Bachelor Games Design and Development
University Centre Grimsby
Key Information
Campus location
Grimsby, United Kingdom
Languages
English
Study format
On-Campus
Duration
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Pace
Full time
Tuition fees
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Application deadline
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Earliest start date
Aug 2024
Scholarships
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Introduction
This Bachelor programme in Games Design & Development (Hons) is awarded by Teesside University
On the B.A.in Games Design and Development degree (Honours) at the University Centre Grimsby you will learn how to make finished and publishable games. These finished games will form part of a portfolio that you will present to employers at the end of your degree. The programme has been created with direct input from the games industry. In fact, we asked top gaming recruitment executives. When you are hiring new people, what kind of game design and development skills are you looking for? The answers have fed directly into the structure of the degree. The significant proportion of the work is practical, with some academic, creative and reflexive writing.
There are no exam papers or tests - the grading for the degree is 100% based on handed in assignments such as game graphics, 3D models or completed games and game levels. The programme is led and taught by industry recognised and vastly experienced tutors - each with a passion for video games and for making your student journey as creative, informative and as much fun as possible.
The degree is challenging, diverse and highly rewarding. It sits at the forefront of games education in the UK. The course is accredited by TIGA, UKIE and we are an Unreal Academic Partner. The University Centre Grimsby is also a founder member of the British University Games Syndicate (BUGS) with the BA (Hons) Games Design and Development recognised nationally for its approach to professional practice and for its links with the games industry.
BA (Hons) Games Design and Development key information:
- Learn and practice how to create 2D game graphics with Adobe Photoshop, Illustrator and other 2D graphics tools
- Develop your 2D drawing skills to help you visualise your games and characters
- Design and create 3D models and animation for games using standard industry software like Autodesk Maya, 3DS Max, Cinema 4D, Blender and Softimage
- Use our state of the art motion capture facility to add extra realism to your 3D characters and games
- Meet and work with games industry professionals through our growing list of industry partners
- Visits from guest lecturers from some of the UK top games developers and executives
- Build complete games and game levels for multiple platforms with game engines such as Unity, Unreal, CryEngine and Havok Vision
- Work in game development teams to produce, project manage and publish your own finished game products
- Learn AGILE and SCRUM project management methods for game development
- There are no exam papers or tests - work is graded through practical assignments such as making game levels or creating 3D models
- Lower tuition fees than almost all other comparable courses and higher one-on-one tutor time
- State of the art games development equipment housed in a purpose-built GBP23 million University Centre
The BA (Hons) Games Design and Development is a relatively new programme, so our KIS data does not yet show how awesome we really are - but the BA (Hons) Games Design and Development degree at the University Centre Grimsby is where students that want a career in games choose to develop, produce and publish their own games.
Are you ready to get your game on?
How is the course assessed:
Whilst on this programme students will be assessed using a variety of methods: essays/reports, journals/notebooks/sketchbooks, individual and group presentations, practical studio work, evaluative statements, visual analysis evidenced in developmental studies and creative outcomes and a final dissertation.
Admissions
Curriculum
What you will learn:
YEAR 1 (Level 4) - Certificate stage
The first year of the course is designed to develop the core skills that will feed directly into all modules. Developing production methodologies, core 3D design and development skills, narrative design and development, creating game characters across different technologies, identifying and working with platform technologies, and fundamental game programming. The first year is the building of the game designers' toolkit.
YEAR 2 (Level 5) - Diploma stage
The second year is where you put the core skills from year one into working practice. Using and developing the current skills in developing games, while also using the newer technologies and programming methods across engines. Pushing the 2D and 3D possibilities of characters using mocap technology within games production, creating complex environments including soundscapes and soundtracks, and exploring narrative concepts further. Students are encouraged to create their own games and work as part of a game development studio - preparing real-world skills for industry.
YEAR 3 (Level 6) - Honours Stage
A chance for the students to fully explore the possibilities and use the skills they have learned from the two previous years, the final year encourages the students to work together in teams to produce final games. Making their own choices on the platform, students will work on a concept to complete the notion of games development. Further to this, work-based placements (subject to availability) will see the students putting their skills into effect in the workplace. The written study will demonstrate the students' full grasp of the production, development, and academic principles that they have learned and practiced.
Career Opportunities
Employment information:
Upon successful completion of this degree, graduates will be equipped with the knowledge and creative skills to pursue a new career, or advance an existing one in the field of games design. Games designers are employed within studios; can be employed as games testers and designers; illustrators; map builders; animators and much more. Producing games can sometimes involve large projects and the design and production process often involves working with a lot of other people such as storyboard artists; graphic designers and script builders.