Bachelor Degree in Arts in New South Wales in Australia

Find Bachelor Programs in Arts 2017 in New South Wales in Australia

Arts

Earning a bachelor's degree is achieved by completing the necessary course of study offered by the college or university you enroll in. Completing this study may take three to seven years depending on where you seek your degree.

Australia has seven of the top 100 institution of higher learning in the world! Australia sits above the likes of Germany, the Netherlands and Japan, placing eighth in the Universitas 2012 U21 Ranking of National Higher Education Systems.

Eleven universities largely operate in this city. For instance, the popular University of Sydney, University of New South Wales and Macquarie University are located here.

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Bachelor of Games Development

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane

Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. [+]

Bachelors in Arts in New South Wales in Australia. Undertake the Bachelor of Games Development at SAE and build your expertise in programming or games design. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, game engine programming, gameplay programming, game design, project management, serious games and much more. During your time at SAE you will work with industry standard software such as Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya. As a student in Games Development you will also work with technologies such as Oculus Rift, Android, iOS and use industry standard programming languages such as C++, Javascript and C#. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Gameplay Scripting and Gameplay Programming Level Design and Development Principles of Game Design Project Management and Professional Etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Games Programming The SAE Games Programming degree is a highly focused program which delves deep into game-play and game engine programming. You will build your skills in existing software packages and frameworks such as Unreal Engine and Unity, using these to build your technical skillset and develop your own game tools, libraries and engines. You will enhance your knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, you will be working with students from all other disciplines to build a rich and high quality portfolio of work. 2. Games Design In the Game Design specialisation you will work on a range of projects with your peers and SAE Facilitators which will build your skills and knowledge within the diverse scope of Game Design. During the program you will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, we will give you the tools you need to be able to articulate design ideas into real working games. You will also explore complex artistic ideas that lead to original, personal games that are artistically meaningful to you. Work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating from the programming or game design specialisation, you will have significant experience working in simulated production environments. You will have learnt industry standard workflow and product lifecycle. You will have a portfolio of game projects used to to either begin your own startup or build your professional practice further. Students in the programming specialisation will have a range of portfolio projects which demonstrate an applied knowledge of C++ in the context of game-play programming and game engine programming. You will also have a demonstrated knowledge of building tools for game engines in languages like C#. Game design students will graduate with a strong technical understanding of game development pipeline and tools such as Unity, UDK, 3D Studio Max and Maya. Game design students will have the opportunity to engage in a diverse range of skills including visual arts, audio, story or character development and to explore artistic visions for what games could be. Designers will practice the creative development of games, working to be original, expressive and innovative. [-]

Bachelor of Information Technology - Games Design and Development

Macquarie University
Campus Full time 3 years January 2017 Australia North Ryde

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also... [+]

Bachelor of Information Technology - Games Design and Development

The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:

those covering practical applications of IT development skills to game development projects, and those providing a more critical approach to video games as designs and cultural media products.

This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.... [-]


Bachelor of Interactive Technologies

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane

The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. [+]

Bachelors in Arts in New South Wales in Australia. The Bachelor of Interactive Technologies creates graduates who can use technology (both hardware and software) to solve a diverse range of real world problems creatively and efficiently. Students will be taught a mixture of contemporary design and project management processes, tools for building and articulating design ideas such as 3D printing, human computer interaction, agile project management, mechatronics and web & mobile programming. Throughout the duration of the program, students will be expected to work with their peers, faculty and industry mentors to build physical prototypes from day one of the program to solve a range of diverse problems. This program is about creating design literate graduates for emerging creative industries. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to programming Introduction to scripting 3D printing and prototyping Industrial design and computer aided design Rapid prototyping and agile project management Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; Studio 1 Studio 1 examines the core technical aspects of using computer technologies as the nucleus for processing and controlling a range of input and output devices. These core technical skills will be demonstrated in a range of practical contexts, culminating in real-world physical prototypes. A range of programming languages and software applications will facilitate the interconnectivity of input and output devices that form the basis of real-world physical prototypes. The ability to assimilate and interface a broad set of hardware and software is key to practices in interactive technologies. Studio 2 Studio 2 takes prototyping in industrial design to the next step - publicly facing, reusable and durable installations. By creating publicly facing installations and/or interactive products, students will be able to explore the process of collecting data and evaluating metrics to inform review of their creative solutions. Studio 3 Studio 3 is an exploration of ubiquitous computing which places mobility, design elegance and ultimately human need at the forefront of the design process. Experimentation and engagement with credible futurist materials drives the product development process. The goal of Studio 3 is to create a practical and durable product which ultimately improves the quality of life for a specific target demographic. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating the Bachelor of Interactive Technologies, you will have developed real-world experience of 3D printing and product design by interconnecting software with hardware electronic devices that manipulate control data for the operation of these 3D products, which target the Internet of Everything as a market. [-]

