprehensive technical skillset and essential project experience [+]

Best Part time Bachelors in Arts in Australia. Create the impossible. Develop stunning 3D Animation and imagery and learn how to use visual effects to blow stuff up...without accidentally blowing your computer up! Our award-winning faculty will take you on an immersive journey; teaching you the basics of modelling, rendering, lighting, and technical direction that will culminate with you being a part of an amazing, industry-level short film in your final year. Careers & Industry To succeed in the film post-production industry, you'll need to be proficient and confident in using industry standard visual effects software. You'll also need experience applying creative thinking and problem solving in a collaborative and demanding environment. Employers value our graduates because this course focuses on the technical skills and soft skills you'll need in the industry. Your first year will begin with an eight week introduction to the world of computer graphics. You'll finish the year by working on an intensive yet rewarding short 3D production that will ensure you have the academic foundation and the skills you need to progress throughout your degree. During your second year, you'll be asked to pick a specialisation in visual effects, technical studies or 3D animation, which will enable you to fine-tune your particular skill set. Your final year will see you working on a number of industry level productions that will culminate with you being a part of an amazing, state-of-the-art short film. You'll also finish your final year with a research project that will provide you with the skills to take your knowledge of 3D animation and Computer Graphics (CG) to new levels. Graduates have gone on to work on blockbuster films including Avatar and The Hobbit Student short films receive international accolades Graduates are in demand for their experience working on major projects within a studio-like environment Career paths include 3D Modeler, Compositor, VFX artist, Animator, Technical Director, Effects Designer. Entry Requirements General Admission To qualify for General Admission, you'll need a minimum qualification of NCEA University Entrance or equivalent, such as CIE or IB University Entrance, or, level 4 or higher Qualification from a related discipline. International Students If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS 6.0 (minimum), or equivalent qualification if English is not your first language. [-]

Bachelor of Computer Visualisation and Animation

Kilroy Norway
Campus 3 - 4 years

This course is one of the most established computer animation courses in the UK and was developed after extensive consultation with many of the leading companies in the computer animation [+]

Bachelor of Computer Visualisation and Animation

Awarding Body:

Bournemouth University

This course is delivered by the National Centre for Computer Animation (NCCA).

This course is one of the most established computer animation courses in the UK and was developed after extensive consultation with many of the leading companies in the computer animation, digital special effects and computer game sectors.

The course has a focus on the creative use of computer graphics and animation technology The course content combines elements of traditional art disciplines, such as life drawing and cinematography, with elements taken from the computing and engineering disciplines, such as programming and applied maths Students divide their time equally among computing and moving image studies ... [-]

Bachelor of Architectural Design

RMIT University
Campus 3 years January 2017 Australia Melbourne

This program, the first step to becoming a design architect, helps you develop an understanding of architecture and provides a diverse set of skills... [+]

Bachelor of Architectural Design

This program, the first step to becoming a design architect, helps you develop an understanding of architecture and provides a diverse set of skills and learning experiences. You will focus on learning the core skills required of an architect and architectural designer and intensively develop a broad grounding in design and communication skills.RMIT Architecture graduates are design innovators who continue to achieve at the highest levels and are acknowledged by the national and international architectural profession. In 2012 RMIT student Ton Vu was shortlisted for The Architectural Review’s “Global Architecture Graduate Awards”, a shortlist of only 10 students worldwide and containing no other candidates from Australian or New Zealand universities. Our students have also been extremely successful in recent years in the Architecture Australia (AA) “Unbuilt Architecture Awards”, open not only to students but to registered architects.... [-]


Bachelor of Creative Arts and Industries (Visual Arts) (BCAIVA)

Charles Darwin University
Campus Part time 3 - 6 years January 2017 Australia Northern Territory

This course contains two pathways designed to assist students to develop the critical tools and material skills necessary to build professional careers in the Visual Arts as artists and theorists. The [+]

Bachelor of Creative Arts and Industries (Visual Arts) (BCAIVA)

Locations:

Casuarina Campus

This course contains two pathways designed to assist students to develop the critical tools and material skills necessary to build professional careers in the Visual Arts as artists and theorists. The studio and theoretical teaching staff are augmented by a vibrant visiting forum of guest speakers and together with our partnership with Northern Editions and the CDU Art Gallery and Collection provide an exciting and stimulating learning environment.