Bachelor of Audio

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane

Undertake the Bachelor of Audio at SAE and build your skills for a career in the audio industry. Apply skills and knowledge in the areas of studio production, post-production and live sound using industry-standard software and large scale audio desks from such industry giants as Neve, SSL, Audient and others. [+]

Undertake the Bachelor of Audio at SAE and build your skills for a career in the audio industry. Apply skills and knowledge in the areas of studio production, post-production and live sound using industry-standard software and large scale audio desks from such industry giants as Neve, SSL, Audient and others. During your time at SAE you will learn on a variety of industry-standard software including Pro Tools, Logic Pro X, Ableton Live and more. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to audio engineering Microphones and signal processing Principles of sound Digital audio DAW operation Working with artists Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but we will also help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 1. Studio Production Students wishing to extend their studio production skills will work on large-scale commercial audio desks in both analogue and digital format from both engineering and producing roles, acoustics, outboard effects and microphones. Develop a complete understanding of the sound aesthetic from a technological level to a production level and use your skills to mix and master tracks from recording through to the final product. In addition to large consoles, you will use a variety of equipment found in current industry practice, including in-the-box systems and cutting edge hardware and software controller technology to achieve the same outcomes expected in traditional studio environments. 2. Post Production Students with a post production focus will incorporate audio with the moving image. This includes audio for film, games and animation with creation and manipulation of the entire sonic environment of multimedia. Explore location audio using various microphone techniques for ambient sounds as well as dialogue and sound effects. Develop skills in automatic dialogue replacement (ADR), Foley and sound design. Students will look deeper into the aesthetics of literal and nonliteral sound and the techniques of mixing for immersive sound formats and environments. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will have a sound knowledge of audio for many applications in the music and creative media industries. You will be proficient in the use of a variety of industry standard hardware and software, allowing you to use your skillset on large or small scale projects across many facets of the audio industry. [-]

Bachelor of Film

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Byron Bay

The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. [+]

Bachelors in Arts in New South Wales in Australia. The SAE Bachelor of Film is a hands-on filmmaking course covering tactile hard skill elements of filmmaking in the modern era. New forms of film distribution have changed the film-viewing environment but the foundation skills needed to create films are still core to the future of film production. Soft skills are invaluable attributes for students and are taught through the organising of film productions at the student level. Communication, scheduling, and organisational skills are the core of the Studio Units delivered in Stage II alongside the foundational skills learnt. Creation of high quality short films with high production values lead students through this combined technical and people oriented delivery giving them the springboard to all areas of filmmaking. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Introduction to cinematography and film production Post-production principles and techniques Storytelling for contemporary media Critical thinking for creative media Screen design Film studies Overview of industry Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has two studio modules with projects based on the following areas; 1. Production Both film specialisations have a strong common set of subjects covering the broad base the film industry requires. The Production specialisation focuses on targeting producing and directing skills specifically to this stream, strengthening the ‘big picture’ skill-set of graduates. 2. Post Production The Post Production specialisation adds more specific compositing and software curriculum elements to the common core subjects of this degree. Visual Effects are used in many more films than most people realise and these techniques are studied in this specialisation using industry standard software. Some of these high level softwares were traditionally very expensive and required major hardware installations in order to use. These are now much easier for students to access, increasing creative possibilities within the realm of all future filmmakers. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Our graduates finish with skill-sets covering not only the foundational areas of traditional filmmaking, but wider concepts of the future of film distribution and viewing standards. Not only do our graduates finish with a working showreel presenting their skills but also their individual creative directions. Students also graduate with an understanding of how to navigate the future of film and media as it adapts and evolves with the changing times. [-]

Bachelor of Animation

SAE Institute Australia
Campus Full time 2 years June 2017 Australia Brisbane

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. [+]

Undertake the Bachelor of Animation at SAE and build your expertise in all facets of Animation. Students will develop fundamental skills and knowledge in this exciting industry in areas such as 3D modelling, character animation, rigging, textures, project management, teamwork, lighting, rendering and compositing. Developing a solid understanding of these areas provides students with a solid foundation and context for further study before exploring in detail the specialist areas. During your time at SAE you will learn on industry standard software such as Maya, Autodesk 3D MAX and the Adobe Creative Suite. You will undertake specialised units designed for students to participate in real-world projects under the guidance of expert SAE staff. With this unique teaching style, you will demonstrate your skills and technical knowledge in a collaborative and creative studio-based learning environment. Your Studies: Each degree program is broken up into discrete stages, each designed to promote different skills. Stage I – Foundational Skills Development In Stage I, you will undertake a number of foundational units which will give you the essential technical skills and knowledge not only relevant to your discipline area, but also give you the skills required to collaborate with other creative media students and professionals in later stages of the program. Storytelling for contemporary media Principles of design Fundamentals of drawing Foundations of 3D graphics Principles of animation Project management and professional etiquette Critical and creative thinking Contemporary industry overview Stage II – Interdisciplinary Projects, Media and Cultural Studies In Stage II you will be working in simulated project groups where you are working towards large scale deliverables each trimester. Within Stage II we will not only get you to apply your Stage I skills in a deeper context, but help you work within the contemporary creative media workforce. In Stage II we show you how your work contributes to and interacts with broader culture and media practice. This knowledge will enable you to work with a variety of other disciplines and artists and expand your potential on the global stage. You will complete a number of real-world projects with students not only in your own discipline, but in all other SAE disciplines. In Stage II, you will be given the opportunity to work as project specialists within the following areas. The types of projects and project roles you choose to undertake will determine what area of specialisation you fall within. Stage II has three studio modules with projects based on the following areas; 1. 3D Modelling In 3D Modelling, students will examine modelling techniques, terminology and methods. Students will develop and implement 3D production pipelines to create such things as environments, vehicles, creatures and characters. Students will need to research industry best practices and keep up to date with current trends in CGI production. This specialisation will further explore texturing and shading, lighting and rendering. 2. Character Animation In the Character Animation specialisation, students will focus on the principles of character animation such as posing, motion studies, body mechanics, facial animation and much more. Students will also learn to develop effective and user friendly animation rigs that serves as a means to control and animate a character, similar to the controls of a puppet. 3. Visual Effects In the Visual Effects specialisation, students will explore the areas of modelling, texturing, lighting, rendering and compositing with an emphasis on incorporating assets into a range of digital media. Students can investigate topics such as matchmoving, particle systems, dynamic simulations and colour grading. By the end of the course, students will be able to composite a range of disparate elements into a cohesive final product. Stage III Stage III is the final part of your studies. Here you will undertake an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake. You will also finalise your studies by undertaking an elective module and completing a compulsory internship. By the time you graduate, you will have; a professional online presence that you will have begun building at the start of the program, a wide range of interdisciplinary projects present in your portfolio, and a deeper understanding of the creative media fields and real-world experience. Upon graduating, you will be proficient in Maya, Autodesk 3D MAX and the Adobe Creative Suite and will have built a portfolio to demonstrate your skills in your chosen specialisation including the ability to produce collaborative creative films, interactive media titles and more. You will have real-world skills, having worked in a simulated environment making the transition from study to workplace seamless. [-]

Bachelor of Audio Production

SAE Institute UK
Campus Full time 24 months

Whether you want to work in a music production studio, in post production for film or TV, live sound, radio broadcasting, sound and plugin design, game sound or in one of the many different areas of the music business, the Audio Production degree programme supplies you with the practical skills and theoretical knowledge required for a successful career. [+]