The Studio Practice specialisation is a contextual studio based programme which provides students with the opportunity to specialise in digital media, painting, printmaking, sculpture and/or drawing or to combine any media in their studio productions. The Art History and Cultural Heritage specialisation gives students the marketing, writing and research skills required to work within museums, galleries, arts tourism industries and arts writing/publishing sectors.... [-]


Bachelor Equivalent of Music - Producing , Engineering and Mixing .

Recording Connection Audio School
Online & Campus Combined Part time September 2017 Australia Canberra

With hundreds of locations across the U.S., Canada, Australia and theU.K., the Recording Connection has helped thousands of students find their way in to rewarding music industry careers by placing them as working apprentices (externs) in actual recording studios. [+]

Best Part time Bachelors in Arts in Australia. With hundreds of locations across the U.S., Canada, Australia and theU.K., the Recording Connection has helped thousands of students find their way in to rewarding music industry careers by placing them as working apprentices (externs) in actual recording studios. Each student is paired with a mentor, a successful working producer/engineer with years of experience and real album credits. We partner with hundreds of music professionals across the globe, many of whom work with Platinum-selling and Grammy-winning artists, to ensure that our students are receiving the best guidance, education and opportunities possible. Our Bachelor’s Equivalent Offering Regardless of your musical preferences or passions—whether Electronic Music, Rock and Roll, Hip Hop, R&B, or Folk —our Bachelor’s Equivalent Audio Programme is tailor-made to get you started in the field of Audio Engineering and Music Production. We do this by offering a comprehensive one-on-one education during which you will: Sit in on Real Recording, Mixing and Mastering Sessions Learn Pro Tools with hands-on Training, Learning one-on-one from your Mentor Complete 10 to 20 Hours of Homework Weekly Make Connections with Music Industry Professionals Log Hours as a Hands-on Trainee Receive Hands-On Instruction in Analogue Recording Learn About Signal Processing Receive Private Instruction in Guitar and Drum Microphone Usage/Placement Receive Instruction in Sync and Automation Post-Production Receive One-on-one Instruction in Audio Processing Receive One-on-One Instruction in Pro Tools File Management and Templates Receive Hands-On Instruction in Digital Recording Receive Hands-On Instruction on How to Operate a Small to Medium Sized Business Receive Private Tutoring in Microphone Design, Placement and Usage Receive Private Instruction in Patch Bay and Signal Flow Receive Private Instruction in Mix Downs Receive Private Instruction in Compressors, Gates, Limiters, and Clippers Receive Hands-On Instruction about Amplifiers and Consoles Receive Private Tutoring in Studio Design, Monitoring, and Speakers Receive One-on-One Instruction in Sampling, Sequencing and Editing Receive Private Instruction in MIDI Electronic Music Learn One-on-One about Reverb, Delay, Chorus, and Flange Learn One-on-One about Surround Mixing and Output Media Receive Private Instruction in Plugins and other software (e.g., Reason, Ableton, Logic) STRAIGHT TALK ABOUT YOUR music industry CAREER: If you’re going to be successful as a record executive, label owner or band manager, you really need to be smart and deliberate regarding your choice of music school. There are many options out there, but many schools charge far too much money and don’t offer any real connection to the music industry itself. By choosing one of these schools, you run the risk of taking on career-crushing amounts of student debt for little or no return on your investment. And for someone trying to make it in the music business, that can halt your career before it ever starts. Don’t be that guy or girl. Don’t make the mistake of spending $25,000, $50,000 or $100,000 for a music school education that offers no real path to your future, and don’t make the even more serious mistake of taking on that kind of debt. Let’s be clear: your key to breaking into the music business doesn’t lie in a classroom with a bunch of other students, nor does it lie in some sort of online program that offers you no real feedback. Your path to success lies in the music industry itself—with the people who are actually DOING the work, who can show you the ropes and help you make your own connections. The Recording Connection offers this opportunity with our unique music business training program. Instead of placing you in an overpriced classroom, we place you as a working apprentice (extern) with a real music industry professional who is doing the job you want to be doing. As you follow a structured course curriculum, you’ll gain lots of real-world experience as you work alongside your mentor, and you’ll learn how to make the connections you need in order to succeed (and trust us—success in this business is ALL about connections). Best of all, you’ll gain this experience, knowledge and insider access for a FRACTION of what other music schools charge, so you can graduate with little or no debt and get on with your career. The music industry is a highly competitive field, and it’s the smart ones, the ones willing to think outside the box, who are the ones who rise to the top. For you, that begins with making choices about your education that will actually help your career without crushing you with debt. If you’re serious about beating out the competition to become a successful record executive or band manager, the Recording Connection is here to help! [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Part time 3 years January 2017 Australia Sydney