Bachelors in Arts in New South Wales in Australia. Whether you want to work in a music production studio, in post production for film or TV, live sound, radio broadcasting, sound and plugin design, game sound or in one of the many different areas of the music business, the Audio Production degree programme supplies you with the practical skills and theoretical knowledge required for a successful career. Overview Our commitment to quality and our emphasis on hands-on education guarantees you will receive vast access to our world-class audio facilities and equipment and you will be provided with extensive opportunities to advance your skills to a professional level, developing a competitive edge as you complete your studies. SAE’s hands-on ethos ensures students are given individual studio time supported by one to one supervision. This enables you to bring the theory and practice together with your creativity in a variety of settings, from studio recording and mixing on large format consoles, to sound design and editing using industry standard applications and equipment. Some of the modules: Music Production This module presents students with opportunities to apply their theoretical knowledge, acquired in the 401 module, within a variety of production environments. During this module students are expected to complete a sound production adhering to a brief, while being creative through the use of sound editing and signal processing. Advanced Music Production, Sound for Film and Live Sound During this module students are exposed to advanced concepts and techniques relating to production and post-production for film and music projects. Students are also exposed to wider industry aspects and learn various analytical forms, as well as studying live sound engineering principles and techniques. Creative Media Practice This module aims to position the discipline specific knowledge and skills acquired during the first three modules of the programme within a wider industry, business and cultural context. The structure and operations of the culture industries are examined together with the meanings produced in the interplay between culture, cultural products and the consumer. The resulting implications for the pitching of creative media ideas and the marketing of creative media products are also considered. Students take their existing skills and adapt them for a range of markets, cultures and platforms, requiring students to understand other cultures and assimilate other disciplines into their practice [-]

Bachelor of Game Art Animation

SAE Institute UK
Campus Full time 2 years

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. [+]

Combine your artistic talents with your love for video games and turn that creative talent into your dream career. From anatomy studies for precise character modelling, to intricate textures, environments and integration with games engines, the programme develops your skills using industry standard technologies and production methods to create 3D art for games. Our hands-on ethos will have you experimenting with many different styles in order for you to explore and expand your own individual flair, which you can then hone during the many practical projects, closely supervised by a supportive team to help engrain these skill-sets. During the process of the degree, our tutors will nurture and guide your creative work flow in order to prepare and create the all-important show reel to ensure that you hit the ground running in the industry. Some of the modules are as following: Introduction to 3D Animation We start your journey by giving you the techniques used for content creation and animation. By providing an insight into the 3D modelling process we show you how standard workflow operations occur in a 3D pipeline, outlining the design process from your first idea to a finished 2D/3D animation. Then, via a range of practical explorations you’ll apply the theory side to the animation process, giving you a solid foundation of methods needed throughout the course. Information, Communication and Professional Media Practice In this module we introduce you to proven concepts and routines of academic research, critique and writing, and nurture these skills to ensure that you apply good study practice and management throughout your studies. We aim to familiarise you with the theories of culture and communication and develop a basic understanding of the creative media industries and your potential role as a professional creative media practitioner. Together, all of these skills will help you develop transferable career skills to aid your job search upon graduation. Foundations of Game Design and Game Production We will introduce you to fundamental concepts covering game design theory, game level design practices and common techniques used in game production. You will hone your critical analysis skills needed to deconstruct existing games in order to get hands-on experience re-creating and modifying them. We ensure from the start that you are using industry vocabulary to describe the processes of game production techniques and through the study of industry related articles you will become accustomed to the workflows used in modern developmental pipelines. [-]

Bachelor of Industrial Design

Western Sydney University
Campus Full time Part time 4 - 8 years January 2017 Australia Sydney + 1 more

The Bachelor of Industrial design program prepares students for the profession with a new culture of learning supported by user/student-centered approach, competency learning, design studio-project based learning, applied design research and innovation. [+]

Bachelors in Arts in New South Wales in Australia. The Bachelor of Industrial design program prepares students for the profession with a new culture of learning supported by user/student-centered approach, competency learning, design studio-project based learning, applied design research and innovation. With a shorter time span between thinking and making, our new graduates in industrial design create and innovate by value adding, better experiences and interaction, products, businesses and systems. They are thinker-makers and design entrepreneurs, self-starters and all-rounders that can figure out and problem-solve ambiguity, work independently or in collaboration with others in new product development teams, user experience and interaction, product service systems, production and manufacturing. The program provides an array of three majors (Graphics and Visualisation, Design Management and Entrepreneurship, and Design-Led Innovation and Management) and five sub-majors (Visualisation, Human Interaction, Industrial Manufacturing, Design Management, Responsible Design and Sustainability). The course pathway is transformative by practice on progressive priorities of product, process, people and place. Students are required to undertake a major and sub-major from different streams to complete the course. The course culminates in a final year industrial design project intending to develop visionary work leading to industry placement, Masters or PhD research. Common occupations for industrial designers are in technological innovation (i.e. electronic, construction and building, medical and scientific), durable and fast moving consumer goods (i.e. commercial and domestics appliances, white goods, food, tools, packaging), entertainment and games (i.e. games development, model making, film and animation), online and e-learning solutions (i.e. web design, e-commerce, flexible learning), user-centered design (i.e. user experience, graphic user interface, natural user interface, tangible interaction, human computer interaction, human machine interaction, visualization and simulation), and traditional product and manufacturing (i.e. CAD/CAM, Rapid Prototyping, tooling). Graduates are eligible for membership of the Design Institute of Australia (DIA). A Career in Industrial Design As a graduate of our Industrial Design degree, you may work as an in-house or consultant industrial designer in areas such as: product management environmental planning systems design exhibition design marketing management Work includes the development of new products and systems, as well as the updating and improvement of existing products and systems. If you are interested in becoming a secondary teacher, you can apply to study our secondary teacher education course on completion of the Bachelor of Industrial Design degree. Admission Students applying to the Bachelor of Industrial Design should have an 65 ATAR. Assumed knowledge of any two units of English plus at least two units of Business Studies, Visual Arts, Physics and Mathematics. Applications from Australian and New Zealand citizens and holders of permanent resident visas must be made via the Universities Admissions Centre (UAC). Applicants who have undertaken studies overseas may have to provide proof of proficiency in English. Local and International applicants who are applying through the Universities Admissions Centre (UAC) will find details of minimum English proficiency requirements and acceptable proof on the UAC website. Local applicants applying directly to the University should also use the information provided on the UAC website.http://www.uac.edu.au/ International applicants must apply directly to Western Sydney University via the International Office. International students applying to The University through the International Office can find details of minimum English proficiency requirements and acceptable proof on their website. [-]

Bachelor of Design (Visual Communication)

Western Sydney University
Campus Full time Part time 4 years January 2017 Australia Sydney + 1 more

The Bachelor of Design (Visual Communication) degree will provide you with fundamental skills and knowledge to communicate ideas and information across a wide range of visual media. [+]

The Bachelor of Design (Visual Communication) degree will provide you with fundamental skills and knowledge to communicate ideas and information across a wide range of visual media. With an emphasis on studio-based practice, you will study areas such as image design, typography, layout design, branding, design history, research methods, and web-based design. From year two, there are opportunities to engage with live community or industry projects, and you will choose two practical specialisations from the following pairs: motion design and data visualisation; game and app design; illustration; and photography. You may also choose electives from outside of design such as advertising and media production. Throughout the program you will engage with individual and team-based projects, develop your conceptual thinking skills, use a variety of traditional and emerging technologies, and expand your creative practice. In year four you will take a position in our award-winning teaching design studio where you will gain experience in a professional learning environment, preparing you for work in an exciting and evolving industry. Students may exit with 1624 Bachelor of Design Studies after successful completion of the first three years of the program. Details The rapid changes brought about by globalisation and new developments in information and media technology are reshaping visual communication design, and raising exciting challenges and opportunities for those playing a creative role in this design area. The Bachelor of Design (Visual Communication) degree gives you fundamental skills and knowledge in the exciting and constantly changing area of visual communication. Underpinned by a foundation of graphic design, the program is delivered through a mix of creative and professional design approaches. Through a series of practice-based and theoretical units you will develop a range of creative, intellectual and technical skills and an understanding of the historical and cultural influences that continue to develop and inform the wide-reaching discipline of visual communication. Throughout the course of the program you will engage with both individual and team-based projects, develop your conceptual thinking skills gain experience and understanding of studio practice, and use an extensive range of digital technologies. There are also opportunities to engage with live community and industry projects. The core units you may study in this degree include Graphic Design: Understanding the Principles, Image Design, Design Histories & Futures, Graphic Design: Process & Practice, Visual Storytelling, Web & Time Based Design, Graphic Design: Interactive Digital Media, Researching the Visual, Graphic Design: The Professional Context, Australian Design, Social Design: Research & Practice, Contextual Design Studies, Graphic Design: Developing a Personal Portfolio, Design Research Project, Major Design Project, Professional Design Experience: The Studio, and Professional Design Experience: The Individual Practitioner. You will also take two specialisation unit pairings that include those from Illustration, Photomedia, Interactive Design (Games & Apps) and Graphic Design (Data Visualisation & Motion Design). Practical Experience Throughout your degree you will engage with design briefs that enable you to develop an understanding of professional practice and how your developing areas of interest sit within the contemporary visual communication landscape. In fourth-year, the professional program is linked to an in-house design studio where you will gain experience in a professional environment. You will also develop a major design project and industry-standard portfolio in your chosen design specialisation. An elective internship unit* is available to level three and four students and provides an opportunity to experience a work placement in a design company. A Career in Visual Communication As a Visual Communication graduate, you'll enjoy a broad and exciting range of career options. You may work as a: graphic designer photographer illustrator art director games designer information designer interactive designer web designer design educator The scope and market potential for a specialist visual communication designer is expanding rapidly as new areas of digital and traditional media converge and emerge. If you are interested in becoming a secondary teacher you can study the Bachelor of Design Studies (three-year exit point), followed by our secondary teacher education course. [-]