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

Bachelor of Fashion & Business

Holmes Institute
Campus 3 years January 2017 Australia Melbourne

As the fashion industry continues to grow in importance, it requires highly skilled individuals who understand how the fashion industry works [+]

Bachelor of Fashion & Business

As the fashion industry continues to grow in importance, it requires highly skilled individuals who understand how the fashion industry works. This course places emphasis on the business and commerce at the heart of the fashion industry.

This course examines how fashion ideas become fashion products and how these concepts reach the consumer. It explores the enterprises and businesses involved in this creative process along with the associated selling and promotion fields of the fashion industry.

The course aims to provide students with the confidence and skills to create, communicate and thrive in the highly competitive fashion business environment. The broad based skills in the design and creation of fashion objects along with the study of commercial business management ensure that graduates will acquire a clear and comprehensive understanding of the fashion industry and the drivers that make it such a global force.... [-]


Bachelor of Interactive Media

Academy of Information Technology
Campus January 2017 Australia New South Wales

Interactive Media is one of the fastest growing industries both in Australia and internationally. We are immersed in interactive media in an increasing number of aspects of our lives. [+]

Interactive Media is one of the fastest growing industries both in Australia and internationally. We are immersed in interactive media in an increasing number of aspects of our lives. Whether it be film, design, game development animation, app development or online marketing, interactive media is everywhere. Because this industry is advancing so rapidly there is a shortfall of knowledgeable and trained professionals within the field. AIT’s Bachelor of Interactive Media course provides you with the knowledge, skills and abilities to respond to the ongoing changes that this industry will continue to experience. This program provides you with the broad foundation to engage as professional practitioners. AIT’s Bachelor of Interactive Media course covers broad topics of digital media. You may choose to specialise in any of the following areas. - Film - Animation - Game Development - Design... [-]


Bachelor of Creative Arts (Game Design)

JMC Academy
Campus 104 - 156 weeks January 2017 Australia Sydney

In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics... [+]

Bachelor of Creative Arts (Game Design)

In the final trimesters of study, students learn a number of sophisticated skills including character rigging, intricate application scripting for games engines and motion capture for real-time games animation and cinematics. These skills are geared towards the final project which begins with the formation of teams, the generation of ideas and a thorough work-up of the games design process. In the final trimester of studio development, teams spend time producing their game concept in a process designed to emulate a real-world game production. With lecturers acting as Executive Producers, students incorporate knowledge developed thus far to produce a fully-interactive game world. These worlds may be suited for use as either a prototype of a possible larger production, or a complete smaller-scale independent games project. Finally, students are supported in developing their games art show reels and skills for finding suitable employment as they transition into the professional workplace. What Career will this Course prepare me for?... [-]