Bachelor Equivalent of Music - Producing , Engineering and Mixing .

Recording Connection Audio School
Online & Campus Combined Part time September 2017 Australia Canberra

With hundreds of locations across the U.S., Canada, Australia and theU.K., the Recording Connection has helped thousands of students find their way in to rewarding music industry careers by placing them as working apprentices (externs) in actual recording studios. [+]

Bachelors in Arts in New South Wales in Australia. With hundreds of locations across the U.S., Canada, Australia and theU.K., the Recording Connection has helped thousands of students find their way in to rewarding music industry careers by placing them as working apprentices (externs) in actual recording studios. Each student is paired with a mentor, a successful working producer/engineer with years of experience and real album credits. We partner with hundreds of music professionals across the globe, many of whom work with Platinum-selling and Grammy-winning artists, to ensure that our students are receiving the best guidance, education and opportunities possible. Our Bachelor’s Equivalent Offering Regardless of your musical preferences or passions—whether Electronic Music, Rock and Roll, Hip Hop, R&B, or Folk —our Bachelor’s Equivalent Audio Programme is tailor-made to get you started in the field of Audio Engineering and Music Production. We do this by offering a comprehensive one-on-one education during which you will: Sit in on Real Recording, Mixing and Mastering Sessions Learn Pro Tools with hands-on Training, Learning one-on-one from your Mentor Complete 10 to 20 Hours of Homework Weekly Make Connections with Music Industry Professionals Log Hours as a Hands-on Trainee Receive Hands-On Instruction in Analogue Recording Learn About Signal Processing Receive Private Instruction in Guitar and Drum Microphone Usage/Placement Receive Instruction in Sync and Automation Post-Production Receive One-on-one Instruction in Audio Processing Receive One-on-One Instruction in Pro Tools File Management and Templates Receive Hands-On Instruction in Digital Recording Receive Hands-On Instruction on How to Operate a Small to Medium Sized Business Receive Private Tutoring in Microphone Design, Placement and Usage Receive Private Instruction in Patch Bay and Signal Flow Receive Private Instruction in Mix Downs Receive Private Instruction in Compressors, Gates, Limiters, and Clippers Receive Hands-On Instruction about Amplifiers and Consoles Receive Private Tutoring in Studio Design, Monitoring, and Speakers Receive One-on-One Instruction in Sampling, Sequencing and Editing Receive Private Instruction in MIDI Electronic Music Learn One-on-One about Reverb, Delay, Chorus, and Flange Learn One-on-One about Surround Mixing and Output Media Receive Private Instruction in Plugins and other software (e.g., Reason, Ableton, Logic) STRAIGHT TALK ABOUT YOUR music industry CAREER: If you’re going to be successful as a record executive, label owner or band manager, you really need to be smart and deliberate regarding your choice of music school. There are many options out there, but many schools charge far too much money and don’t offer any real connection to the music industry itself. By choosing one of these schools, you run the risk of taking on career-crushing amounts of student debt for little or no return on your investment. And for someone trying to make it in the music business, that can halt your career before it ever starts. Don’t be that guy or girl. Don’t make the mistake of spending $25,000, $50,000 or $100,000 for a music school education that offers no real path to your future, and don’t make the even more serious mistake of taking on that kind of debt. Let’s be clear: your key to breaking into the music business doesn’t lie in a classroom with a bunch of other students, nor does it lie in some sort of online program that offers you no real feedback. Your path to success lies in the music industry itself—with the people who are actually DOING the work, who can show you the ropes and help you make your own connections. The Recording Connection offers this opportunity with our unique music business training program. Instead of placing you in an overpriced classroom, we place you as a working apprentice (extern) with a real music industry professional who is doing the job you want to be doing. As you follow a structured course curriculum, you’ll gain lots of real-world experience as you work alongside your mentor, and you’ll learn how to make the connections you need in order to succeed (and trust us—success in this business is ALL about connections). Best of all, you’ll gain this experience, knowledge and insider access for a FRACTION of what other music schools charge, so you can graduate with little or no debt and get on with your career. The music industry is a highly competitive field, and it’s the smart ones, the ones willing to think outside the box, who are the ones who rise to the top. For you, that begins with making choices about your education that will actually help your career without crushing you with debt. If you’re serious about beating out the competition to become a successful record executive or band manager, the Recording Connection is here to help! [-]

Bachelor of Games and Virtual Worlds

Academy of Interactive Entertainment
Online & Campus Combined Full time Part time 3 years January 2017 Australia Sydney + 1 more

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. [+]

The Bachelor of Games and Virtual Worlds (Programming) is a three year Degree delivered in partnership with Canberra Institute of Technology (CIT). The degree is designed to produce graduates for the simulation, virtual worlds and games industries and provide professional game programmers with the skills and knowledge of a computer science degree contextualised by gaming applications, plus core skills in programming and design. This degree will provide you with specialist skills in digital game/simulation design and programming. You will create 2D and 3D interactive applications for entertainment and serious, real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage digital game/ simulation development projects. You could end up working as a 3D Games Programmer or Simulation Software Engineer — building interactive virtual worlds for real-world training and research! The degree is jointly delivered online by CIT and face-to-face in AIE Campuses. Prerequisites You must: have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in information Technology.) AND EITHER: have demonstrated Year 12 or equivalent qualification in English and mathematics (which includes calculus) with a minimum pass grade OR have successfully completed an approved bridging program and/or skills assessment in mathematics and English; OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; OR be of mature age (turn at least 20 years of age in your first year of study in the program) and demonstrate a level of general education in mathematics and English which provides you with a reasonable chance of successfully completing the program (this may include successful completion of an approved bridging program and/or skills assessment in mathematics and English) AND be able to demonstrate an interest in the development of computer games and simulations. Selection Criteria: Preference will be given if you have: successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development) AND the approved bridging program; and/or - exceeded the minimum pass grade entry requirement in Mathematics and/or have successfully completed an advanced mathematics subject; and/or - exceeded the minimum pass grade entry requirement in English; and/or completed additional relevant studies in physics at the equivalent of Year 12 with a minimum pass grade; and/or demonstrated a genuine interest in the development of computer games and simulations. Selection Process: Selection will primarily be based on an assessment of your previous education record, work and other relevant experiences and interest in the field of study, as identified on the application form and accompanying personal statement. Where it is necessary to collect additional evidence regarding the Selection Criteria, you might be requested to participate in an interview which may include a written or oral skills assessment test. FEE HELP and Fee Schedule This course is approved for FEE HELP, an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information on FEE HELP and to find the current Fee Schedule, visit cit.edu.au/fees/fee_help [-]

University of Roehampton: Bachelor of Dance Studies

International Studies Abroad
Campus Full time 3 years

The program aims at intellectual and practical rigor in equal measure. [+]

Bachelors in Arts in New South Wales in Australia. The program aims at intellectual and practical rigor in equal measure. Indeed, theoretical and practical inquiry are seen (and studied) as inter-related threads: the one area re-enforcing the other. Independence and self-motivation are emphasized from the outset, but those areas of the program that so require are intensively taught (for example, dance technique), and group co-operation and peer group support are also seen as particularly important qualities in relation to dance. [-]

Bachelor of Fine Art (Honours)

National Art School
Campus Full time 1 year July 2017 Australia Sydney

The Bachelor of Fine Art (Honours) is a full-time studio-based degree delivered over one academic year of 26 weeks. It is designed for students [+]

The Bachelor of Fine Art (Honours) is a full-time studio-based degree delivered over one academic year of 26 weeks. It is designed for students who have completed a three year BFA degree or equivalent, and offers the opportunity to focus and further develop their individual studio practice. The program introduces students to a studio research environment by developing their ability and autonomy as emerging professional practitioners in the visual arts. The BFA (Hons) comprises three inter-related subject streams: a Studio Major (nominated from the disciplines of Ceramics, Drawing, Painting, Photography, Printmaking or Sculpture), supported by a weekly Studio Seminar program, and Art History and Theory lecture series. The course is delivered on campus, where students are provided with dedicated studio facilities. BFA (Hons) students have the opportunity to extend their abilities in the following areas: - Technical and conceptual skills - Aesthetic and critical judgement - Historical, contemporary and theoretical contexts relevant to individual art practice - Studio practice and management of materials Admission Requirements Entry to the BFA(Hons) is assessed by consideration of the following: 1). Previous study; applicants need to provide evidence of: - an Australian or New Zealand tertiary qualification in Fine Art, or overseas equivalent; - completion of a Major in the intended BFA(Hons) specialisation; - a credit average in a Fine Art degree with excellence in the third year of a Studio Major. Applicants wishing to undertake a Drawing Major are considered for admission on the basis of: - a credit average in a Fine Art degree with excellence in Drawing in the third year of undergraduate study; or - where a separate Drawing mark was not awarded excellence in a studio major and a substantial portfolio of drawings. 2). A 300-word proposal for an Honours Studio Project. 3). Interview that will include discussion of the Honours Studio Project Proposal. 4). Supporting evidence portfolio of approximately 12 current or relevant art works in digital form on CD formatted with jpeg files, readable for both Mac and PC. Fees - Domestic students: $7,000 per year ($6,500 with Bursary for continuing NAS Students) - International students: $28,500 per year (Enrolments Commencing 2014) [-]

Bachelor of Fine Art

National Art School
Campus Full time 3 years July 2017 Australia Sydney

The Bachelor of Fine Art is a three-year full-time program delivered over 30 weeks per year: Fee-Help Available. This studio-based program involves [+]

Bachelors in Arts in New South Wales in Australia. The Bachelor of Fine Art is a three-year full-time program delivered over 30 weeks per year: Fee-Help Available. This studio-based program involves a comprehensive investigation of studio practices and theoretical reflection supported by individual tutorials, peer discussion and reviews. Studio disciplines offered at this level include Ceramics, Painting, Photography, Printmaking or Sculpture. Drawing and Art History & Theory are core subjects that underpin the studio-based study throughout all three years of the course. The BFA program is designed to develop the creative independence, knowledge, and experience required in each student for a career as a professional artist, and to develop the academic rigour required of further education at postgraduate level. Year 1 The first year of the program introduces students to a broad range of studio disciplines that provide a basis for the development of individual studio specialisation. In semester one, students are introduced to the foundational processes, techniques and knowledge of art making through study in each of the five studio disciplines offered at the School. In the following semester students complete three studio electives chosen from these five studio disciplines which will form the basis of their on-going studies. The program includes a thorough introduction to the core subjects of Art History/Theory and Drawing. Year 2 In Second Year students undertake a Studio Major in Ceramics, Painting, Photography, Printmaking or Sculpture. The program is directed and structured to consolidate and develop skills introduced in First Year. The year is project based, and provides opportunities for students to engage in the development of individual work practices. Students continue their study in the core subjects of Drawing and Art History & Theory. Year 3 During third year more emphasis is placed on self-directed learning under staff supervision. The program is designed to accommodate teaching by example, under the guidance of individual lecturers with students encouraged to work autonomously in their studios. Students continue their study in the core subjects of Drawing and Art History/Theory. Admission Requirements: Entry to the BFA is assessed by consideration of the following: 1). Previous Study (one of the following): - Successful completion of Year 12 (NSW Higher School Certificate or equivalent) - TAFE Diploma in Fine Art or equivalent - Successful completion of a minimum of one year’s tertiary study in Fine Art at an equivalent institution 2). Interview, comprising: - Drawing Test: applicants are given up to an hour to complete a still life drawing - Portfolio Presentation: I. minimum of 12 recently completed works II. relevant support material such as drawings, maquettes, sketchbooks and visual diaries Students unable to attend an interview, including international applicants residing overseas, may apply using slides, CD ROM, transcripts of results of previous training and photographic documentation. 3). Evidence of meeting the NAS English language requirement (international students only). Mature Age Entry Consideration for entry to the BFA is given to mature age entrants. Applicants would be considered mature age by meeting the following criteria: - 21 years or over; and have - completed a Leaving Certificate between 1955-1966, or - completed a Higher School Certificate (1967-present) or equivalent, or - completed a diploma or advanced diploma at TAFE or other accredited institution, or - completed an approved preparation course Fees - Domestic students: $7,000 per year - International students: $28,500 per year [-]